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Everything posted by wild001
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definitely, the old way, even hornet user like me has no fear of fire, freeze if I got repair kit, as they can't do instance kill, and their killing speed is predicatable, I can comfortable activate repair kit at last point of health, and run out at full health, and those fire and freeze already run out of energy and can;t do anything and just watching me run away, --------------- same thing, those Thunder and Hammer drugger can fearlessly go solo into enemy base and keep killing everyone around, and active health kit, and do another round of free killing. and twin on heavy hull is unstoppable on full drug, and the health kit can save them back to fresh, and their heavy hull health can last till next repair kit ready to use, which is truly Godmode_on, ---------- now, people will think twice before charging into fire and freeze, viking drugger will not be able to do 2nd round of solo in enemy base, twin on heavy hull wont be unstoppable. -------------- However, isida population now double in battle field, and those drugger can;t do solo, but half of the drugger will become drugging isida. which means, drugging team still will win, as long as they got isida, which means more diversitity in drugging stlye at least. ----------- old days, when drugger has repair kit, they would say "why 2 isida" now they will say "we need more isida"
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I just spent 200k crystal, 100k on MU: isida 11/20 (from 3) , titan 16/20 (from 11) with 390 health 100k on SU (almost cost of a turret or a module during sale) left with 43k, hopefully can save another 200k before Sep sale, at least can get a new gun + a new module, or 2 more MU + alternation + a new module
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smoky or twins on titan? as I plan to get one of them or both. I already have rail m4 and isida m3 and hornet m4, titan m4 smoky almost 4 shots on DD kill my titan M4, and 2 shots kill my hornet M4, and it happens so quick. twins just stop you from healing, and if they are close, they just ram you through, especially on drug. smoky and twins are just everywhere these days after RK update ----- may also get Smk, Rail, Twin module as well.
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is it possible that you can get to legend rank without paying?
wild001 replied to awesomepeter in Archive
1 and half year to get legend for me, (I mean 1.6M experience point, since my time dont have legend rank) and I play daily like 1-2 hours. the fastest someone did it in 3 month I think, but that require you play 8 hour+ per day. but the higher you reach, the difficult it gets, since fasting ranking and you dont have enough crystal saving to get M4 gun and hull to be competitive at that high rank, and drugger and buyer are even harder to deal with on high level. while on low ranks, you still can win a lot againt noobs. -
After almost 2 years since my first free XT (which right after they introduce XT mission, and only XT railgun and hornet mission, and ), at that time, most of people got hornet XT, since everyone most likely already got regular hornet mu to M4 already/ and I got this XT railgun mission recently just after one click on free Change Mission 2017.06.17 2 year ago, 2015.07.31 the key is if you see a Earn experience/ kill count mission and they are not XT mission, then use that free change to change them once, so you got another chance to try to get XT mission. since if you already have earn experence or kill count mission, you can;t get XT mission, since they are essentially earn experience mission or kill count mission as well. ------------- also, as you can see, I already have the regular version M4 already, unless I play XP battle, there is no point using XT weapon, unless you dont have the regular version. in addition, XT item have no alternation and MU XT item has no discount (only happend once in old sale), if you got premium pass mission (3 hour type) and you have 500k, you can buy XT directly in garage, but MU will cost nearly 500k as well, while regular item only 100k+ in sale and 250k+ MU in sale, means, 1 XT M4 = 3 regular M4 ------------- in addition, tanki plan to change XT item into skin, like TankiX, which may screw up player spending already tons of crystal on XT right now. so wait and see,.
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the thread for the weekend 400+ kills given away is closed. but i still have not yet got my 3 gold box, what is happening!!!
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After almost 2 years since my first free XT, I got this today just after one click on Change Mission 2017.06.17 2 year ago, 2015.07.31
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there is "Mult" in my team, literally. :lol:
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Solution for preventing accidental activation of Gold box supplies
wild001 replied to Ninja in Archive
thanks, ever since i got 3 free gold supplies from stricker contest, I always feel worried when placing a mine, lol. remove that key cap physically will help too, if you keyboard is a mechanical one with removable cap -
for shooting style, you have to rock the turret like thunder and rail to shoot low, but since stricker is on heavy hull most time, it is limited rockability. also, due to slow moving rock, it is never easy to hit fast moving medium and above range light hulls, it is always missing, so it is not a close range weapon, have to use it like shaft, while rocking more like rail
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after trying on my low rank acc, I found, stricker is only good at map where have much open space and enemy stay near a point in that space, especially good in CP mode where heavy hulls together with light hull on a CP point, and always target the middle heavy hulls, as they are not likely been killed while you targeting, I often found the light hull target is killed before i locked on. so I can kill heavy hull with direct damage and light hull around it with splash, max combo kill is 3 for me. -------------- if there is a lot of small walls like parma, good luck on stricker, Rift, kurgur, cherlobly, sandbox are good maps for stricker, Rio, tribute, parma like maps are night mare, it is too many corner turn and build wall or tree block.
