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Everything posted by greyat
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I am going to max the MUs on my Dictator M2 for most, if not all of the stats (it has 283 hp right now).
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My first ever XP/BP format battles.
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heh it actually worked. (Also thanks for the Internet Explorer tip; it is actually much less laggy than Chrome.)
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Shooting the moon!
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Golds won't stand a chance. (actually, I've already missed one as it passed straight through me)
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Contest [Issue 35] Continue the Story... Returns! [Chapter 2]
greyat replied to Pathfinder in Newspaper Archive
FUGUE A grisly scene of death sprawls out before my unbelieving eyes. It’s a courtyard covered with yellowing, dying grass, but more unsettling is what lies on the grass. Scores of men, women, and children, dressed in prison garments. They’re all dead; now I know what the putrid scent was emanating from. A strange thought passes through my mind, sprung there unbidden. The boots of progress march ahead, trampling o’er it all. With my foot, I turn over the nearest corpse, a middle aged man. He’s been dead for a few days now; signs of decay are abound. Despite the poor condition of the body, it’s easy to determine his cause of death. There are multiple bullet wounds on him; given the wide spread of them, it seems that a machine gun was the perpetrator of this massacre. Who did this? It’s eerily silent in the courtyard. No birdsong, sounds of insects at all. Only the sound of the soft rustling of the wind in the sun-dappled trees. Walking further along, taking care to not tread on any corpses, I see something strange near the edge of the yard. It’s a large black duffel bag. There’s something off about it, a faint, sickly sweet odor of WD-40… gun lubricant. The boots of progress march ahead, trampling o’er it all. What does this all mean? More memories flash through my head. Some of them faint, some clear - painfully clear. Prisoners, dressed in orange jumpsuits, milling about in a scorched courtyard. Rat-tat-at. A faint sound of machine-gun fire. I hear screams, cries for help, but they’re muted, as if at a distance. I see a man, outfitted in black, manipulating a machine gun. A ghostly whisper, ‘For progress, my friend, for progress.’ Light, fading from dying eyes. Trampling o’er it all. The same man, holding a flower, head bent, shoulders slumped. Wracked with guilt over his deeds. Another whisper: ‘Don’t do it.’ The man responds, ‘It’s not progress. Not this way. This is murder!’ The flower is flung onto the ground. The memory fades to darkness, amid the sounds of a scuffle. There’s one thing I’m sure of now. That man is me. Though I know nothing of my identity, I know I have a purpose in life. I must fight against this progress, progress towards a indifferent, cruel world. -
Got my first M3 combo :wub: @trombone_ftw pls twitch in agony.
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First M3 combo
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Found this today: (evidence my brother ought not to have access to this account)
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Contest [Issue 35] Tanki Online Custom Paint is back!
greyat replied to Remaine in Newspaper Archive
Fractal -
A day late, but whatever. In Fort Snelling National Cemetery.
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Heh... look at this; skip near the end. https://www.youtube.com/watch?v=OLuiwe4lQ6s
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I've been suffering the same issues as ex-dark.shado; gold have been floating through me. My ping spikes to 999 when large concentrations of tanks are present, unfortunately. I finally got one, though. You can see it almost went through me before the catch registered.
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Vandal or Cardinal? (I don't really like the looks of Graffiti paint)
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Yeah, that's why I said D, since g(0) should be 0.
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Anyone taking AP exams?
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Contest [Issue 34] Continue the Story... Returns! [Chapter 1]
greyat replied to Pathfinder in Newspaper Archive
Might write something. -
HEAT rounds are still a thing, albeit less used...
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O.O Thunder M3/M4 at Major (!!!)
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Fare thee well, mate. Godspeed.
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Hm Trombone is finally the same rank as me, an event that has not occurred since we were both Captains. gratz on your life's goal being accomplished.
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So apparently the XP M3 kit unlocks at Major General now and apparently I lack sufficient funds to purchase it.
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So I'm on spring break. Hence this. While I’m hardly the ideal character to improvise on a developer’s job, here are my two cents on what could be done. Firstly, we must take note of a pressing issue: how the game has become centralised about one single feature, the PRO battle pass. Many of the game’s features require this to be purchased in order to be accessed, such as private battles, format battles, and no-supplies battles. The fact that the pass lasts for only one month means that, in essence, a monthly stipend of five thousand crystals is required to enjoy usage of the aforementioned components of the game. This proves threatening to Tanki’s status as a free-to-play game; after all, with many dual free-to-play/play-to-play games, the distinguishing trait is that those who pay command access to expanded features. One might counter, ‘the PRO battle pass is cheap; it costs only 5.000 crystals per month. One can easily earn that amount in a month. Besides, one doesn’t actually have to pay to buy the pass’. While a valid point, it is the philosophy behind it that matters. In the end, those who buy the pass are granted various privileges, like access to the highly popular XP/BP format battles, while those who don’t, have access to only the most basic features. And currently, this is what sets Tanki apart from most other games; P2P players are, for the most part, on an equal footing with F2P players. The pivotal role of the PRO battle pass threatens to upset this status quo, by providing a basis for the separation between F2P and P2P. A few solutions come to mind: Abolish the system completely. Remove the pass, and allow access to all features for everyone. Decrease the cost of the pass. Further analysis would determine the exact amount of decrease in price. Reduce the amount of features that the pass opens access to, such as limiting it to only being required for ‘no-supplies battles’. Allow entry to PRO pass battles for a smaller sum without the need to purchase the pass. The previous cost of 500 crystals was quite steep; perhaps reducing it to 50-150 would be more satisfactory. Most moderate and agreeable of the listed are (3) and (4). The other issue we address is balance, specifically of equipment. There is many a case where a weak team was crushed by a murderous onslaught of superior equipment, strategy, or teamwork. While this in itself is not a problem, the fact remains that players with relatively inferior equipment cannot compete at a reasonable level with others. This can be easily remedied; simply by introducing equipment limits, analogous to rank limits, we can ensure that teams are balanced in terms of equipment, at the very least. For example, reasonable limits might be groups of [M2/M3], [M1/M2], and [M0/M1] equipment. This would be a flexible function, able to be toggled [on/off] as well as modified. And yet...
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