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FatalDeath

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Everything posted by FatalDeath

  1. FatalDeath

    Let's Discuss Thunder!

    I was a full m2 at the time :ph34r: But on a 1vs1, a Thunder-Hornet would beat any turret in Sandbox....cause of it's high dmg per shot...and since it can hide fast cause of Hornet's accelaration, Thunder's reload weakness would be covered by the time of hiding. Smoky user would kill that combo only with criticals...thus would have a winning chance of only 8% mostly. (Assuming both players are equally skilled of course). That doesn't mean that Thunder is "better" or anything...it just means that every turret has its strong points and its weak ones too. Now the bad thing about Smoky-Thunder-Railgun users is when they face Ricoshets and Twins. They can beat them only with peek-a-boo or having the required distance to not get hit. For example: A Hornet-Smoky would do much much better in a Noise CTF than a Hornet-Thunder. Why? The reason is, little distances, which would cause Thunder user to self-dmg a lot. While Smoky pushes and crits there Lik'a BAWS! Overall, there are TONS of things to compare...so simply can't say which one is better or worse....it depends on the situation (map, game mode, skills etc...)
  2. FatalDeath

    Let's Discuss Thunder!

    Yep, i have faced a skilled Gissmo with that exact combo. And i have to say that he was a very tough opponent. Much more difficult than say, if i had as opponent a slow Mammoth-Smoky (i could do a bit peek-a-boo on him and destroy him). A Wasp-Smoky would never come on face-to-face against my Hornet-Thunder. But Hunter-Smoky was fast enough to not let me do peek-a-boo and strong enough to face me 1v1. So it is asbolutely great combo, for sure.
  3. FatalDeath

    Tanki Picture of the Day - Have any?

    0.02 :P It is 2.22 right now, gonna be 2.20. But it does a huge difference in the end...i mean if i upgrade its damage till 100 too (max 90 now) i will do 300dmg in 6sec...which is huge, since most hulls will need two shots to get killed( 200 dmg in 4sec). P.S: You do realise that i'm talking about m3 Thunder, right? There is actually no better investment than aproaching an "m4"
  4. FatalDeath

    Tanki Picture of the Day - Have any?

    Man, that's nothing. I MU my Thunder's reload time (9th stage). Need to wait for 1d 10hrs o.O
  5. FatalDeath

    Let's Discuss Thunder!

    Now Hunter-Smoky is DA BAWS! :p
  6. FatalDeath

    Let's Discuss Thunder!

    I think you should mount it on either something that is faster than Hunter or at something with more Health than Hunter. Reason is Thunder's self-dmg. "Rule" says that, Thunder should be used with either Hornet, Viking or Mammoth. But of course rules are made to be broken so, give it a try...it may work for you.
  7. FatalDeath

    Let's Discuss Thunder!

    Oh man, yh i know how that feels (drugs in CTF)....well, once you get over Brigadier rank you can start NS battles....that's when the fun starts ;) The paint i'm using in that battle is Digital...a railgun protection, since in a big map railgun is the biggest threat (well Shaft too but, since Shafts are static, they can be avoided with a little bit caution....and they are rare too). Railgun is maybe the most popular turret in this game, so i thought a rail protection is essential.
  8. FatalDeath

    Let's Discuss Thunder!

    Yh, if you really wanna be protected, then rail paints are a MUST!(on most maps)
  9. FatalDeath

    What's the worst thing you have experienced?

    Got a good bite in the face by my German Sheperd when i was 7, which caused a blood loss of around 1/2 litre and around 13 stiches (I didn't knew that dogs get angry if you disturb their eating time -_-). Good Times :p
  10. FatalDeath

    Let's Discuss Thunder!

