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Posts
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Everything posted by deadmanrising
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You'd wish Daniel
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Nope Raqesh?
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Nope Sammy
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No Saheed
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No Mohammed
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32466
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I feel these updates were just designed to force improvements in certain areas of the game where statistics are low
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32010
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31005
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31 757 This is going to take 50 years....
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I've got a complaint for you, over a period of a few months the game economy has rapidly become increasingly expensive, items and features you could purchase for a decent price have now shot up to over 300% added interest, why so late?
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Nope, that last post was my reply to this topic
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I bet the guys responsible for building it were worked to death :angry: :ph34r:
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That guy is a huge troll
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Simple, slaves and lots of them, materials used for the pyramids may not be geologically accessible in todays world
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We enslaved the world (literally) :ph34r:
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Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes
deadmanrising replied to theFiringHand in News Archive
Was hammers shots decreased from 5 to 3? Or were the modules unchanged? -
Patch Update #439 - Balance Changes, New Alterations and Bug Fixes
deadmanrising replied to theFiringHand in News Archive
I agree, vulcan was extremely irritating to verse, now its balanced even at m4 level -
Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes
deadmanrising replied to theFiringHand in News Archive
Isida was more balanced at higher ranks, maybe not so much at lower ranks, it was buffed up to a certain point, without self healing, theres no clear advantage, also isida and hornet is now history Shaft should now be overpowered, since by default it will be able to one shot medium tanks Hammer was nerfed a bit at higher ranks, for lower ranks it probably wasn't -
Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes
deadmanrising replied to theFiringHand in News Archive
Please play at my rank and above (if you already do) hammer can't one shot wasp or hornet even at m4, i have 5 shots m4 hammer i have to hit my target precisely in order to make a kill, hammer before this update was underpowered because of the decreasing of reloading and before modules it had no advantage compared to other turrets unless it was m4 At lower ranks, hammer is overpowered at some point, if you can afford m1 or m2 at the lower ranks, you have a clear advantage over others who may not be able to afford the same equipment, without drugs, hammer is balanced, with drugs, its as lethal as any other turret But i will have to test it to see which turret is overpowered and which isn't Not surprising, tanki will always overpower some turrets and nerf others just to fit the flow of the game -
Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes
deadmanrising replied to theFiringHand in News Archive
So you have nerfed isda completely, theres going to be a massive backlash from both the russian and english community for this, self healing makes isida fun as an opponent, now you've killed it im not sure it will be fun versing isdas anymore increased reloading for hammer again, your careful analysis for hammer is a bit over stretched, its already difficult enough for me to make kills compared to other turrets, now i have to wait even longer to fire all 3 shots, by the time i do, i would already be dead, but at least you increased loading between shots, which was long needed Shaft is now overpowered again, but i will never take interest in that turret until that laser is removed Ill have to test the update to see if hammer is overpowered or underpowered But you should bring back self healing, i know a great deal of data analysis has been done, but without self healing for isida it will be an unfair weapon to face, also the most frustrating, instead i would suggest you decrease the healing rate for isida and the self healing rate for users using isida while balancing damage, that would make the game more balanced Also i believe isida was already balanced, it wasn't that bad after you initially lowered damage to it and gave it a wider healing area
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