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Everything posted by a7x_Pedro48
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Hold your breath. Awesome 30% sale coming for X-Mas :lol: and maybe 20% during Halloween.
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If this is their purpose, they doing it good. More than 130k players online before, then 100k, 90k. Now it's 80k in a good day. It's like they want to kill Tanki Onlie Flash. Make as more players as they can leave the game. Maybe they are doing this to "promote" Unity version. But they might do good sales or updates, otherwise Unity will be a fail.
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Yes. I see people with Rail or Hornet XT, even people with both! And I don't have mission. And I see people buy crystals to have XT missions. And even after 500k crystals, they don't have XT mission :lol:
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The only cool thing is about the new XT turrets and hulls. Sale is only 40%, last year it was 50%. +, only one day of special Golds. Still, it's better than nothing.
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Score cap for standard battles (Updated on August 28)
a7x_Pedro48 replied to semyonkirov in News Archive
There are many pro battles with no MU. And its very enjoyable. About the price of the pass, you can win 5k in one day, so its not a problem. -
Yes, even if they do not delete TO flash, less and less players will play it, it will become a dead game.
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So, TO Flash will stay open, according to this V-Log. But what about new updates? V-Log? All this will be for TO Unity. I doubt there will be a V-Log for TO Flash. Or maybe a V-Log with Flash part and Unity part. Alors, TO flash will remain open as long as there are players. But what if there are only 20k players per day? TO Flash will be deleted? And even if it's not deleted, there will be less and less players since a lot of players will go play Unity version. Even if we have to start from Recruit again, it's a game with better graphics. Once someone starts to play Unity, he will play less TO Flash.
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Yes Unity has priority. That's why there are more and more glitches or bugs in TO Flash :/
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Score cap for standard battles (Updated on August 28)
a7x_Pedro48 replied to semyonkirov in News Archive
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Yeah, we hear that every weeks. Seriously, I don't want to blame developpers, but are they working on fixing it? They need months to fix it? And what about the test server???? Now, every update goes live. Before, it was tested. Score cap? No test. Straight in live.
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Omg. Missions are BS lol. Look at this. 5 repair and 18 double damage = 300 Xp in TDM. And 5 repair and 18 double damage = 1000XP in battles. This is just noob and makes no sense lol.
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My lowest crystals missions was 838 crystals (got that 2 times yesterday). Today, 670 and 503 crystals :lol:
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Score cap for standard battles (Updated on August 28)
a7x_Pedro48 replied to semyonkirov in News Archive
45 minutes is gone? The CP score cap need to be adapted depending on the map. Polygon CP 15 minutes = 100. There is one point. 1 minute = approximately 6 points. So 15 minutes = 90 points. Polygon CP 15 minutes will never reach 100 points. Rio CP 15 minutes = 100. There are 5 points. If one team get the 5 points, it's 30 points in one minute. The battle can end in 5 minutes. The score cap for Polygon should be 70. So, if we use some logic, it should be 350 for 15 minutes Rio CP, because there are 5 points. Rift CP 15 minutes should be 210. And so on. 70 for one point in 15 minutes battle. 140 for one point in 30 minutes battle. 280 for one point in 60 minutes battle. Easy patern, no? Because, why put a score cap limit in Polygon CP 15 minutes that is impossible to reach?? And why put a score cap in Rio CP 15 minutes that can be reach in 5 minutes?? I hope I made myself clear. I see the point for a score cap if one team is way above the other team. But don't make score cap that have no sense. -
Always same map. Forest, Kungur, Sandbox. Never Future, Lost Temple, Subway...
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I got this 2 days ago : 300 XP in Forest map = 3350 crys. 500XP in CF mode = 2513 crys This makes no sense ^^
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4 mines and 4 nitro lol, this is ridiculous. I got a mission for 2 repair kit and 10 armors I'm 100% with you, something happened in the last days.
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Score cap for standard battles (Updated on August 28)
a7x_Pedro48 replied to semyonkirov in News Archive
This is so obvious, I dont understand how devs cant see it. -
Episode 57 of the V-LOG talks about the new Tanki
a7x_Pedro48 replied to semyonkirov in VLOG archive
Disliked this v-log because of the score cap. Devs failed with the early ending system, so they came with the score cap. At least they increased the score cap a little, but Dusseldorf 30 minutes CP is still bad for example. About the new Tanki, I hope I can get better than 40 FPS. Anyway, it's cool that the maps look like the current maps. About the turrets and hulls tho, I'm not so sure I will like it. -
Score cap for standard battles (Updated on August 28)
a7x_Pedro48 replied to semyonkirov in News Archive
Maybe the point is to make every one quit the Flash version to play the Unity version ^^ -
Score cap for standard battles (Updated on August 28)
a7x_Pedro48 replied to semyonkirov in News Archive
What I think about this update : That'll be all, good night.- 960 replies
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Score cap for standard battles (Updated on August 28)
a7x_Pedro48 replied to semyonkirov in News Archive
- 960 replies
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Ok, I got my answer here http://en.tankiforum.com/index.php?showtopic=281876 I honestly think this is one of the dumbest update ever.
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Score cap for standard battles (Updated on August 28)
a7x_Pedro48 replied to semyonkirov in News Archive
Or simply remove the cap and let a 15 minutes battle lasts... 15 minutes. Also, Polygon CP 15 minutes = 90 points if one point is captured from the beginning to the end (but it never happens). Serpuhov CP 15 minutes = 450 points, and still the limit is 50 points.- 960 replies
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