    Thanks for your kind words. On my main account>>FatalTank i don't have any heavy or even med hulls...so i avoid DMs. Of course i have played some DMs, in which i got first places, but that happened after a lot of sweating :p Now on FatalDeath i got Titan-Smoky combo on sales, and it worked GREAT in Polygon DM. I was getting first place without much trouble. You just need the right combo to play a certain map or game mode...and FatalTank has a combo good for CTFs, that's why you see a lot of CTF screens there.
  11. FatalDeath

    Congratulatory post

    Jumping on that m3 mammoth right on time!
  12. FatalDeath

    Let's Discuss Thunder!

    8 Stages of reload MUing gives you this. (Notice Tribute CTF-big map)
  13. FatalDeath

    Tanki Picture of the Day - Have any?

    GGs with friends.
  14. FatalDeath

    Let's Discuss Thunder!

    NIce ^^ Mine is MUing :(
  15. FatalDeath

    Tanki Picture of the Day - Have any?

    Poor mammoth...i jumped on him just before the Goldbox lands on him. Thanks for the "congratzs" guys....i am banned, so couln't say "thanks" there. P.S:2nd Gold of the day!
  16. FatalDeath

    Tanki Picture of the Day - Have any?

    Meh, don't worry...they want a snitch war...they gonna have it. :D
  17. FatalDeath

    Tanki Picture of the Day - Have any?

    It is even funnier that, from a tough guy who kept calling me "noob" and yourself a "pro", you suddenly became a joker. What's up "Player", afraid of some challenge? But i thought you are a PRO? LMAO Not to mention you buddy. Rats do what you do.......
  18. FatalDeath

    Multing is the bitter side of this game.

    Hithere, i am not explicitly accusing you. I am talking about multing generally. Do you see me stating your name anywhere? And the screens are "spoilered". And as you can see, 2-3 minutes of multing by one player, then another 2-3 minutes of multing from a different one, changed the flag difference for us from winning to losing the battle. The problem here is not you, but the thing that lets multing to appear. I don't play ever unfairly, and yet at some point you guys came, and just because we were in front, and the enemy had 2 players left (at the point), you assumed we were capping 4vs2 or something and starting flaming, which is not the case. I don't want to argue about that now, wont solve anything and it is pretty pointless if you want my opinion. So leave that part aside and just imagine how it feels losing 12k fund by a mult, and if you would really like to help, try to suggest something that would truly contribute here. It doesn't matter if you lose or win, what matters is HOW that happens....
  19. FatalDeath

    Multing is the bitter side of this game.

    I see what you sayin FCBM. I like CTF battles more, why should i leave them instead of trying to solve somehow this issue. And @monkeyburn, You are right at most parts but the kicking system...Imagine this: You are playing a 30 flag Sand CTF battle, at the point where your team is winning 27-23 one of your teammates leaves (for various reasons) and immediately a mult joins. With the current voting system in small maps, you would need minutes of typing (instead of playing) to kick that mult. Not to mention the case where his name is super big and complicated, not to mention that you need opponents to vote as well. I mean, you can't really expect enemy team to vote your mult when the fund is like 12k and they are back in score, right?
  20. FatalDeath

    Multing is the bitter side of this game.

    Yep, that's what i mean. If your whole team votes in a 4v4 battle, thus 3 people, that wont be enough to kick the player. I think you need 5 votes...which means two enemies need to vote....something that would never happen when the fund is big. Player, seriously man...i didn't used anyone. If you see that there's no multing in there, why are you that worried?
  21. FatalDeath

    Multing is the bitter side of this game.

    Guys, please don't turn this into an argument. I am not reffering personally to anyone. Just trying to highlight a problem, that if fixed, will be good for all of us. So no need to hate. Just propose ideas to fix this, or like i said, tell us your own muliting story if you have any.
  22. FatalDeath

    Multing is the bitter side of this game.

    Can you tell me what you mean Rem? I mean, isn't this enough? And videos are probably coming. Just not sooner than tomorrow.
  23. FatalDeath

    Multing is the bitter side of this game.

    Also, i am just stating the problem...those guys were multing. Doesn't necessarilly means YOU sent them. But they were just standing, thus sabotaging our team's efforts...which in its turn is called "multing".
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