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Posts
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Everything posted by robertahsam
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ok taking advantage of young minds is a real low blow. if everyone took maths, everyone should realise everything will turn out the same, dont let the battlefund 'gimmick' fool you over. your crystals are just as worth the amount you have now, its a mind game, x10 to everything doesnt mean that youll be earning more fast. increasing the battlefund 'increment' ratio by 1.5x or so would make sense increasing 'blue crystal' drop 'chance rate' by an increment of 1.5x or more, would also make sense. i suggest no one get excited too fast. nice one tanki devs, almost had me on that one ;) P.S -hope i dont get banned for this, it is a democracy after all right :)
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im not so worried about 'chat moderation', what i want is better 'game moderation', the auto-balancing system needs to be updated.
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goldbox disguised as tnt, you get destroyed, but you get bonus exp points of about 5000+ now thatll be awesum!
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just for everyones reference, the battle-fund does have its flaws, im sure the nice devs will fix it now finally :) lucky guy joined few seconds to the end of the round.
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well its the least we could do for this 'free' mmo i guess.
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@karlisg10, its wise only to create a clan when youve at least 10 or so trusted/active members.
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your both entitled to your own opinion,although i enjoyed dogm45's first piece, best freehand lineart ive seen on here..or was it? i still think if he somehow spoke with pictures and colors, instead of straight up text, he would have a chance, against afr0man's cliche'ish yet raw talented artwork. but ofc, the best is yet to come.
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disagree, this contest is for the creative not the analytical, hence the title 'Artist of Tanki Online.'
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if your using a laptop, then get a more powerful one with one of these graphic card vendors, AMD/ATI or Nvidia. If you own a PC, then most likely you can spend less, just by upgrading the GPUnit, also with one of the above vendors. Tanki is not too graphically intensive so a budget priced or low range GPUnit would do the trick. KEEP NOTE: ITS NOT SOFTWARE THATS BOTTLENECKING PERFORMANCE BUT YOUR HARDWARE, so game boosting softwares wont work.
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Afr0man's work is bawss, but imo mosca's work is so authentic. :)
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contact the mods theyll advise you i guess, dihos is not a mod, his a n00b.
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2013 is going to be a good year for tanki :)
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hehe good job then, just dont cuss back lol
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mad respect for you artists :)
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yeah good luck mosca!, im sure the best is yet to come :)
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hi just wondering, will there be consolation prizes, just asking....
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congratz to the winners, i wonder why drakonaboy didnt make it? his was art!
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Posted Image
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oh how convenient of you :) lol
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minecraft, wht the devil is a minecraft O_o
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^ how bout dont post if you dont have anything productive to add, i believe lags affect everyone, and learn to read, educate yourself sir
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Hi, i believe that this has probably been suggested before, but when will tanki have its own standalone client, i know its supposed to be a browser based game, but is it really a proper game with all those lags? my theory is, lags are caused by users or players loading map/enemy tank data therefore using server bandwidth, other players in-game are in this way affected where the server gives priority (maybe) to the guy downloading the battle map,therefore affecting gameplay, imagine hundreds if not millions of players using server bandwidth just loading those maps, while your in game struggling to win that battle of yours, sadly the lag kills it all for you. this can handsomely be fixed by having a client, where map data are stored locally, easing bandwidth usage of servers, therefore reducing lags, if not curing the 'lag problem' entirely. i watched a video where one of the forum members mentioned this as a new feature, among others, but i believe this is one that has to be implemented immediately!. im not saying im the first to come up with the idea, im just making it clear that this is an important step the devs should take to improve overall gaming experience. p:s it will also help those players with such low data caps from their internet service providers i.e downloading maps repeatedly, loading u.i, loading other players tank data etc. one main reason (maybe) it hasnt been implemented is, it opens more doors to those nasty hackers and so on. :( anyway server bandwidth should be more allocated towards in-game synchronization, not map, and game data downloads.
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not for the russians, we in the english community have too many moaners really -_- lol
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it would be wise not to buy anything when the rebalance comes, but await intel in the forums, stats doesnt always determine real world performance. not to mention if theres gonna be a discount too.
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