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XT never get sale I think, as XT is target to buyer with more crystal to spend, since for 500k, you get a M4 normal one if you wait for sales and dont use much speed up. while to get XT M4, you need 500k for XT + 1,000k for MU+speed up
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right after server restart, I have 50k crystal so I bought rail high calib alternation, it cost me 0 crystal even when it says 50k, which is a good thing and I still have 50k, :P then I test it in battle, no effect on reload time, and damage seems no change. then back to my garage to double check, the high calib alternation is gone; and I have to buy it again. :(
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Premium stuff on sale
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so, premium stuff on sale for 1st time, like Alternation.
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I got 400+ kills on Dec 24, UTC-1pm to 6pm, I got all the screen shots, I did all in non-pro battle, but my name is not in the list https://docs.google.com/spreadsheets/d/1TbesHLm_b8EL-bf_OvVbc_Lf9OGt9cMlHIRCGOkWWoY/edit#gid=0 so, what can I do, I should got 3 gold, ------------------------- Ok, I just saw you update the date, http://en.tankiforum.com/index.php?showtopic=344862 so Dec 23 actually for the 1st, my Dec 24 is on second day, ok, that is fair, I will wait to see tmr. good to see you have choice on stricker paint. Update, got my 3 gold, thanks
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people already bought Stricker gun before the-for-sure-new-year sale, they lose 100k just to get ahead of other, so, you are like 10 day ahead of others with that alternation, so 50k extra is price for use it before others.
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wow, lucky, i hold on the rail alternation upgrade, great to see alternation on sale.
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Patch Update #430 - New Striker turret, new Alterations and decorations
wild001 replied to theFiringHand in News Archive
looks stricker is a good counter to vulcan on mamthon, since it not moving most time and OP. since stricker has m3 320 damage at one go, higher than shaft, 2 strickers on DD and aim at same spot can clear a vulcan backed by isida. too bad, shaft can take surprise shot by hide lazer while loading, but shaft lost its penetration in previous update, i think next m3 alternaation will bring shaft penetration. -
Alternation is balanced in normal battle when people use fair drugs. But once in over-drugging situation, who can output more damage faster wins. the stock modification can never win higher damage output alternation 1vs1 when damage and health is ON, especially for drugging turret like Hammer, Thunder, Fire, Freeze.
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as expected, railgun will be back to 133-199 damage, and same old 6 sec reload. but at cost of 100k while the upper angle vs turn speed, I prefer same turn speed, as it takes time to get used to new turning speed. --------------------- since last change making all hull same spec for same weight level, I am expecting after sale of gun alternation, hull alternation will coming in the way, making hull back to old status, * like 210 or maybe more for hornet health, but hornet will drifting more like before. * viking health back to old ones, and speed slow down, + no drifting of viking and slow turning speed like that. People will will always priority Damage and Health for gun and hulls, that is called SELLING Power. just like microupgrades. (like old days, people mainly and only microupgrade Damage and Health, but now you have to micrograde all parameter at same time, cost more and take more time) since they know people like me with 1 M4 combo will always keeping using just 1 combo, as it is hard and take 1 year to get another m4. so they start selling Damage and Health back to those 1 M4 combo users, that way, they can still making people like me to buy something. as I already have a set of M4 paints covering all guns. ============== also note: * if freeze can keep enemy faster, then why you need freezing effect, damage is the key * if hammer have 5 clips, they can pretty much kill any hull on double damage, who need reload when enemy are all dead, damage is the key * thunder, while, for drugger, they always running with health pack, so self damage never a matter to them, but now, losing nothing but gaining more damage, WOW, double already can 1 shot on drug killing hornet at same level, and now more damage. * no comment on other gun alternation. and I am still wondering what will be the Last Alternation, and we may expecting more than 4 alternations for a gun, since the video show the new 3rd alternation on rail is current holding the "Shell Stabilization" alternation. ================== best Alternation is more suitable to Druggers.
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I am not here for record, but just for your experimental info, I got 230 kills in 15mins best record years ago, of course with help of some random noob accs inside I hide the names, so no one got banned in case. at that time, M4 railgun reload still 6 sec, so I mostly 1 shot kills 2 tanks or 3 tanks at the same time, even 4 at 1 shot if they re-spawn in same corner. also need to count in the lag and re-spawn time. if you have friends helping to manage better with current 4 sec reload of M4, you can get much better result than mine.
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I only have rail and hornet, so for non-pro pass user, there is only random map with random people, if the battle button send me to island map, I am dead. as I need long range map to survive, so???
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just played a hour to check that out. almost All pro battle are long battle with people farm up crystal, and then expecting a raid team raiding the battle by buyers and druggers all I just want is a simple 15 min battle with 10 flag limit, and now it is so hard to find. I feel quite ok with previous 15min option. since I have never use pro pass for 2 years. at least there are still some non-pro battles to let me choose, like 3 in each server.
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for example, some of my friend don't play often, like once in a week, then they dont like to pay for pass just to meet some old friend.
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