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I.Ro last won the day on October 29 2024
I.Ro had the most liked content!
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Tanki X stuff Second ver.
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Hi! I want to share the model I made 4 years ago based on my own concept. It was a long time and since it had no use I think it will be better to share it with everyone. It was ment to be an e-sports trophy with clan-winner emblems on it + some features like smoke trails coming from nozzles on the barrel, you can check them out in old post with rather cringy description to it ? I also wanted to make a Wasp version to it since it's an e-sports reward after all. And also the sporty variations for fans to buy. It was a long story, basically I ended up with two skins while making one, and only last iteration was released. But I lost motivation to finish the whole project. Maybe some time... It took more to finish the 3d concept than to draw the 2d one, especially because layouts on the drawing are terrible. Yet here it is. If you want to try it out for your arts — dm me, so I'll send you a .blend file with the project Although it isn't textured and polished it is a finished concept, so you can make artworks with it if you want.
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A very old one, but maybe still worth sharing
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I.Ro changed their profile photo
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Artwork for <<Design an avatar>> contest Link to the results.
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Okay I guess understand your point, but there's more complicated case with buyers and cash. I'll start with a comparison of hobbies and online games. You see hobbies like photography, piano, art are actually things that you spend money on, but the difference is that the result you getting from hobbies depends on YOU, and online games develops by many other people. They could be pretty good from the side, but you don't know where are their main target. You can spend much money and hoping that something will change. <<They need time, you know. I'll just support them and they'll make the game better>> But then 3 years past you see that nothing goes as you wanted to. You know, It looks like something has changed, a lot of new things, but the gameplay has not improved? In addition, you have a strong feeling that you are being used. All the new things that were added cost much money than the changes they make to the gameplay itself, and if they change something, then unilaterally. You bought it — you're cooler. You bought it — you're strong. Free way is no longer an option because you need that bunch of crystals you won't ever able to get. All your sincerity has turned into a business relationship where you pay for an attraction, but only you want to enjoy it so it immediately ends up demanding more from you. There are more special and tricky offers to make you pay than the game itself, the concept of which isn't only the same — it has become worse. A month later, you accidentally notice a message that the game servers are being closed, because the game industry is very difficult. And only now you realize that your baseless hopes were dashed in one moment and suddenly — you can play another battle royal mobile game with lootboxes and special offers from the same studio. Now you're safe and no worry about! P.S: Ow, and those game was actually existed - it was Tanki X. I'm not telling that all what I said exactly the true, but think yourself sometimes even fairy tales become reality.
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I have a feeling that those updates will not go for better. Except hornet OD changes, all the others are just a mix of existing mechanics for the sake of quantity, but not the quality and interest of gameplay.
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<<Memories>> They blend together until you can no longer tell them apart
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We're glad to present you a new forum design from our Legionnaire and Curator of artists — me! ? — I was faced with a difficult task, which looks quite typical. To make a forum design that would include a new logo, look interesting and great. I could just draw the usual tanks that epicly jumped from trampolines, exploded, a couple of them would be in the paint "Helios" and just left to sign on top <<Lanafles: Creative Community>>. That's sounds inexpressive when I talk about it like this, isn't it? And this has absolutely nothing to do with our team. You know, in Tanki Online there's no lore, and anything like that, so it doesn't give any reason to believe that in the world of the game there's something more than tanks and battles. So before I started doing anything, I really thought about the concept of a world where would be a place for people, their dreams and aspirations. To be honest, we have a lot of ambitious people in our community who want to surpass themselves and bring something of their own to the world. This is the first and most important thing in us that I needed to show. Striving for the best, to find answers to questions that we don't know yet. What you see on the cover is a forgotten, destroyed and long-abandoned ancient temple. Many tried to find it, but only a few were able to do so. This is not a magical place that will fulfill your desires. You can learn a lot, but only the road that you will follow with this knowledge will determine you. The path to your dreams is always thorny and difficult. The main thing — diligence and loyalty to your business. And who knows what else you will encounter along the way. Second, but no less important part of our team is loyalty and mutual support. It is very important when you have someone to rely on, you can be sure that you'll be ready to help at a crucial time and that you'll get help yourself. All this is the key to the mystery that has yet to be solved. There's still a lot that I could explain looking at this artwork, but all in good time. However, you can be sure that everything here is done with meaning and attention to detail. In the meantime I'll be happy to hear your guesses about it! ? In the near future, we will rework the characters of the legionary staff and add them to our forum, so visit us often! P. S: Design on the 1st page, yes, you're welcome) ?
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In this case, I demonstrated exactly the key approach to creating the interface, as I explained below. In other words, this is functionality and more freedom of action (you can get to different parts of the interface from anywhere and they are not tied to the lobby as they are now) However, I haven't done the combat interface yet, so I'll show you later. The moment you are talking about I will try to take into account. (=
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Oh. I did something like that in Main menu here (put in Google translator because: first I'm lazy, second - I'm bisy :D) I'll translate that to English when I make the battle interface
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No-no-no. The reason is not the quantity, but the influence on the game. After rebalancing, the full M3 garages turned into a tumbleweed.
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Flash version already have this feature, don't know why they didn't the same in HTML5.
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Tired of newfashioned skins? Thousands of polygons terrify your gray hair? So and pulls to remember the past? Relax, «Lanafles» engineers have already found a solution! ?Inspired by the tactics of a legendary operative, the innovative cardboard design will not leave even the most strict veteran indifferent. Special nano-hybrid-hibernation-plasma-cardboard will provide incredible protection and will not fall apart even under the most persistent downpour. Now you can unlock your full potential in stealth! After all, no one in this world will think that you have something else.