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Everything posted by Battle-Spire
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Vulcan + Mammoth + Firebird protection painting = GOD!
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I used to use Twins a lot before Vulcan came out. And no, I didn't shoot non-stop, my fingers can't take it. :P What I used to do is picking my M1 Mammoth with Twins, and sit on top of my team's flag, so the enemy would have to kill me before catching it, and Twins usually win against other turrets head-on. But now, since I started using Vulcan, I simply can't use Twins anymore. I got so used to the high speed of the Vulcan's shots that I miss most of my Twin shots... :unsure:
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Shouldn't snipers be dealing with the Vulcans and other problematic targets? :huh: If the Vulcan is really shooting non-stop, that means it's over-heating, which in turn means a Shaft (and even Rails) can take it out in 1-shot.
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I used to play Twins a lot before Vulcan came out. Now, I simply can't play with Twins, because I find the shots too slow. So, I go for Vulcan.
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I was hoping to see any information about the release of mouse controls, cause I really need it to play decently (my keyboard is one of those that doesn't allow to move and shoot at the same time). Anyways, the update to the speed buff I think it's nice, cause it is really the worst supply compared to the others. If it boost turret rotation, I think I'l put a lot more use to it. ^_^ But I don't know how 5 or 15 more HP will make mediums and heavies more popular, that's nothing. What will it allow you to do... survive 1 more shot from Twins? :huh:
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They actually said Firebird protection reduces over-heating damage when the turret first came out. Altough I don't know if it reduces the actual damage of it, or if it just reduces the time it takes for it to cooldown. I just bought Storm painting, and I didn't noticed any difference between this and the Marine paint... :huh:
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Marine is not enough with M1
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Always bring Firebird protection when using Vulcan. But upgrades increase the damage from overheating, so don't upgrade it untill you have the next Firebird main painting. Even with it, you'll die more often than enemies will kill you.
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"Reload time" parameter in Vulcan
Battle-Spire replied to Battle-Spire in "Reload time" parameter in Vulcan Archive
Since Vulcan doesn't need to reload, what does the "Reload time" parameter affects in this turret? :huh: Does it takes less time to spin the barrel and start shooting, or is it shots per second? -
No mention about Hammer being immune to Vulcan? When will it be fixed (if it wasn't already)? <_<
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Anyone may explain me how exactly the Gyro-effect works? I point the turrent into a position, turn it On, but when I start moving, I still have to turn the turret just like the others, in order to stay on target, even if that target is not moving. :huh: P.S.: And please fix the Hammer's immunity to Vulcan, cause that's horrible! :angry:
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I just want them to say "we finished the machine gun", and release it once and for all. :rolleyes: They should have released it with Hammer actually...
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Gatling (too obvious... <_<)
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What's so unusual? It looks like a Red Mammoth using M3 Twins, to me...
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Guys, I know most people hate Healers, but you could make a... "discount" for us, and put some votes for us, too. :D Now seriously, what diference makes a discount below 5% or 10%? It's almost nothing! We can make 2 turrets 50% cheaper, if we want. Even if you don't want to vote for Isida (which I liked, since I'm strugling to get 17.000 crystals just for it), at least, vote in something expensive (so that the reduction will be higher) and something most people wants. ;)
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