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AliceTreatPU

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Everything posted by AliceTreatPU

  1. AliceTreatPU

    Let's Discuss Paints!

    Just my opinion :D based on isida user eyes, other maybe different. To be honest Zeus and Clay was good, but now some protection is feel weak, as some turret become uncommon. Example 1. Zeus, its was good. but only in small map. In middle or big map, u tend to see some isida, smoky, railgun, hammer mess with you. Example 2. Clay, its was good. but thunder is rare now (as far I concern) Also middle hull mostly survive against thunder double damaged. Thus I think that paint is good but if you think again, you can use another paint that more effectively helping in most battle (excluding small map). Here my recommended paint based on turret user. Africa Africa is for those who good at short attack but more weak against middle attack. Good for isida, firebird, freeze, hammer. Lumberjack Lumberjack is for those who good at long attack (and hide) but more weak against surprise short attack. Good for shaft, vulcan, railgun. Moderate for all turret exclude above. Why? Smart Fire Freeze Isida girl (or other (gay)) (or guy) tend to hate and avoid their protection enemy. so its not effective to attack them. (Of course in TDM DM those condition is not apply) Here my recommended paint based on map. Nano Those Firebird Smoky Ricochet Hammer is like to having party in polygon hotel. Also on DM park and TDM pool They loyal customer in there. and a lot too. Beware at railgun camera flash. And Isida crowd. Good for all turret user who loyal customer in Polygon DM TDM. Nice blue, its make you feel futuristic (Doraemon) Here my recommended paint based on enemy. Digital Wild Smoky and Wild railgun is running in city now. Why u prefer this to savanna? coz savanna lack railgun protection. Smoky 10% protection is purefek with Isida Hunter or Viking. If not, full mued smoky 21% is mostly help enough. Now u can take bath or showering with railgun and smoky :3 Shaft mostly fail in 1 shot too (bad prediction). sound sweet :3. You can also cooking in middle of green spot without other notice :3 Just that I know. This is based on isida user eyes, other maybe different. Just tips, well, in small map battle make sure the opponent is not have strong paint collection, if they do have. better reconsider your chance to win :3 Generalismo battle is hard T_T
  2. AliceTreatPU

    Let's Discuss Isida!

    Isida is really the secret sauce in any no supply team battle, :3 In my experience, hammer viking is the best isida guardian and have a good source of score when u heal them. Dictator and more armored one is not best partner in source of score term. Healing mammoth vulcan user make that user steal the most of battle fund. haha. But i have 1 really fun partner in healing with mammoth. Mammoth shaft on arena map, sitting on middle of ladder. and isida stay on top healing and defend. I cant really relax, really busy, really hard depend on enemy but its fun experience :3 Really effective partner but the most of time, isida and shaft is survived thanks to mines. === Nope in my case, as long i can damage consistently. i can kill them. and draw (both die) for firebird due the afterburn. Add some circle-ing and attack with run strategy increase kill or survive chance Isida m3 with full mu. and m3 hunter with minor mu. As isida user my no 1 enemy is railgun. Without 30+% of railgun protection, isida is have to become food consistently but if i had tundra, the railgun changed to food in my eyes most of time. :3 To be honest, my no 2 enemy is smoky, they make my aim lose easily. even when i use tundra (10% of smoky protection) I had big hard time dealing with smoky. even deal with hornet smoky. I cant imagine if i dont have smoky protection. But still in my hunter with 10% of smoky protection i get 75% of win when both player is full health but only if you consistently damage that smoky. Most of time my aim is broke when smoky shot me, and lead to my lose. Hammer and rico is not really hard due i can predict the reload time. A firebird is killable due consistently damaging is relative easy, Add some circle-ing and attack with run strategy for dictator and up. and perdictable reload time too. I have habit to hide and wait / let my teammate have some damage by enemy, then i came from no where. I kill the enemy and heal the wounded teammate :D
  3. AliceTreatPU

    [Issue 37] Tanki Selfies

    You know, I really doesnt get it. About my asked question that didnt answered, my entry, and @Xenophobia entry Ah, thanks, that really explain all. *taking note* I wont do something that make me looking silly, nor be good girl and get OUFA-like respond again. I sad. I sorry about the wrong at my end.
  4. AliceTreatPU

    [Issue 37] Tanki Selfies

    Just saying top three places. 1st Idk, 2 info in there. X_Knockout or Immortal_Nightmare 2nd 2nd @Xenophobia There have 2 mean of place here.
  5. AliceTreatPU

    GJ tanki on ruining missions

    Well, to be honest. i like this update, Now i less regret when i cant play tanki.
  6. AliceTreatPU

