-
Posts
1 257 -
Joined
-
Last visited
Everything posted by epickiller546
-
Your internet connection or the server from Tanki Online. But ping does not stay at one place. It goes up, goes down, and sometimes is the same for a few seconds. (In my experience anyways) Try checking your Internet speed. http://www.speedtest.net/ PM me if your still having problems. I will gladly help.
-
A hacker that can enter your account no matter how many times you change your password
epickiller546 replied to sssrare in Archive
Contact Help using this form. They can help solve your problem. But first they will have to make sure your the owner of the account(s). Examples: When did you create the Account, When did you make your last purchase, and Give us your IP address etc. Also, do you use the same password for your email's and Tanki Online? If so change them. That could be why he can Log In. (You can also PM me if you still have problems :) ) -
I think all payment Methods will be back as before, but I'm not positive. Try E-mailing Tanki Support (Usually responds in 24 Hours) There email address here: Help@tankionline.com
-
They say by next Monday. So the 24 of October.
-
Im thinking of getting Thunder m3, or Smoky m3 Which do you think I should go for and why?
-
Good luck!
-
You can also try a different browser or Adobe Flash Player. If you need the links I can get them :)
-
They said it wasnt on there end. So i presume it was on the Payment side not the Tanki Online side.
-
Can you bring back the "Other" payment It doesnt pop up for me and I want to buy some stuff with my 200$ giftcard
-
Cnc :)
-
Once again thank you all for your input. I will take it into consideration into my next Guide/Review :D
-
^ LOL
-
Thanks :)
-
^ Thank you for the Advice. Im coming up with another article. Still writing it up will be done soon :)
-
^ I just used it as a joke. Thought it would be nice :P
-
Thanks :)
-
Sadly no :lol: Thanks!
-
You listed 3 of my cons... It is low weight, but you have to remember that Hornet doesn't get Flipped as often.. It is low weight but can't be pushed around AS MUCH. (you are entitled to your opinion. This is a Guide I MADE.)
-
I know its not because you can earn XP I was trying to be funny :P
-
^ I will add some
-
Reserved Spot
-
[GUIDE] Xp/Bp Guide With Epickiller546
epickiller546 replied to epickiller546 in [GUIDE] Xp/Bp Guide With Epickiller546 Archive
__________________________________________________________________________________________________ Introduction Have you ever wondered why people love to play Railgun+Hornet or Railgun+Wasp? How about how skilled someone is with this combo? Or how about how can i become like that guy? Well today we will be looking in these and much more in this guide! Today I will be giving you some "Tips" on Xp/Bp battles. __________________________________________________________________________________________________ Chapter One: Understanding which combo you wish to use in Xp/Bp battles. When you ask yourself "Which combo to choose? Which is better? Which one will i like?" Well we will answer these questions and many more in this Chapter. So here we have the two combos that are used in XP/BP battles. Xp to the Right (Black) & BP to the left (White) (Below) Now, I perfer Xp because for 2 reasons: I don't have m2 Wasp, and I don't like how fast Wasp moves (It flip over to much.) Now here you have 2 hulls to choose from, you can either pick the "Hornet" or "Wasp" I will now list the Pros & Cons. (Thank you Tanki Online Wiki- Where i got my pros and cons I also added some) Hornet: Pros: Very cheap- the cheapest hull o buy and upgrade to M3, and the only one that requires less than 300,000 crystals for doing so Second fastest hull in the game Good for capturing flags in CTF Good for parkour Its small dimensions make it a smaller target, and allow it to go through narrow places Much more people tend to use Hornet then Wasp so you don't have to worry about meeting that much Bp combos. Cons: Lacks protection Unstable in corners, especially when using Speed Boost Can be flipped relatively easily Its M1 upgrade is the second most expensive (after Hunter) Very hard to Juke compared to Wasp Much longer then wasp so it is easier to hit it Wasp: Pros: Very fast Offers good maneuverability Its small dimensions allow Wasp to go through narrow places and to easily hide Ideal for parkour Very fast very easy to juke or beat the turning speed of both the hull and gun rotation of your opponents Zig zag also works well to not get hit by you enemy Cons: Has the lowest armor in the game Low weight- can be pushed easily Can get flipped easily with high-recoil turrets So as you can see here in this first chapter, you may take a pick of which hull you choose. My only advice i have in this chapter is, no one can tell you which Hull to pick. They may give you "Advice". But i suggest from this first chapter, that you pick which one you think is better. _________________________________________________________________________________________________ Chapter Two: Why should I pick Xp/Bp over Regular battles? So, you may ask yourself why should i pick Xp/Bp over regular battles? Or maybe why should i play this is it worth my time? Or maybe just maybe you prefer drugging? Well in Chapter two we will tell you why I think you should pick this Gamemode. First off, right off the bat, Xp/Bp is easier to earn Xp then regular battles. Hense is why they call it "Xp" (I think). Now if your first starting out, you may be a Noob or Newb at Xp/Bp but its alright! The more you play the better you shall become. As the saying goes, "Practice makes perfect" Right? Plus anyone would like to play Xp to get from rank to rank right? From my view point it seems like a decent way of getting Xp. Now another reason why I play this Gamemode over Non-PRO battles is... because of the Crystal fund. When you play Xp the crystal fund skyrockets! Here i will give you a example. If for instance I joined a 8-8 Xp/Bp Polygon game, when I first start (Which lets say is when I joined that's when everyone's score is "0". So i play and play and i end up "First" with a score of 2,390 and Crystal amount of 2,500. (Without Premium) But if you had Premium your crystal profit would equal.... 