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Meliora

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Everything posted by Meliora

  1. Meliora

    Combo Prices

    Very useful indeed, will definitely refer to this. Great job - it must have taken a while...
  2. Meliora

    Let's Discuss Mammoth!

    But it's harder to aim with than Thunder...
  3. Meliora

    Tanki Picture of the Day - Have any?

    I was a bit busy trying to ignore it... It hurts any Thunder player's eyes...
  4. Meliora

    [Issue 14] The Drugger's Handbook: CTF

    So you love to drug – whether it is for top place in a battle, or just for the sake of it. Usually you end up wasting supplies you’ll need at an even more important time due to lack of knowledge on the correct use of drugs. Here’s a guide to help you out, and how to keep up a good score in battle even if you don’t want to use up all of your supplies. 1. Analyse the battle statistics Your position – Look at your position in the battle. There is no point drugging if you are rock bottom of the table with a D/L of 0.07, or have a lead of 3,000 points on the player beneath you. In CTF, always be sure to inspect your team. If you feel as if your team is full of low ranks or mults, don’t drug, considering you haven’t left the battle already – no matter how good you are (or think you are), without a strong team you’ll go nowhere. Fund – The battle fund is vital when deciding whether to use supplies or not. You need to make a profit or else you’ll be wasting time and valuable crystals. Never use supplies at funds less than 3,000 – fully drugging (without mines) just four times costs 1,000 crystals. Bear that in mind always. For those really looking to rake in the crystals by stealing funds, wait until a fund of 5,000+. Flag/Time Limits – If you’re losing 9-0 in a 10 flag CTF, don’t bother drugging. You may get the extra xp, but it’s crystals you need in the end, and takeovers as bad as listed are almost impossible unless a whole load of Generalissimos join your team. If the score is tighter, look at the time left. Will using drugs really get you 5 flags in 4 minutes? Of course, if there is no time limit, using supplies is the best way to get ahead. 2. Order of supplies Watching your enemies’ supplies run out before they've even taken a flag may make you clutch your stomach in laughter, but make sure it doesn’t happen to you. Though it may seem quite cool, don’t just run your finger across 234 at the same time. Only equip a certain supply when you need it. Always get to the enemies’ base first and then choose in which order to drug. If there are enemies all around but you are not the main target, take double power; if you are being shot at mostly, take double armour. When to use nitro is a common pitfall for most supply-users. They equip it all too early and end up slowly chugging along with the enemy’s flag only halfway to base, hoping no one will shoot them. Only use nitro when you are right by the flag – this allows you to reach your flag quickly, and if there are any high jumps, nitro allows all hulls to land safely. 3. Mines You only get one chance with these, unless you intend to camp for a while before beginning to attack. Using mines is most effective when you know the opposing team well. Plant mines where the majority of enemy defenders camp, and the route they’ll most likely take when destroying flag-takers, whether you’ll take that route on the way back or not. If you do take the same route, remember to run over your mine and other mines you may’ve laid – there is always a defender or two right on your tail – if you cover up the mine with your tank they’ll be so busy keeping up with you they’ll run over it without a clue of what on earth just happened. 4. Planning Routes Plan ahead at all times. Don’t leave decisions until the last minute when you’re fully drugged and don’t know which attacking routes to take. Choose your routes carefully – take routes which have the least amount of defenders. Since there’ll be less of them, you won’t have to use supplies until later; once you’ve taken the flag you’ll have an enemy-free route back. However, a well coordinated team will have all routes to the flag covered. In this case, take any route to attack, but keep your exit route in mind. Routes which include high jumps prove more effective as panicking defenders will all jump after you, but most will land on their backs. 5. First Aid First Aids (or health packs) can make the difference between a brilliant flag capture and a yell of ‘so close, yet so far’. But when should you use them? The most common traps people fall into are using the FA too late, too early or unnecessarily. Before taking an FA, consider these three factors: 1) Is there an Isida nearby? Using First Aid when an Isida can easily heal you is a waste – wait until they are destroyed before considering a health pack. 2) Has a First Aid bonus drop fallen anywhere? If so, make sure it is in your path to base or quite close to it – venturing away from your set plan may cost you a capture. 3) The enemy’s attack. When having to deal with enemy defenders on your way, don’t wait until you have next to 0hp before you use First Aid – full health is not added instantly and one shot from a Thunder, Shaft or Railgun can put you to an end. Equip FA too early and when you’re really in need you’ll have no back-up. The perfect time is when your health is about 1/3 full. 6. The Actual Attack Don’t go solo – even if you think you can capture a flag on your own just because you have supplies, you will need the support of your team – they’re the ones who will make your use of drugs worthwhile. Always call an Isida to attack with you (even if you don’t call one, I’m pretty sure they’ll be all over the person with the flag anyway), and attack alongside the team. When the majority of the team go, so do you. 7. Saving up your Supplies When you’re low on supplies but the game around you is full of drugging, you’re going to want to keep up with the other players in the battle without reducing your supplies to zero. With friends you can just ask them not to drug, but in a random game most likely full of Russians, asking won’t help the slightest, so you are left with the only option of drugging back. But how are you supposed to keep up without wasting all of your supplies? Just limit yourself from four drugs to just one or two. -Hulls – Only double armour and nitro apply here. If you have a stronger tank like Mammoth or Titan, health isn’t a problem – just use nitro. If you are equipped with a weaker but faster tank, you’ll only need double armour. -Turrets – Only double power applies to turrets. Unlike the hulls, each turret has its own logistics as to whether you really need double power or not. Smoky – Take double power here, although there’s the chance of critical hit, Smoky only takes small chunks of health at a time. Firebird – Firebird’s afterburn and ability to damage multiple adversaries means double power is not needed if you’re tight on drugs. Twins – Twins is OP, why drug????? Double power isn’t needed with Twins, the large shot/min stat means you’ll constantly be shooting. Railgun – Railgun takes a large chunk of health out of an enemy, destroying them usually; no need for double power. Isida – Isida already heals itself when damaging enemies, so double power isn't completely necessary. Freeze – Freeze allows you to take out multiple enemies at once while slowing down their movements, so double power isn’t necessary when saving drugs. Thunder – Thunder’s shots damage more but are less frequent – take double power here to make every hit count. Ricochet – Ricochet’s shot/min stats mean it works well without double power. Shaft – Double power works well with this, but would you be attacking with Shaft in the first place? So that’s the guide for CTF done, hopefully you can use anything you’ve learnt here to your advantage in drug wars if they occur. Good luck in your battles, and if you have any questions please leave a comment and either I or a more experienced tankman will answer you.
  5. Meliora