    [Issue 37] Tanki Selfies

    I hope the judge doesnt miss my entry... http://en.tankiforum.com/index.php?showtopic=268837&page=8&do=findComment&comment=4770587 I dont want being copy-ed the concept to other. And I hope the photoshop edit isnt issue, well I asked about it in that thread and got no answer...
  7. No, they need to nerf vulcan. If they care of balance Really. There is nothing scarier than vulcan - mammoth backup-ed by isida. Esp if both using supply, even shaft cant kill them without luck. See how easy they takeover battle from monte carlo, massacre. madness match. and how effective they in other map. Vulcan is really super simple to master, due rapid shot, and super auto aim. and sit on long range make hard to kill those vulcan. And that impact force, easily ruin hull driving. IMO tanki has run out of ideas to make other turret, and because of that, they make turret on some point that really unbalanced the game, Rapid high damage, high impact, short range. Hammer and Rapid high impact, lots of ammo, long range. Vulcan They need to nerf-it some-how. By adding health hull, that for sure help-ing some-how againts hammer, but still no for vulcan. === Isida really need to power up its angle cone, need to be same as before. :(
  8. Actually isida is the shortest range in the game. Also the hardest aim due a small degree auto aim in my opinion, CMIIW. Add some lag, and isida is really hard to damage or heal moving object.
  9. AliceTreatPU

    TankiOnline's Fashion

    Hunter + Isida + Nano = Doraemon kit : :D
  10. AliceTreatPU

    Your favorite words

    Refrain Apex Eternal Ethanol
  11. AliceTreatPU

    [Issue 36] Tanki Selfies

    Well, you need learn to this guy http://en.tankiforum.com/index.php?showtopic=268837&page=18&do=findComment&comment=4789978
  12. Sometimes my name misstyped to AliceThreatPU. :P Its not wrong, because I use isida that can be treating or threating other :D Just sharing my experience. :) Before, my main focus when make username is make it short, and personalize it. So easily remembered, and catchy. Its work, but after a long time, that username is already taken by other in other web. So I make a little long one, but keep it simple, popular word, less than 2 word, meaning-included, and personalize it (PU). This is it :) === I realize that username can make you shining in the middle of tanki for free without showing your skill or equipment B)
  13. AliceTreatPU

    [Issue 36] Tanki Selfies

    Can anyone confirm this? Is the use of image-editing or graphic software is allowed? Because "free to edit" word in my opinion is refer to change posted link, image. I think that is not clear that he refer to actual image-editing or not. Sorry for my english.
  14. AliceTreatPU

    Changes in turret and hull parameters

    Tanki care about popularity, Twin is somewhat not popular enough, and they power up it. Vulcan is somewhat not popular enough, and they power up it. Thunder is somewhat popular, and they nerf it. 2nd popular in tanki CMMIW Ricochet is somewhat popular, and they nerf it. 3rd popular in tanki CMMIW And tanki is scared to nerf railgun, the 1st popular turret ... *taking note*
  15. AliceTreatPU

    Changes in turret and hull parameters

    I think if all medium long turret have Snuggle-Effect, it will solve thunder problem. More dynamic battle, and weaker faster hull can somewhat fighting againts heavy slow hull
  16. AliceTreatPU

    Changes in turret and hull parameters

    Nice :D really nice, Rapid nice update, Nice job, Beautiful! Isida is the most ping dependent turret now And combine with server that doing lag most time ..... Can I take my word?
  17. 100% agree. :D. Just sharing my experience about my biggest excitement I ever had. :D 1. Secured win from a 100% guaranteed loser team, including teammate that use bad choice combination like mammoth railgun, a m0 teammate, a inactive player. 2. Secured win from 2 vs 5 battle :3
  18. AliceTreatPU

    [Issue 36] Tanki Selfies

    Edited post === My entry, I followed the rule ;) http://postimg.org/image/t20i4mmy5/
  19. AliceTreatPU

    THE GAME is over

    First using imgur. Second using savepic.ru Twist :3
  20. AliceTreatPU

    Let's Discuss Hunter!

    Being have high platform and high speed, plus using isida + drug. It will be nice mental attack :3 Well, surprising shaft user with twin mammoth combo give better result though :3 The will see the light better than other :3
  21. AliceTreatPU

    Let's Discuss Isida!

    Nope The info at that wiki is updated one :) But the link inside wiki maybe outdated Like the link to microupdate is outdated one. http://en.tankiwiki.com/Isida Correctly displaying info after balance. m3+ Damage (tick) 33 (per half sec) Healing (tick) 33 (per half sec) Range (m) 23 Cone angle (deg) 20 That battle must be refreshing one. Its nice to win when at middle you lossing. :3 Oh thanks for clearup. :3. That make sense. I take back my word. Twin is not have significant decrease damage at 20m+ Only frezze that can stop it from damaging. (Ruin their aim :3) I have play teambattle againts generalismo in Polygon CP No drug pro battle. 3 of enemy using Mammoth twin combo. from score 100 (me) vs 20 (enemy) quicky change to 120 (me) vs 150 (enemy) Then come freeze viking combo teammate. That sure make twin aiming useless perfectly :3 The team and me win that match with score 200 (me) vs 175 (enemy) Even not much, isida support definitely contribute to make team win :3 Really hard to make point by healing heavy hull =_= The bottom point, its nice to have freeze friend at your friend list :3
  22. AliceTreatPU

    Let's Discuss Isida!

