Jump to content
EN
Play

Forum

1M4U

General
  • Posts

    811
  • Joined

  • Last visited

Everything posted by 1M4U

  1. As a hornet user yes the overdrive is way too OP. Some changes are redundant while some are needed. Pretty surprising why isnt some of the hull overdrive nerfed in this update. === Wasp === Proposed update: When placing down the bomb which explode 3 seconds later, should have reduce to 2 seconds for an effective effect. Why: Right now, after wasp places the bomb, it gave most people enough time to avoid getting blasted, ehich makes wasp overdrive the lamest. === Mammoth === For mammoth, i am shocked no nerf was introduced. Lets me honest here, when mammoth had the overdrive, its impossible to stop them from capturing the ball / flag, which is not that fair when after capping flag / ball with overdrive, it boost their overdrive such that the 2nd time will also be successful. Instead of this, mammoth should not be able to pick up the ball / flag when their overdrive is active, but the duration of the effect is increased. === Hornet === Even with the 10 second reduction, the advantage is still there bruh... Currently, with the overdrive, when activating double damage, it will still remain for quite awhile even after the double damage activation is gone, which means, during the double damage - overdrive period, hornet still can get easy kills as usual and whats the point of reducing duration when easy kills = faster reload? Lets be honest, hornet overdrive needs a havy nerf. Its either the overdrive ignore only the tank's supplies, or ignore the tank's protection. It CANNOT be both.
  2. Are you a kpop fan also?
  3. "because a group of selfish players decided to take advantage of the game." Can someone tell me what that mean? How is it related? Thx
  4. 1M4U

    Important changes to the game

    This is just plain stupid and contradicting. When you guys introduced the new mission chains, you said we would be getting MORE CONTAINERS (Not weekly ones), which you used an example saying legends get 4 containers (Back when mission chains was a thing) to 6 containers. I don't see why is the containers getting lower by HALVE to 3, lesser by 1 as compared to the old mission chain. Come on, it's not as if your containers have a EXCELLENT rate of pulling Hyper rare (Red) and even super rare (Purple). I opened 80 containers from the ones i saved and not a single red, and only 5 purples. =================================== Also, the "balance" update on striker, isida, hammer and magnum is bull Magnum was strong in the past, so you guys nerf it. Now with faster reload its going to be the same as it was from the start. For hammer, why reload is the same now as 3 shot turret? I can kill a guy with 3 shots without alterations but can't kill a guy with 2 shots with the duplet alteration using the same duration? What a joke. Looks like 2019 is the end.
  5. 1M4U

    War: Domination. Turn Summary

    Why would you attack capitals? Just for that worthless 1 point?
  6. 1 question. Can i use lego bricks to create the model? No worries. It does not belong to any lego set.
  7. 1M4U

    Football Frenzy has begun!

    HAHAHAH 2012, euro cup with purple paint, we celebrated with 100 to 500 crystals gold boxes(todays value is 1k to 5k). Couple years ago was where tankers predicts a winning team by buying a paint, and getting rewards. More recently, it was buying items in garage. If your winning team wins, your amount spent multipied and you get that as a reward. Now, we are just celebrating by making us use real money to buy them and not receiving anything if the team wins? What has this game becomes?
  8. 1M4U

    [Community HQ] now OPEN

    Once again, hours of server being down yet no compensation is given nor any up to date news ever since server went down like 6 - 7 hours ago and recovered after 5 hours. In other games, even with the slightest server error, players gets updated real quick and the game would offer compensation after the issue has been fixed. Since Mr nives mentioned the devs would release a news about this later, compensation could be expected. If not, this is also one of the reasons why the game is going downhill, especially for your international players(Where we had to spend twice the amount of money to buy something.) Keeping players updated is an important factor for games, as well as giving compensation should the server went down, affecting players. Been saying this forever, but everytime the servers went down, no compensation was given even. I remembered one time bugs caused players to keep refreshing and refreshing tanki recently, but the devs kept this issue hidden. Come on guys, dont everytime server went down and all we get is an apology, which i dont feel sincerity at all.
  9. 1M4U

    International Women's Day

    I like the gold drop fast thingy. First come first serve instead of all camping and dictators win.
  10. 1M4U

    International Women's Day

    Its good we finally get a proper purple paint. Yellow and pink and often rarely seen in form of paint(Except spectrum, but spectrum color changes too quickly)
  11. 1M4U

    International Women's Day

    The animated paint is kinda cool
  12. 1M4U

    The War Ends!

    Sounds dumb to rant but i have to. Probability to kill a RU player: 52.4% Probability to kill an EN player: about 21.4% Devs in the Vlog mistakenly thought: "Its better to let your own faction kill you then to let othet faction kill you." I used to think 1 kill 1 loss wont damage the faction, but i was wrong. Presuming, RU had 2000 kills and 1000 deaths. Their D/L was 2.00 If RU killed 1000 of their own players, kills is 3000 but death is 2000. D/L is 1.5 If RU killed a further 10000 of their own players, kills is 13000 and death is 12000. D/L is 1.083 If everyone in RU got killed by faction members, kills is 143000 and death is 142000. D/L is 1.007. Look, everytime we kill our own member, we suffer D/L loss. With RU having a big probability, they suffer the most D/L loss. In other words, it isnt fair. Also, this wont drop below 1, but RU K/D is constantly below 1. Doing some calculations, at least 10000 players in RU had been getting a D/L of less than 1, and the fluctuation is between 0.3 to 0.8 an hour. This shows me sabotaging as other faction is only 0.2 to 0.4.
  13. 1M4U

    The War Ends!