    English Community's Skype Profiles

    Hmm, some people might not be happy sharing their Skype with everyone...
  6. Meliora

    Let's Discuss Mammoth!

    Not really, around my rank there are quite a few Farm battles which have Brigadier as the highest rank...
  7. Meliora

    [Forum Game] CTRL+V

    [19:38:13 | Edited 19:39:27] Mlle Selena: Sorry I'm really annoyed at everything and everyone
  8. Meliora

    m2 dictator or m2 mammoth

    Mammoth but it's a bit late now...
  9. Yes, that's what I was talking about. Thanks, ronen.
  10. Meliora

    We want thunder critical hit

    I don't like this idea, sorry.
  11. Meliora

    Stock Market

    No, we shouldn't.
  12. Meliora

    lhmaster

    Unnecessary.
  13. fool4krist, even though he is wrong sometimes. SilentShadow, I don't know where this player has disappeared to. And I think splitterpoint and KidVegito would be nice forum moderators :D.
  14. @Nick if you "don't" like it, tough, don't think that comment will re-wire people's brains. And disliking things before they can be tested is a mere presumption, and nothing before was off topic.
  15. The prices for everything did go up by 10...
  16. Meliora

    Rank up parties

    You rank when you rank, this can be a great waste of time, (some guy wanted to rank up, I joined the battle but left after five mins because we were going nowhere - he created two more rank battles but those failed and ended up ranking over an hour later).
  17. Meliora

    -Facepalm

    That's far too big... And you say you don't lag no matter how big the map? I think that's a load of fiction.
  18. Meliora

    Give up

    There's a minor flaw in your poll... If I reached level 10, would it be 'noob' or amateur? If I reached level 15, would it be amateur or normal?
  19. Meliora

    Twins AND/OR Thunder

    Twins I think... But if you want to stand out when you get to the Lieutenants/Major ranks, get both :).
  20. Meliora

    I got a good point.

    There's a difference between the developers and the moderators; topics and contests. Learn it.
  21. Meliora

    Pathetically overpriced items.

    Completely random, unrelated to Tanki and a bit confusing for me...
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