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Posts
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Everything posted by Maf
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Damn, some people have it really rough. Makes you appreciate the privilege of a nice life...
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Damn, that's a thing? Some people act really pathetic when it comes to video game numbers.
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Potential removal of boosts being consumables, and an alternate downside.
Maf replied to Acecaddy in Game Discussion
Wait, are you talking about all supplies in general, and not just speed boosts? @Opex-Rah has been going on about this for years. Yes, they're an outdated mechanic whose main purpose is (or rather, was) generating revenue. They don't add much to the gameplay no matter how many "smart cooldowns" the devs configure. It's too late to outright remove them, but that's why the devs are playing with the idea to only allow one supply to work at a time. If that feature gets released, supply usage might become more interesting. You can see that they learned from their mistakes, because grenades are also supplies, but they are actually an interesting mechanic rather than "press this button after every spawn and become useless once it runs out" -
I'm pretty sure this was one of the first ideas ever suggested. Probably back in 2010, when self-destruct timer was 10 seconds.
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How many skins do you have left to get from it? Maybe you find them lame because you're a high rank, whereas most less-stacked players like them because they don't have many skins and it gives them a cool new look to try. I do agree though that a lot of the skins in them are garbage and clearly only exist to act as filler to dilute the prize pool.
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Yeah that requires a whole new functionality to be added to skins, disconnecting those lights from the skin itself and making them change colour based on the shot effect. All to achieve a tiny visual change that's pretty much only visible in the garage and most people won't even notice it. It makes much more sense to add custom light colours as a separate new cosmetic item.
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What's the blue and red outline? You mean on other tanks when aiming?
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This is the thread for bug reports. Read the main post before submitting. Closed wait nvm i forgor
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declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
Maf replied to THRN in Archive
Extensive archive of the Tanki community - definitely. But it's not canon game lore. -
declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
Maf replied to THRN in Archive
Huh? Who said that? Must be lost in translation because that makes no sense. -
declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
Maf replied to THRN in Archive
Sure they can, but it just feels unnecessary and out-of-place. I don't want to speak for everyone else, but I suspect that extremely few people care about any sort of lore or backstory for this game. Most just open it to play a few battles and complete daily missions. But you're forgetting that TC isn't just a repeat of Tanki Online development from 2009 onwards. It's meant to be a combination of the best features of Tanki Online from various years. I suppose that adding equipment one by one might be interesting, sure. -
Suggested multiple times before, probably going back to 2018 when MM was first released. I don't think devs want to add it, but I do support the idea.
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declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
Maf replied to THRN in Archive
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declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
Maf replied to THRN in Archive
What story would it even have? It's just an arcade shooter. The original didn't have any lore, so it doesn't really make sense to add lore to the reboot. I mean, there were two novels written about it (in Russian), and I read them both. The story there is mediocre at best... -
I think there were about 5 years between addition of Shaft and addition of Hammer (with Vulcan shortly afterwards). So to me the 2011-2015 period is the cutoff between classic and modern tanki. And also the move the brand new HTML interface was a major turning point.
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Man, I'm so glad I was I&S curator in the golden years of the forum when I didn't need to waste time reading AI-generated text. When a long idea was posted back then, you immediately knew it was gonna be a masterpiece. As for the idea itself — absolutely not. Magnum is one of the items widely regarded as "ruining the game" due to it being designed to camp out of sight and bombard enemies from a distance. So not only is it a camper weapon, but it can fire in a way where you can't even fight back without having to get close. You only say that it's a classic turret because you probably started playing around the time it was introduced. I started in 2011, and for me Shaft is a "new turret", which arguably doesn't belong in Tanki Classic. There's no right answer for "what is the correct year for Tanki Classic?".
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Yeah I don't actually agree with the idea either.
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You did the same thing with augments though. Before, I saw a turret and imediately knew how fast it will shoot me what kind of damage it will deal. Then the first set of augments was added, but that was okay since the augments didn't drastically change the turrets. Plus the R/V button let me see the augment as the enemy was approaching. But now I see an enemy Hammer and I have no idea if it will burn/freeze/stun me, or snipe me from a distance, or oneshot me, or barrage me with a huge clip... It's a mess. Do you regret this side effect of augments to a point where you'd never implement sonething like it for grenades?
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I clicked on it and all 4 missions were just the same poster trying to sell me a $10 million mansion. The bad news is that I don't have that much money. The good news is, by watching these ads I'm getting filthy rich in other ways!
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What Tanki really needs is dedicated spawn areas, so that there's no such thing as literally spawn camping, and there's no situation where you're genuinely playing the game (like on Sandbox CTF) and an enemy uses spawn protection to kill you while you can't damage them. But I'm afraid it's too late, since it would require reworking every single map to create dedicated spawn zones, inaccessible to enemies.
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It was like 3 or 4 years ago, so I'm sure plans changed since then. No idea where to find the exact post. At this point I'd be very surprised if they actually add a new game mode.
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Source: dude trust me
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Opex already said that if they were to add a new game mode, it would likely be this one. Not sure if it's ever happening though.
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