    I maybe wrong, I based this from http://en.tankiwiki.com/Twins Which seem to be updated after recent balance. Twin m3+ Damage is 17-19 per projectile Range of max damage 15m Range of min damage (m) 80m Weak damage (%) 20% I capture the understanding like this. From range 0-15m Twin damage is 17-19 per projectile From range 15m+ Twin damage is 20% from 17-19 per projectile so 3.4-3.8 per projectile. I get that from consideration m0 Weak damage (%) is 1%. and at m3+ Weak damage (%) is 20%. Which increased from m0 to m3+ So, at 15m+ range. Twin is no treat. Correct me if I wrong. Some tips :3 Yeah, while twin attack me, isida aim often miss. Drive backward stablize it. both in flat and slope terrain. Now my isida range is 22m, can damage farthest enemy when enemy is at bottom enemy base and i on slope in noise :3 Now my strategy is wait for teammate attacked first. and launh suprise attack :3 That only way i can do to kill Dictator Titan Mammoth. And higher chance at other hull :3
  23. AliceTreatPU

    Let's Discuss Isida!

    You maybe think isida is the worse turret. Yeah, as u considering Damage is pretty low compared other. But take consideration of why lot of tanker hate to deal isida :3
  24. AliceTreatPU

    Let's Discuss Isida!

    After microupgrade update, isida is more sweet :3 Specifically, its a new range parameter. Before update, with skill, u can avoid being killed by twin hammer freeze firebird n maybe thunder smoky by distance yourself from them. While self healing, and killing them :3 Well as you know, these turret lose their effectiveness when shot at more long distance, while on isida, their turret always maximum power when its beam connect. For example, effective range twin is 15m, isida is 20+m :3 its possible. Well, i use hunter isida, it can effectively distance from enemy due speed and slimness prevent it from kissing wall :3 and effectively survived from enemy attack due good health also it can effectively kill popular hornet and effectively run n kill from popular viking. :3 After update, its more easier to do that :3 Just microupdating its range to 5 step, its already too good. Even more I can effectively heal or attack in polygon hole and hide in arena wall, to the point, make enemy surprised XD. So what gonna happen if i full microupgrade isida range. Its will be more than above I looking forward for it. And more comment about degree cone attack. Now, isida is pro turret. For beginner, its maybe hard to use. For pro, its hard to use, but they can handle / overcome it :3 about range Sure, isida is hit n miss now. About annoyance hehe. For beginner, isida is no threat For pro, is real demon hehe. Yeah, the range is really something. But isida damage is really low compared other short range weapon. Isida 66, Firebird 72 :o, Freeze 80 :::OOO. Isida is underpowered !!!
  25. PowerStrike1.1 Thx for question. I try to answer. Thx for letting me know about my mistake :D 1. Why base it on maps? I want it based on map because some map it not balanced thx to very wide hull For example large map like, Highway. Mammoth sit at flag, and successfully make fail every light hull attack. It too hard. and small map like arena, when middle and heavy hull make contribution, light hull is constantly dying and not leave (like enemy have hammer DD, or thunder DD or shaft DD) 2. Mostly bad in my opinion. Yeah it could be, as mammoth user probably like killing light hull. I want to make border for light and heavy. I want its fair. 3. Diversity. Don't you understand why all humans are different? Well, like i said i do know the answer. In this aspect. Diversity in map not pretty compatible to hull. Why they do that? it will be edited. thx. 4. Because the players could easily use tactics to evade them. Mostly, it can't be evadad, it must to deal it. like strategy Mammoth sit flag entrance that cant be killed by shaft (like lost temple) + Isida friend + Mines + Supply 5. How does it ruin teams? Sorry, I didnt give enough detail, will be added, its the story about 2 shot killed hull vs Mammoth. Mostly about 50% higher, its useless. add some supply user for more realizing scenario. 6. That's not why certain maps are rare. I do really believe that map rare coz they hard, attack or defend. that lead to boring gameplay or helpless sitution. that lead to rare map. I seen a lot in Future, Hill, Arena, etc that have full player. Its was good game with a lot of light hull. When Mammoth user come and sit at flag, the losser team leave. and after match ended they become empty. Add some supply for realistic view. Its stressfull It primary source of problem is light hull vs heavy hull. Its different story if we talk Mammoth vs middle or heavy hull. It sure give some fight, longer. And it sure give some help, as probably, some popular map, will get less popular thx to limited player. like Hill Noise etc Here some fact XP/BP is popular even on rare map. thx to balanced hull and turret.
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