    Double is only for turns not bonus. Read the topic again.
  14. 1M4U

    The War Ends!

    HAHHAHAH 135K players in RU HAHAHHA doubled all other faction players HAHAHA No wonder RU cannot go above 1.00 D/L Next war, if its equal amount of players, EN wont have this victory! (P.S congrats to EN anyways. We knew this event isnt fair)
  15. 1M4U

    The War Begins

    People may say that i am jealous or something, but tbh, already had 3 animated paints from containers in ma garage :P Like i said many times, i might change my opinion AFTER seeing the winner's animated paint. Things i will be jealous is: Purple animated paint or an acid animated paint or an unique colour never appeared before. If you do get good items from containers regardless of which faction, a sincere congrats. If you dont, time for us to laugh xD P.S I got 38 containers.
  16. 1M4U

    The War Begins

    What to celebrate? Celebrate your win? Well congrats but the main goal is to receive good items from containers BTW. Its down to your luck at the end of the celebration.
  17. 1M4U

    The War Begins

    Hahas... I am a RU player and got more containers than some of the EN players.
  18. 1M4U

    The War Begins

    I am still waiting who has the last laugh :p Remember, even tho war ends tomorrow, it hadnt 100% ended. Why? Container rewards :p and the animated paints winner will receive. For EN players, they get 56 containers. For RU/PL/DE players, we get 38 containers. The true winner is the ones that gets a bunch of animated/rare paints. The loser is the one that gets all supplies, premium and crystals which simply just cover up the amount they spent in THE WAR. Dont get me wrong that i am jealous or something, but i opened 2 sets of 50 containers before, and 1 set did not have any paints, while the other set only have a sweater paint. Wait till they get a reward and complain here: "WTH is with the items from the containers?" "The animated paint is horrible". What would be a good winner animated paint for me is: Animated gold paint or animated acid paint or a purple animated paint. For RU players, giving you guys luck on opening containers when you we get them. (As well as a goodbye to majority RU players this round as they flock towards EN now)
  19. 1M4U

    The War Begins

    Theres no problem. My objectives, turns completed and containers reflected the correct ones. I think its your fault.
  20. 1M4U

    The War Begins

    My official list of suggestion and explanation to improve the war from multing and sabotaging, as well as enhancing fair play. ***Notes*** - All listed suggestions have to be implemented TOGETHER unless otherwise stated. - Any suggestions i could think of in the future may be updated once i think of it === SUGGESTION FOR NEXT THE WAR === 1. One time purchase container for the event to get any faction paints. For example, if faction A, B has 1000 players and C, D has 999 players, i would be given either faction C or D paint. (Reason: This is to ensure that there are fair amount of players in each faction to avoid unfair distribution of D/L. For example, if there are 10000 kills, and faction A has 8000 players VS faction B with 7000 players, higher amount of players = smaller D/L.) 2. Compulsory for players to wear their faction paints for K/D to count. (Reason: To ensure we do not kill our member in the process. Killing our member means losing D//L, which is why point 1 is important. If A has higher members than B, probability to kill A is much higher. At the same time, more kills have to be done to increase the D/L. As for factions with lesser players, lesser kills can be done than A to increase D/L) 4. If a certain player fell below a certain range of D/L (E.g 0.50), his D/L will not be counted towards the faction D/L and he will not receive rewards for that turn, as well as a possible investigation for sabotaging. (Reason: To avoid people that luckily bought a paint in his main account and luckily gotten another faction paint in his alternate account sabotaging a faction) (Need not be compulsory) 5. Create a system where it record the TOP contributor from each faction(Like top 100 - 200). These people will receive additional rewards for being the top contributor. This is calculated EVERY TURN. For people that wanted to be the top contributor, they have to do at least 200 kills and maintain a high K/D. They will contribute to 60% of the overall faction score. (% is derived from their average K/D and score would be 60% of their average K/D). For the remaining 40%, they will come from players that are not in the top contributor tier and they will not be compulsory to make 200 kills. 6. Increase kills count from 200 to 300. (Reason: In the event that players have both alt and main and is hardcore to sabo other factions. Increasing kills count would means they need more time to kill.) POINT 2 DID NOT BE IMPLEMENTED ONLY IF: 3. Create a special battle mode where by faction can join those battles. These battles will be first in TO to have 4 teams, each with 5 players. Players can only join their faction and not other faction, at the same time removing the kills limit. (Reason: This is because TDM matches are rarely found and always ends after a team have 100 kills, which is too inefficient as players often leave TDM match after it ends. CTF, DM, assault and rugby isnt suitable to do kills because you cant possibly kill your own faction member in the enemy team just because taking your flag, and this may result in sabotaging those battles because there are players that are not taking part in THE WAR). DM isnt appropriate as stated by its name, death match where you are alone. Those battles are useless if there are clans that join and team up and drug kill everyone. Not fair Huh)
  21. 1M4U

