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Posts
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Everything posted by darrrex
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Do you have a current youtube showing your previous edits?
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Would love to have an extra hand :D...please add me in game "darrrex"
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Your current equiptment is a bit low for what we are currently looking for. How ever add me as a friend and we can maybe parkour together. thanks
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That he has, but then again its only made this club stronger :D...We never really benefited from him here so have not lost anything either...just the spectators view he was granted by swiftsmoky undeservingly which I am fighting to get back now :D
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good luck! :D
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Unfortunetely I could never take over your friendship :D...I will do the bext I can to keep up on topics where Swift left, Though I am a busy man lately and have alot of work to keep up with swifts great work to this community :P
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You might be shocked by what has been added to the dictionary recently...might be some material for even the old ones :D
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which house?
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So after reading in this topic on the railgun and hammer I must share my thoughts on this topic hhh. So first of all I have to admit the railgun is a great weapon to use in parkour for the impact force it embraces in short and long range targets...for that reason I dont think it could be replaced...not to mention the visual effects it offers when displaying parkour tricks. On the same note the hammer in short range is more effective while in long range useless...but what the hammer has in which the railgun will never possess is for one..the greater impact force at close range in which alot of parkour tricks are initialized at that moment in close range and will make a huge difference in the outcome of that trick and also not having to time the shot. This gives the hammer an advantage over railgun in alot of parkour...Given there are people that have mastered thier railguns and the timing of the shot, it is still a higher percentage of a chance for the railgun to miss over the hammers instant shot due to timing.
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wait!...is this a skate boarding trick? lol....then i demand an impossible over the 10 mamoths!
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I would like to say im one of those who helped :D
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My second challenge is to have the tallest white building in rio aside of the skyscraper with 2 players
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My challenge is to have 1 of each hull ontop the tall school house building in Polygon Map using only 7 players at all times (all seven players will end up on top of this building)
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Congrats and I look forward to seeing video's :D
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After thinking more into this subject, I thought rather then having boxes it could be a glowing device so you could easily identify which structures would have them. I was also thinking maybe recieving 1 paint and crystals after collecting all the glowing devices on a map and as you clear other maps it would add to the stats of that specific paint. The graphics of the paint could even change too as you progress clearing more maps showing your achievments or just have 1 other paint after achieving all maps. The stats on this paint would have: 1.) Mine protection 2.) Railgun protection 3.) Thunder protection 4.) Hammer protection 5.) Twin protection
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I wanted to touch base with Parkour on how easy it is to waiste supplies with no reward and there for wanted to share a few great ideas I had to make it more enjoyable. 1.) So how cool would it be to have a box on each roof top on all maps during parkour mode in which you could collect by being on it for atleast 5 seconds proving you got ontop of the house. Once you collect all of these boxes on a certain map you would get a reward such as crystals or perhaps a certain paint showing your achievment. And to make this even cooler...What if you got an epic paint for showing you have achieved this on all maps...In a way combining all the paints together from all maps for 1 really cool paint? 2.) I also think it would be a great idea to allow players to use supplies at no expense being there is no way of getting a reward of crystals from parkour at the moment. Please let me know what you think and thanks for reading :D
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Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
darrrex replied to semyonkirov in News Archive
Exactly what you should have done prior to update...ADAPT! -
Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
darrrex replied to semyonkirov in News Archive
1.) I never said to only use heavy hulls...nor did I ever mention that was the only way to avoid being flipped as mentioned you can/may also manuver your hull to avoid it aswell. On larger maps it may make sence to use a light hull but again it gives tactical advantage and there for may be more prone to the impact of enemy turrets. This is a risk you may take to gain an advantage on enemy flags. I personally am a Dictator hull user and have no problem playing larger maps with it and still winning and usually scoring in the top 2 positions. 2.) Given you read my previous qoutes you will see that I truely believe the complaints of the flips are coming mainly fom XP/BP players (I dislike this format personally) and that the game surely offers alot of other game formats and should not suffer these characteristic changes of a turret because of one format. Rather then change it for the whole game, give an option for the XP/BP matches to turn off the knockback feature of turrets given you must have that change for better game play. I also think that people need to be thinking of strategy of how to avoid getting flipped being this takes skill, verses taking the easy route by saying it should take skill to flip another being thats the easier solution. And YES, if you are using a light hull it should be prone to flip just like in real life. 3.) You should also know I have a full m3/m4 garage and have been lucky enough to get skilled and test all weapons and am aware of how effective each weapon is against other turrets and hulls and how to counter each one. With that being said railgun is one of my least favorite because it is not as effective as some of the other elete weapons in my opinion, and for that reason I feel the railgun and smoky users have the knockback features it once had because thats what allowed them to par up to the other turrets. You would think as a non railgun user I would be all for this update but its simply not the case...I feel its the only way to make that turret somewhat fun. 4.) I did see you comment on the smoky verses the thunder in which made nooo sence. You must understand that a thunder user (I am one of them) may effect 5 tanks or even more in one shot given they are bunched together and if you take into account the knockback force of all 5 tanks combined it way out does the knockback force of the smoky on a single target. Not to mention the thunder is a more effective turret in certain battle formats do to the high damage it can cause on several tanks in one shot....If yu add up the damage it will do on several tanks it will way out damage the smoky on a single shot even if it was criting the whole time. 5.) I love taking a break from battles every once in a while and have found parkouring to be a great way to relax and have fun with friends. I found this type of format is the best way to bond and play with my lower ranked buddy's and feel like we could still accomplish great things in the game. So now understanding that in certain situations that it may be good to shorten up the gap in ranks for battles It now has prevented me to ever play with my lower ranked buddys and has also prevented us from doing some of our favorite tricks in parkour nerfing the railgun. When you talk about someone of my caliber making worthless suggestions you should rethink your opinion being that I AM a person of that caliber and I have also had a chance to master almost every gun and am usually MVP in most battles I join which goes a long way. -
Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
darrrex replied to semyonkirov in News Archive
I could not agree more! -
Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
darrrex replied to semyonkirov in News Archive
Lets talk about the real problem here, which you stated that people were complaining about getting flipped due to the auto aim and not the knockback feature of a turret. Secondly there are several ways to avoid getting flipped like hmmmm geeee maybe the other 4 hulls siting in your garage? Or gee maybe manuvering your tank so the opponent cant flip you? You do realize that using a faster hull gives an advantage due to its high speed in tactical situations and there for may be more vulnerable to weapons? In addition I keep hearing all these complaints about the hammers impact force now and I have yet to flip the viking...dictator...titan...and mamoth (are slow hulls in comparison to the wasp and hornet) with the hammer which goes to show there are options to avoid these flips even from the most powerful impact forces. The question here would be have you chosen the correct hull for your battle play? There is also frustration on the paint protection against hammer which I completely understand, however people need to give the paints a chance prior to demanding a nerf on it already. Im sure once the paints come into place the hammer will be nerfed quite a bit! To summerize this I finish by saying the impact force of these weapons should stay in tact the way it was prior to update so they can atleast tickle a mamoth while firing upon one or have a form of defending himself from being shot. And people need to realize there are other optons rather then just saying waaa my hornet flips too easy, or waaa my wasp flips to easy and have yet to realize there are other "slower" hulls available which "do" not flip!
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