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Posts
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Everything posted by DeoxyriboNudeicAcicl
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There would also be a mini vertical health bar next to the dominating players name to show how much health the person had so teams can find easy targets or focus on who to kill.
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No, 2 hp / sec for 2 secs isn't that powerful. The shaft takes like 5 sec to reload.
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Player xxElyxx has been banned for using the word 'ain't'
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Player The-Player2 has been banned because he used orange.
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You change teams by clicking battle, then by clicking the 'Join' button for the other team.
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Only the noobest man can ignore those hackers
DeoxyriboNudeicAcicl replied to bombardier1999 in Archive
LOL -
Actually, this is good after the friends system is introduced, you would still recognize your friend even with a different username.
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In another thread, I suggested special abilities, such as perks, one of the permanent ones could be aerial spike, which could deal like 35 damage to anything a meter above. That way, if a big fat mammy wanted to crush a group of tanks, he would have splinters in his flabs.
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And snow and fire only lasts like 3 sec.
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Well, maybe lag.
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The hit spot only lasts for like 8 secs, then it disappears, what I'm saying is that if you're like 2 meters from that spot, your hp would start to drain slowly. only -2 hp / sec
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Leftover particles
DeoxyriboNudeicAcicl replied to DeoxyriboNudeicAcicl in Leftover particles Archive
Could we have turrets leave after marks on the ground? I mean like, if you shot freeze, there would be a small mound of snow in front of you slowing all who passed, if it was firebird, players would get like -1 hp / sec hp drain. For shaft, the hit mark would emit radiation and do -2 hp / sec hp drain for all near it. -
How to really speed up Tanki Online (Laptops and older computers)
DeoxyriboNudeicAcicl replied to Slash595 in Archive
Nice guide -
I hope they make stuff like special attributes, like jetpack attribute, launches tank 5 meters into the air, has like a 2 min reload though.
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It'll take a long time to kill though, mammy's weight will be distributed to all of the tanks and will only do like -3 hp / sec to each tank, by the time the tanks' hp are decreased by 9 or so, the mammy would have been killed.
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The other turrets have auto aim. Just point and the system will do the vertical for you. Shaft gets to control which vertical tank to shoot, the system will just shoot the closest vertical tank.
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That would be funny, bouncing, flying mammoths.
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MrTactics, were there other players with a similar point value to yours? (Your points [plus/minus] 50) Because if so, they would have a similar crystal reward lowering yours. The other reds must have joined recently so they would have low amount of crystals while the leader of the reds would like get it all.
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Well, small tanks are faster so they could get out of the way, also, it's not that easy to crush another tank.
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Well, falling off a small building in Iran wouldn't hurt you and crushing damage would be gradual, like if a mammoth was on top of a wasp, the wasp would get like -5 hp / sec. There should also be a damage toggle button on the create battle screen too. +1
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Can't do that because then, the need to capture a flag would be bad compared to if we turned it into a TDM, we need a win - lose situation not a win - win.
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There should also be a mini vertical health bar next to the names that show amount of health the surviving player had left when he killed the person, that way we can focus on who to kill.
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There should be a small amount of damage when you fall from a great height, and there should be like 'crushing' damage when there is a larger or equal too tank on top of you.
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Looking for a level designer - results
DeoxyriboNudeicAcicl replied to semyonkirov in Contests Archive
Is there another form of the Editor? I can't seem to open .air files -
Twins: Player_1 annoyed Player_2 to death
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