    The War Begins

    If only PL is close enough to EN's capital, it could had been a huge comeback for other factions. But since they are no where close, and EN D/L always above 1.15, its a 99.9% chance EN had won this war. As a RU player, i had to say that because no way RU could have won with many witnesses seeing players multing.
  22. 1M4U

    The War Begins

    Read the rules again. A faction can capture the rocket first even when they have not enough resources, but, after having the resources, that faction MUST hold that territory for ONE FULL TURN. The 2 turns are: 1st: Collect all the 10 resources first 2nd: Defend the rocket
  23. 1M4U

    The War Begins

    Of course i know what i am talking about. When our D/L is like below 1 all the time, it makes perfect sense that some players have a lesser kills than deaths. Main reason? They are playing like as per normal, not caring about how many times they are losing! Of course, i have seen players wearing a RU paint attacking another player wearing the RU paint. Does that make sense? NO! Dont believe me? Go to any legend battles and look for yourself. Especially in highways CTF its much worse. Wearing the RU paint but going for the flag. Yes we won that match, but that guy destroyed 5 and lost 20. If you are sincere in helping your faction win, will you go to a battle, not mind anything about your kills and death? It also stated in the war rules very clearly that we are to maintain a high D/L, which means we should have more kills than deaths. Simple logic for everyone that had been in this game for awhile. Let me give you the same old example not relating to players multing but inbalanced. RU faction has 8000 players. They garnered 25000 kills. Each of them lost 5 times. Their D/L is: 0.63 EN faction has 5000 players. They garnered 15000 kills. Presumely they each lost 5 times as well, their D/L is 0.6 RU still win right? But what if each player dies once? The higher amount of players died means the smaller the D/L will become. A certain factor to take note is that when we have a higher possibility to kill our own players as well. When that happens, whenever we kill one of our faction member, we need to do 2 kills on other faction member to balance out our D/L. We need to do 3 kills on other faction members to increase our D/L. But, will that be easily done when we cant even identified the faction members? Can everyone get 3 kills successfully without dying? For me yes i am able to do that, but like you say, low rankers are dying way too often, and have no idea of how the WAR is played(Ended up killing each other). They only care about the rewards we will get. Thats not accusation. Thats a FACT. RU won lots of contest in times like this, this is a FACT. Players join sides that have more players, thats also a FACT. Accusation is where you accuse someone of doing something without evidence. I know that. But will i type all this if i have no evidence and explanation? Evidence you can join any battles and see for yourself. I can see more EN players wearing the paint than RU players. Even if RU players wear the paint, they still kill each other. I might be ranting, but i still give suggestion on how to improve the WAR should there be another one unlike you? (P.S theres definitely another THE WAR, and i dont want this history to repeat for another faction that wins this war) - Have a fair amount of players in each faction (Do so by creating a one time event container. For example, if A, B has 1000 players each and C,D have 999 players, i would be given either C or D paint to make it equal) - For players whose D/L fell below a certain range, their D/L will not be counted towards the faction kills, and they wont be receiving rewards for that turn, and possible investigation on that player for sabotaging. - Make it compulsory to wear the paint for the K/D to count - Increase kill count from 200 kills to 300 kills because 200 kills right now, i can complete it in 70 minutes. Fastest recorded kills is in 54 minutes) - Top contributors D/L would be calculated for each faction (With a target to get like 200 kills in the battle phrase not compulsory to all players who doesnt want to get top), and they will add up to 60% of the overall score (Possible 100 players from each faction, and they will receive more rewards). The remaining 40% of the scores will come from the rest of the contributors. They will receive standard amount of containers, and its not compulsory for them to do 200 kills. The combined score would be the result for that faction.
  24. 1M4U

    The War Begins

    So THE WAR had so much inbalance problems, now its the main tankionline problems. So now, players are experiencing insane amount of bugs. Some bugs are: - Supplies box sprawning when theres is another one not taken yet at the same spot - Empty supplies box dropping (Only parachute falling) and this cause supplies not able to fall at that spot - Flag indicator is stuck. It does not represent the correct location the flag is at. - Cannot enter certain battles. Loads for 2 minutes and gets kicked from inactivity - Loaded up battles, but certain timing after playing, an error occured and needs to re-enter the game. (5 times over 3 minutes) - After refreshing, takes awhile to load the game back in battle - Shaft aim. Cannot aim up and down. Left and right is able to do so. - After loading back to battle, loading screen does not go away. Devs, you better give us compensation. Other games do so even if theres one small bug. Only you does not give compensation. 1 bug dont give fine. But now, look at the list of bugs that i experienced in just 10 minutes. If you dont give us, sorry, aint investing money in this game anymore (People, i rather you spend your money on better steam games than this broken game and devs that dont care about players) BTW, EN D/L is the only one increasing from these bugs. When we refresh the game in battle, we will die once everytime. It makes no sense for them to keep increasing their D/L...
×
×
  • Create New...