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Everything posted by r_MaquinaDeGuerra0
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So....
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R.I.P Freeze....
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Restarted! Week #4 (Date 09/08/16) This will be restarted on 16/08/16 Just one reply... -
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Everybody say me "be active with this... and now just one reply...
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Why mods ruin my topics.... no one is helping me...
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Haha naa i don't think so, i don't have pc right now
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1-) You find the topic 2-) Search my post ---- About the RIP image, i have a paint of a f....
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Please update the Spanish Forum for smart phones 1) it don't have the capcha code and when i join a message appears "the capcha code is wrong" 2) when i join, the topic disappear...
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Jajaja y ahora porque todos hablan español?
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Restarted! Week #3 Date 02/07/16 This be restarted on 09/07/16 -Rules updated Sorry all because i was inactive, again... When i saw tankers was no replying i forget this but i try to do my best again -
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RIP + it image
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Top 5 best Tanki battles
r_MaquinaDeGuerra0 replied to r_MaquinaDeGuerra0 in Top 5 best Tanki battles Writers' Corner
TOP 5 BEST TANKI BATTLES The battles are fought in game at all times to make players show their talent in the field, but what are the best? Here I will tell you Let's begin ! DESERT DM It is a constant and simple battle that requires a lot of dedication and patience This is where players come to quench the thirst for blood and literally only the strongest survives A real massacre, this battle is very powerful and difficult to win If you lose your concentration here you are going to be destroyed in seconds, it is impossible not to be destroyed here You must be focused on each opponent which makes crazy because they are too many and besides being very fast but here there are no breaks Only the cunning remaining in the distance are the least times are destroyed The best techniques for this battle are: If you use a heavy hulls i recommend titan and vulcan but thunder, smoky, ricochet or twins are also useful and stay near the buildings to get cover because being slow you will be easier to destroy If you use medium hulls i suggest you to use hunter and hammer to steal kill although any type of turret is good and finally If you use light hulls i suggest you hornet and railgun or smoky but shaft are also good and that you remain close to the walls to keep away from the central area POLYGON DM This this is a very very difficult battle because there are spaces but nowhere to hide It is one of the most fought battles in the game and only the strong enjoy their participation This is the most classic and traditional way of others, this is a very hard fought battle at all times and never missing on servers If you play along with Generalissimos you will be butchered every 10 seconds unless you have a very good equipment and do not lose focus for a second Here nobody has an advantage over anyone My suggestion: If you use light hulls i suggest hornet and railgun but smoky, thunder, shaft or vulcan are also useful and that you remain under the big ramp because very few are set in that area If you use medium hulls i suggest you use titan with twins but ricochet, or thunder and vulcan and you ahould be close to the health zone because you will attract a lot of enemy fire And finally if you using medium gulls the freeze viking combo is good although any turret that use the medium hulls is useful SANDBOX CTF This is the most traditional battle, all players have played it, their participation is not about winning crystals easily or get a higher probability that the gold box get dropped, the participation of these battles is to show your skills in the field battle For many it is the cradle and the grave for others, many players began to play here and many stopped playing here just for honor My first battle was Boombox CTF, but this is the battle i most admire Also works as a coliseum for those who challenge others to play one against one and if your aim is few bad you could no to destroy anyone I might suggest something, but the problem is that everyone already knows this battle, but my favorite combos are here smoky+hornet, hornet+rail and hammer+hornet NOISE CTF The real madness for the victory can be seen in these battles that are released into an environment very prepared for use The name of the map is a trap of what really happens here For me this is my favorite but the top is not made for me Is better than Sandbox CTF but just because it is better in group (sandbox is the best to play one on one), here if your team does not defend the flag you will lose From here it is where the phrase goes "tank rain" True fights occur when looking for the flag My recommendations are: For light hulls use firebird and hornet because this map has very limited space to flee from you and other useful are isida, freeze, rail, hammer or smoky and i recommend attacking stealthily If you use medium hulls i recommend hunter and ricochet because it has very places to use its bounce effect but if you do not like rico rememb that any turret is good combination with medium hull and i recommend that If you are of the red team must attacks enemies from high ramps and finally if you use heavy hulls the best us mammoth and twins but because this map is short you can use any turret and it would be best to attack with force And now, for the champion... madness and disaster fused together to create a single definition ... ¡POLYGON CP! This battles sometimes