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wild001

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Everything posted by wild001

  1. sometimes they may go garage to change equipment when enemy side has changed paint or something. and there are cases, the garage take 2-3 min to load. also some player connection is too slow, and take like 2-3 min to load them in as well. of course, I have seen people ghosting and loading like for 5min and got disconnected. it is hard to tell it is mult or not. ====================== there are also player with m1 or m2 item in generalismo battles, unless you can limit map to m3 weapon only. or it is hard to tell. -------------- also I have seen these players, they are using m2 fire to attack enemy with Mamthon with Zues on Double amor, and always attack that tank. so you can see they may be more effective to attack those flag carrier who without fire protection. ------------- saboteurs are very hard to proof these days, if you keep recording their action for 5 min, your team is like 1 more real fighter off the battle, since you are giving fighting to proof those saboteurs, which even after you report with that video, there are chances that "Insufficent Proof to ban" in the end, and your team lost as well. --------------- most case, when saboteurs appears, it is always coming togethers with a group of druggers in enemy side as well. together with their "Smart saboteurs", you rarely have chance to win or report, they may even change mult every 3-4 min to avoid your recording or reaction to detect. like when you need defense, those "Smart saboteurs" go stupid attack alone with m3 but a weak paint, when you need attack, those "Smart saboteurs" go shaft and camping in base with like 1 shot every 3min, and always shoot those target that has isida beside or with their lowest shaft damage.
  2. wild001

    Takeover Team

    I found another group of raid team lead by xx-X-I-SH-N-I-K-xx in EN servers. they drug and mult to get 50 flags in 30 min to overtaken a 60min Noise 30 flag game
  3. wild001

    Full garage :0

    I have only 1 combo, rail hornet, all maxed m4. but I have like 6 paints, Emerald, Inferno, Tiger, Needle, Clay (and winter which I have never used since marshal rank) I think I will buy Rock or Lamberjack next. so either you have multi turret and hulls, or multi paint choice.
  4. wild001

    Takeover Team

    I had also been raided by some other raid team quite some cases in hill 60min. lead by @B_L_4_C_K_4_N_G_E_L who has the star paint. also this raid team lead by who has special paint as well, golden color. a trap I failed by their 100 flags no smart cool down traps. of course, those who raid my battle all use mult or tricky plays. one case, there were even 5 mults in my team, 10 vs 10. lucky we drug back and won just by 5 people fighting. lol
  5. wild001

    Takeover Team

    There are tons of raid team leading by EN people who never visit forums. of course, I saw , tonny11, , @Sevenpoint, a lot. maybe because I am playing with USA timezones a lot Here is list of my known raid team or group: team lead by @1w1nz @1w1nz @Cicatrix @MartjeMuis @mani333 @ELANMADI @llFKFll @panzer016 @zzzz_the_best zzzz_the_best Team lead by @GUTYOU @fordor1 @GUTYOU @uspotrol @jackiesushi CEPTT_u_MOJTOT @tcast Team lead by @frnikola2 @Mechmach @bram10 @tilen1232 @navesena team by @jack454casull @jack454casull ESSAYONS MuleyMan There are also some good lonly fighter I know on EN1, EN2 servers RODER112 pumchik58 1sad1234 TankiCol1972 mirosi1 always on serpuror
  6. wild001

    [Guide] The best paint for Your rank

    As a generalismo, there is no best paint for that rank, as at this point, tons of people have saved enough to buy several m3s, and with intro of 1 min change of equipment, you really need to have a varity of paints to Always survive in battle. out of all high rank paints, I would say "Inferno" is most important to have (cheap and good), especially if you play crowded map or small map, silence, noise, sandbox, island, hill, combe. I have been using and muing only 1 paint "Needle" for a whole year since marshal due to my weak hornet hull and long reload rail, and I need protection against long range quick reload guns. and I dont recommend that way with only 1 paint. ----------------------------------------------------- To be able to survive all big battles, 10 vs 10. you need have a collection of paints. Clay, no doubt the old king of medium range paint, (which makes Prodigi not much use after a few steps of Clay mu) Tiger, cheapest and easiest Hammer protection, and with only a few mu, it can replace Savana like with its easily mu-ed 41% smoky, 20% rail (no double Hammer is everywhere since the JackHammer kit) Emerald, cheapest and effective Thunder, Twins heavy protection, good for close range fighter and thunder users. as effective as Africa in most case. also in case, the MU of Clay takes too long and too many crystal for big thunder 40%+ protection. Inferno, cheapest alternative to Zues and effective all the way since you bought mainly for fire, freeze, and cheaper to mu as well. of course, if you aimming for the best and have no issue on crystal for mu, I would say Lamberjack (isida, fire, freeze) Jade/Needle, good to have just one if you need for Shaft in some case, it depends on whether you prefer extra thunder/hammer or good rico protection. If you have tons of crystal for micro-upgrade and a lot of health kit. then get Africa, Lamberjack and mu them all the way. Take note, to fully mu a paint even all during sales, you likely spending like 500k on a single fully mu-ed paint, so I would suggest you get that 3-4 sets of paints before you decide to go for a single fully mu-ed paint. like I did. ------------------------- some people may ask, where is Rock, I would say, firebird's damage is full area damage, while twins can damage only 1 tank at a time. so Isida fire protection is more useful than isida twins in majority of battles. is it? ^_^ -------------------- for those interesting ones, like Mars, and popular Raccoon, I would see Raccoon is more useful in drug war with unlimited health kit. where it is all about break through the camping team, Hammers, Vulcan, Railgun, Isidas. and use health kit against those interval damage weapon like fire, freeze, thunder, rico.
  7. wild001