2,500+2,500= 5,000 Crystals. That isnt bad for a Xp/Bp game now is it! Now remember this is just the one game. If you also got the Gold Box you would get 6,000 Crystals. Now we we continue to do the Math, Lets say you were first with another 3 battles. With 2,500 Crystals in each of them WITH a Premium account. So that equals.... 18,000 Crystals. Not a bad profit huh? Usually your Crystal fund for this game would equal... 14-20k Crystals. This is the main reasons (Besides Experience) Why i play Xp. Don't you ever get sick of Drugger's? Your winning 10-1 your thinking we will win! Your first, the fund is 16,538 Crystals. You are saving for another Gun/Hull. Next thing you know there's a Drugger who joins the game. Then you lose. Now you may ask yourself why am I telling you this? You're also asking yourself "What does this have to do with Xp/Bp guide?" Here's your answer: In the Format "Xp/Bp" There are no Druggers. (Unless sullies are enabled. Which is HIGHLY unlikely) Because all there is is Skill. So if you still lose, you can blame your team like this guy :)! ____________________________________________________________________________ Chapter Three: Rules of Xp/Bp So now we are on the 3rd Chapter. In this Chapter, we will be learning about the "Rules" Of Xp/Bp (Don't worry there's only 5 chapter's ^_^) So let me state the Rules below here: Rule #1: Remember the Paint rule: M2 hull= 20% Protection M3 Wasp= 10% M3 Hornet= 0% Rule #2: Remember if your just in the game and someone else joins, don't capture the flag. Unless the other person agrees that they will do "1vs1" until other players join. (You may kill, but not cap) Rule #3: Be a good sport! If you lose you lose. Don't cry about it. Same thing go's for winning. Don't brag about it. Rule #4: Remember M1 Rail/Hornet/Wasp Can not join. ____________________________________________________________________________ Chapter Four: How to use my Railgun + Hornet Combo? Chapter 4 already? Time flies :lol: Anyways, we will go over how to "Tip" your Railgun forward to hit a Enemy that is above you. And how to hit someone who is Under you. Also, a few others. Shooting High and Low: Railgun shots are straight, and they continue forever, so if all the maps in Tanki Online were flat, hitting any target would be simple. Unfortunately, that isn’t the case. Almost every map has different heights. Here are a few ways to hit enemies above and below you. 1. Above: If your enemy is in front of you, first press the space-bar and drive backwards. Just before you are about to fire, press forward to stop your tank. If you did it right, your shot should go up, because of the inertia of your tank. This works the same way for driving backwards, but with the opposite keys. Below: This is basically the reverse of the method above. Here you must drive forward in the beginning and then stop your tank by pressing back. Thus, you will shoot down. 2. Above: If you are parallel to the enemy that you want to hit, drive your tank forward as you shoot, and although it may take a bit more practice than the first method, your shot should hit your target just as well. It also works to combine the two methods, driving somewhat diagonally as you shoot. 3. Make use of the surrounding terrain. By using ramps or uneven places, you can tilt your tank in order to hit people above or below you. Timing it Right: With Railgun, timing is everything. It takes approximately 1.1 seconds for Railgun to fire after you hit the space-bar, so knowing how to time it right is especially important, whether you are popping out from behind cover, or simply on the move. If you’re driving fast, try to predict where your target will be relative to your tank when Railgun fires. Aim accordingly, instead of directly at your enemy. That way your shot will hit the right spot without having to adjust your turret at all. Practice this often, trying to memorize how long it takes for Railgun to charge. That way you can hit perfectly every time. This also applies if your target is moving. Aim at the place you think they’ll be when Rail fires. If you think you can move your turret fast enough, it is also plausible to try turning it and keep your enemy in your sights at all times. (Thank you @jokjinari for this part of my Guide. You can find his guide here: [issue 21] [Guide] Railgun: Aiming for Dummies- By jokjinaru _____________________________________________________________________________ Chapter Five: Conclusion Well sadly, we are are the end of this Guide. First off I hope you liked it. Secondly, I also hope this was enjoyable & you learned something from this guide Irregardless if either you think your a "Pro" Or if your just "Starting out". I would appreciate your Feedback. I would also appreciate the Comments/ Suggestions that you would give me. Finally, I hope this Guide has helped you or wanted you too save some Crystals for M2/M3 Railgun/Hornet/Wasp. (Note: I do not take Credit for what I edit for Images. They all go to there original Owners/Makers)- 26 replies
-
- 11
-
-
1
Jump to content










































































