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Everything posted by r_DidYouKnowThat0
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Kind of hard for me to explain without showing you. . . . PM me :blink: Maybe I can teach you 1 on 1 a few techniques with it. It's not my primary weapon, but I know some ways to use it.
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Thunder on a Mammoth is still good for map like Kungur, just not like Serpuhov unless you're going to drug. Tried that 5 minutes ago and got second. It was amazing in TDM/DM.
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When I'm lazy I just run over Mines on purpose even if I see them and could stop. I'm too cool to avoid mines. :mellow:
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Just for fun Try to make ideas for new gun's or hulls
r_DidYouKnowThat0 replied to duck100101 in Archive
A tractor. -
1. Read the Title 2. Notice how in
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You attach it. If you just put it on a tank, it still won't be able to shoot or turn and it'd just be décor. If you put it in the tank, well then I guess the driver is going to be pretty cramped.
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I guess to aim into small spaces where the Ricochet effect will do the rest of the work.
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What if, there could be a map with useable equipment? Like this: 1. There are specific maps, and it could be played CTF, TDM, or CP. (This will be great for CP in my opinion). So in the map, it's just regular playing, but with a twist. There are Turrets. At the start of the battle all Turrets are in a shut-down mode; to be precise they are in a state of neutrality. So what happens is the main point of the match is still Capturing points, flags, or kills. However, these turrets may come in handy for defending. So each team may activate as many turrets as they wish- even ones on the enemy's side. However, easier said than done. To activate, you must be near it. And then you have to solve a code/puzzle. This will leave your tank vulnerable however, for in the process you may not use your tank. So if you get blown-up, well that's too bad for you. Start over. However, when activated the turret will perform its primary function. The turret can only be shut down when sustained enough damage. In addition, it has a chance when activating that it will go berserk and attempt to kill everyone. Support Turret: This turret emits an energy Shield. Anyone within this veil will slowly regain health and will nullify all negative effects. Any enemy that enters the field will not gain any beneficial effects however. This will also create a protective shell. However, special weapons like Railgun and Shaft can penetrate, but the damage will be reduced by half. Furthermore, when activated this Turret will have malfunctions. It will emit the Shield for maybe 30 seconds, then it will stop for maybe another 30 seconds and repeat. And the range will not be large- it will cover a small-medium area. This turret may not go berserk. Possibly a range of 20 meters. Offensive Turrets~ #1: The Gunner: This turret will automatically aim for anyone. It is a Machine-Gun with a red laser dot to aim. This is a very rapid-fire turret. For that reason it only has medium range. Maybe 30-40 meters? This turret may go berserk and attempt to shoot down everyone. #2: The Radio-Tower: This tower is usually fond of being located next to key locations such as common passage ways or next to flags. When activated this turret will emit harmful radio-active rays that may deduct Armor from enemy turrets. This turret may go berserk and attempt to kill everyone. A range of possibly 25 meters. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Although my original plan was to have just a Gunner turret. Maybe that would be better? And no turrets will be in DM matches. Or if it were, it'd have to be berserk 24/7 to be fair Add a bit of puzzle to the game in my opinion. And when the Turret kills an enemy tank, the score will go to whoever activated it. Three possiblities: 1. The turret will vary in strength due to what rank the participating fighters are. So, of course if everyone is a Recruit, the turrets will not be very powerful. If they are all Lieutenants, of course the turrets will be stronger so that they fit that level. For Generalissimos the turrets will be a tad bit stronger. 2. The maps holding these turrets will only be accessible for higher ranks. Major+ Their strength will be set and not varied. 3. There are options to turn on or turn off Turrets in any map. You can choose from a level of the turrets 1-4. One being weak and very easy to beat/solve, and Four being quite powerful, difficult to solve, with considerable armor.
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Well, some of them don't visit Forums at all. I know I've learned every gun on my own, but I've seen many that just don't get it.
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You're supposed to make an account. You can't log in using this account.
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Just for fun Try to make ideas for new gun's or hulls
r_DidYouKnowThat0 replied to duck100101 in Archive
Dat Ricochet. -
Goldbox doesn't fall in the tunnel anymore does it? I always get mine there. :mellow:
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Shown in the description in words possibly. But you can specify it a bit more and actually show some in those either screenshots or videos possibly.
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When someone buys Ricochet they should receive a small in-game brochure or something giving them a few tips. Seems like 90% of the people who buys them don't use Ricochet to it's full potential.
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Isida and Drugs. If Hornet gets to 176 hp then Wasp would need like 138 hp or 150.
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Oh but it is effective.
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And Hornets.
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Isida's the boss on Drugs. Even a 2x Armor acts more than just a 2x armor when using isida.
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Indeed. ^^^^
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m1 Hornet or m1 Viking? m1 Thunder or m1 Smoky?
r_DidYouKnowThat0 replied to jonathanjoseph in Archive
Well . .. I'd honestly say Thunder. Deal solid direct shots. Thunder is good at the lower ranks. I'm not saying Smoky isn't, but you'll get better results if you use Thunder. Besides, Smoky is quite cheap. Get it later if you want. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I presume you're playing CTF? Then I'll go with Hornet. I have M1 Viking and catching a flag is absolutely horrible. Though the kill streaks are just wonderful. With Hornet you'll not only be able to do some rough work and kill, but you'll be a flexible tank that can also lunge for the flag. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So it looks like you're going with the Thunder/Hornet combo. Well remember to keep in mind that you'll have lesser health. Careful not to shoot near your tank unless intentionally. When an Isida or something is locked onto you, face him. When your health is low, shoot him and he'll lose lots of armor and won't get you as a kill. Unless of course you know he's severely weakened and has like 10 armor left. Then I guess it's worth it to shoot him .Just respawn :D -
Don't forget TDM. 1. Hit and Run 2. Peek-a-boo Tactic (Just don't move too little. I shot the wall right in front of me once. :mellow: ) 3. Shoot while jumping down. 4. Kill yourself either right next to enemies or when you're low on health to prevent enemy from Scoring. 5. Run around looking for new Enemies. You know how strong that thing is in the lower ranks? Everyone will be using Thunder then. :o
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Don't worry. You'll get one every 1-2 days. I'm almost ranking and I've only gotten 1 Daily Crystal. 1 Daily Crystal Bonus per rank. Seems legit.
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I made a topic talking about this too . . . . . .It would be nice wouldn't it? But they keep saying the Feedback site . . so yep. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A chunk missing. .. but like, can't you destroy the whole map? Lol. Or is there some limit? Dig a trench and it's trench-warfare all over again.
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You won't be able to upgrade it easily. . . just look at the time-length included in each.
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