    Takeover Team

    let us see who get more strong friends, a battle full of riends.
  8. wild001

    Hardest CTF Map?

    camp, Gravity, Lost Temple, Dusseldorf, Massacre actually the easy to defense map are hardest for CTF. means, even you drugging with 2 isida behind, and the camp defender still can kill you before you touch the flag. sometimes, like Noise map, if all go defense, it is hard to even get a flag, since the entry is too narrow and and there is no way to kill a defender from distance.
  9. wild001

    Turret Costs, Are They Fair?

    it is a game, not a science, some gun like 192 critical damage of smoky, they have a explanation on that , then they reduce to like 90 critial damage, they have another explanation on that. you dont need to argue so much, and also high rank guns are tweaked to be a slight more overpower for some time. you still see more high rank use firebird than freeze, and more rico than thunder. also counting a amount of paint protection for early guns and few paint protection for later guns. how many paints against vulcan at high rank paints, vs how many paints against thunder at high rank paints.
  10. wild001

    50% off all paints for 24hrs

    clay, tiger, emerald, maybe next sale will buy rock, raccoon, lamberjack. since just like others buy
  11. good tricks, good for gold hunter starters, although once you see the people's trick, you will learn from real battles. like use friend as a stack of tanker when gold rushes.
  12. I max needle to 50% smoky, 40% rico, 50% shaft. it is good for long range map that you want to be able carry the flag back home when enemy shaft are present. of course, there are more railgun than shaft, for light hornet, railgun can one shot kill you any way when run back home, I used most time but I did feel pain from thunder, hammer a lot when running into enemy base. as I am a railgun user, I dont feel much a threat from enemy rail once you get used to railgun timing on a fast hull.
  13. wild001

    Loads of promotions for TO’s B’Day

    it took me 1 whole year of 6 mu sales to fully mu-ed all parameters of my rail m3 to m4. counting those mu sale with speed up sales.
  14. That means people("Buyer") can have like "M3 freeze" at WO5, once they unlock freeze m2 at WO5. wow. imagine, M3 freeze wiping out those m1s at poor wo ranks. same apply to this guide, overpower gun.
  15. wild001

    OK Tanki, what was the update...?

    ^ since Hazel said so, i belive it is true, since my railgun even can't flip a wasp at side facing and close up. youtube has tons of multi-gun hack demo that based on impact force. nowadays seems tons of hackers are back like old days. wish they could fix it before tanki birthday.
  16. wild001

    Let's Discuss Railgun!

    anyone notice, since last Friday unknow update, the railgun can't flip any hornet , even in side facing perfect angle?
  17. wild001

    Takeover Team

    hi, guys, have anyone notice the railgun Can't flip any hornet since the unknow Friday update; I can't even flip any hornet when I aim in their center, and their hull side perfectly facing me. :blink:
  18. wild001

    Rio - Which Team is Best?

    Blue team has adavantage to holding enemy flags longer, as there is under ramp cover, 2nd level under the building. red team: once getting the blue flag, it is easier than escape after 1 turn, and going turn into narrow middle way; but of course, getting the blue flag is harder, but escape easy; final capture is easy blue team: once getting red flag, you need to run to upper ramp or jump into middle narrow way, more run required before a turn to safe zone. so red flag is harder to get and hard to escape; final capture is easy ----------------- For blue team: - defend own flag: good - hold enemy flag: better - getting enemy flag: hard - escape enemy base: hard - final capture enemy flag: easy For Red team: - defend own flag: good - hold enemy flag: bad - getting enemy flag: good - escape enemy base: good - final capture enemy flag: easy Blue has most advantage when both flag is holding, and blue has more chance to holding enemy flag longer. (I have never lost red flag when hiding in blue base, but I lost a lot blue flag when hiding in red base) Red has most advantage when escaping with enemy flag from enemy base. (I survive most time when carrying blue flag to red home base from side road and a safe turn into narrow middle way) (while I die a lot when trying to move a bit after getting red flag in red flag base) ============= so in hard drug war, I prefer joining blue team for win the final match. in normal noob war, I prefer joining red team for score more.
  19. wild001

    post ur garage

    ^ wow, how you got acid?
  20. wild001

    My Garage without buying crystals

    My garage without buying crystal, but that is 3 year exact playing. :)
  21. wild001

    Takeover Team

    Fully maxed mu is expensive and time consuming. :D
  22. wild001

    Multi account Farming

    depends on your computer power, you can load some in one browser like Firefox, and other some in another browser like Opera. so that you wont lag too much in same browsers. most people I saw in servers load 1 mult only. ---------------- and of course, unsporting behaviors is against rules. better fire wasp with your friends than getting banned.
  23. wild001

    Let's Discuss Micro-Upgrades!

    Fully maxed Rail Hornet Needle finally, took 1 year and almost 2,000k crystal saving :)
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