called "devs avenge" is the most difficult and frustrating battle of the game, it needs the full participation of the all team, their participation should not be for those who just come to shoot Its center is where the real battle is fought If one player does not help the team everything will come down to them, no matter how bulky it is the marker of equipment if you do you trust they will revert the marker and if that happens the time limit will not let you back what your team had, even 100 points difference assure your victory Your participation is defined as: You going to die and a LOT of times Is more difficult and important moment of this battle is the principle on which'll capture and often lose the point but if you work well all be worth it The worst part is at the center he called "the forge" because of large number of firebirds that you see here, I recommend bringing a fire extinguisher It is the most difficult battle of all but also which will give you more bounty ... I do not recommend using light because they will not hold out for long in the center but if you have no other choice you should use isida to support your team If you use the medium hulls the best are viking or dictator with twins (no reload) or thunder (splash damage) and maintain constant at the point And finally the best in hulls is to use heavy together any turret, the best hulls are the M3 because the M2 will be very slow and will be destroyed before arrival The best advice I'll give is that you use firebird and hide in the tunnel and when enemies come you must get out and burn them using a double damage That's all! Good luck dying on Polygon CP and have a good battle! Bye! -
I need help with this two images, is very easy My pc is wrong right now and im using my cell phone so i can't do this First image (easy) Second (easy) Please PM me if you do this
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Just follow the links
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Hello i want see if you can complete this easy quest Post your answer here
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There i can just put my favorite combos and my medals (best received gifts)
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valid Improve Shaft shot effect
r_MaquinaDeGuerra0 replied to r_MaquinaDeGuerra0 in Ideas and Suggestions
Ok it need new sound and better impact force, i want the shot effect too everybody day "no" -
valid Improve Shaft shot effect
r_MaquinaDeGuerra0 replied to r_MaquinaDeGuerra0 in Ideas and Suggestions
-Edited -
valid Improve Shaft shot effect
r_MaquinaDeGuerra0 replied to r_MaquinaDeGuerra0 in Improve Shaft shot effect Ideas and Suggestions
Little change to Shaft When some tankers think about Shaft they think "bad and boring" but isnt, they don't think about his power and accuracy because when it shoot the sound is weak and shot effect is small and not bring fear So i want tell you all another idea Add a better shot effect to Shaft Pic To bring really fear to tankers I began to be afraid of the Shaft when one day on the battlefield I was following an ally and suddenly heard a loud sound and saw my ally explode and thought it can't be possible because his health was complete Also increase the impact force The Shaft have the damage but no the details, Shaft need show his really power The idea is very VERY simple -
Modifications to current maps Some of the current maps are good and amazing but some of them was sometimes boring or traditional so was modified to be better like Silence, Year 2042 or Farm and other just receive extra details like Sandbox or Island but others no receive enough details, some maps still not modified and Tankers are bored of the same and old maps Here i will tell some of my ideas to modify some maps Lets start! Opposition Silence Polygon Iran
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Your favorite paint (after update)
r_MaquinaDeGuerra0 replied to r_MaquinaDeGuerra0 in Your favorite paint (after update) Archive
What's your favorite paint (after Modules update) My favorite is Night 2- Space 3- Raccoon 4- Rustle 5- Hohloma 6- Alien 7- Marine 8- Rock 9- Cherry 10- Irbis -
Category Ideas for Game Modes!
r_MaquinaDeGuerra0 replied to Ilia.ArchangeI in Ideas and Suggestions
I need opinions about this If opinions are good i will post this in Suggestions section ^This is not a suggestion! Is just an idea to be analysed^ Tanki Sport Football for Tanki! Positions *Forward His duty: His job is to stay away from defenders and near of the Goal at the same time, must throw the charge into the Goal to score points for the team Hull: Hornet *Maker His duty: His job is to find the path away from defenders and pass the charge to facilitate the work of the Forward Hull: Hornet *Defender His duty: His job is to intercept passes and steal the charge Hull: Hornet *Goalkeeper His duty: His job is to prevent charge touch the Goal Hull: Hunter The Goal Is where the charge should be launched to score points Goal zones: Red zone: Are the "front walls" of the Goal and if the charge touch it are 1 point for the scoring team Green zone: Are the "door" of the Goal and if the charge join there are 3 point for the scoring team Side zone: Are the side walls of the Goal and if the charge touch it the Goalkeeper will receive the charge The Charge The "charge" is a metaphor of the Ball, if a player throws the charge is as if kicked the Ball, only one player can have the charge , If has the charge and is touched by an opponent the charge will be given to the opponent ^ How the charge moves in the field: When the game begins the "starter player" shoots a shot (charge) to the nearest allied, that player now has the charge and can do with it what he want, if a shoot (launched charge) is lose the charge and the player who is striked by that shot will get the charge ^ If the charge is lost: If a player shoots and nobody is striked by the shot, the charge will be given to the opposing team goalkeeper .
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