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Everything posted by AliceTreatPU
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I do, its real team saver. heal wasp is like turn on TV by remote TV. Only aim XD. And full mued damage didnt make difference :o. Try to kill mammoth, write its time, calculate, how many damage per sec it has. If lower. its probably ur ping is bad. And for self healing, i seen from wiki, the unit is persentage. so if you using wasp, u will dont get really benefit for this. Idk. From what percentage it does. It is 50% from heal? damage? or hull health? well it probably not going do big diference at wasp.
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Used to think like this. Now Please increase the cone angle, and keep the range and reload. eh no, increase all please. Im still cant kill hammer. isida is super weak, m4 is like m0, cant even kill wasp. ;)
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Valid Battle option for restricting certain equipment
AliceTreatPU replied to Jtipt.The.Killer in Ideas and Suggestions
If that do, it should pro battle. as it offer only to limited player. I added and edited my concern. I hope its got positive green lamp from dev -
Valid Battle option for restricting certain equipment
AliceTreatPU replied to Jtipt.The.Killer in Ideas and Suggestions
Thanks to point it that out. Well, is it. But, is not that different from today battle. I got more facts. This http://en.tankiforum.com/index.php?showtopic=247425 It is fair or not? :D I edited + added some at my post -
Valid Battle option for restricting certain equipment
AliceTreatPU replied to Jtipt.The.Killer in Ideas and Suggestions
How we make a battle that limited in hull. Light - Middle hull only (Dictator not included) Middle - Heavy hull only. It can be pro battle option. But i want to linked to map or based at map. Because currently most map is not balanced thx to very wide hull. Its not compatible Large map - larger middle map Light-Middle hull only (Dictator not included) Smaller middle map - small map Middle-Heavy hull only. In Pro battle u can select Light Middle Heavy hull, in other word, all hull It can fix A LOT of problem =========== That is some benefit and risk. Well I think some heavy-hull user think its bad, as they cant rule light-hull user. :3 Here some my additional opinion. Tanki, maybe say, the gameplay doesn’t work as intended. as said in http://en.tankiforum.com/index.php?showtopic=247425 Maybe tanki say "All hulls must can play at same battle" But then 1 question arise. Why make different map that not compatible to very wide hull at first place? Large Medium Small OK, maybe i know the answer. But... Large Medium Small is different. It a whole new level. Its cant using same gameplay plan, its need different gameplay plan. Because It different at first place. so it have different need. and should get different plan. Well, shortly. All maps offer different gameplay, feel, reason, etc What i suggest is only give them proper treatment. Dont make mammoth ruin a already balanced map. (Mostly happen on large map) Dont make wasp ruin any team due when facing mammoth enemy. I hope rare map can enjoy glory time again, due balanced hull XP/BP is popular even on rare map. thx to balanced hull and turret. -
Honestly I like the rare map better than a popular one. My most favorite map, is Highway, Future. And I very like Factory, Industrial Zone. And the most want to play is Deck 9? (I forgot) and that beauty map, Valley? (I forgot too) Why I miss that? Coz I used to want to play at there, but it not popular. At that time I still can find them in battle list, but as i rankup, the battle match become more less than used it be, and it has reached to the point "Hopeless" to see that map played at my rank. And before I know it. It already been removed :( Honestly when I compared above map, I really dont like silence, sephurov, noise, highland. I still remember how excited when I explore new map when I still low rank. I miss it that time. I reaaly do want this. Tanki should give this map turn on permanent on battle list. It should give chance. Even if this give low chance, but it still not zero chance. Basically the rare map is harder than popular map, as those have much lotter corner or turn than a popular map. But a higher rank player should have eneough skill to play at harder map. but in reality. fuih. I started to think the most high rank player is not have skill :3 But honestly, i super rare to make battle and wait. Its boring. :(. Maybe that is one of cause why rare map exist from first place Just sharing my heart, ah sorry i miss read thread starter post. I dont have any result or gold box screenshot. Why I like Highway, Future, Factory, Industrial Zone. Coz its need drive skill. hide skill. alot of strategy u can make here. Its best to use light hull there, to the point use mammoth it not effective. Its chase or run or hide map here XD. Basically its harder, but its fun.
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For CTF 1# Isida Hunter (Attack, Defend. Support, basically do all job, when idle hiding at middle bottom, so quick to attack or defend) 2# Isida Hunter (Attack, Defend. Support, basically do all job, when idle hiding at middle bottom, so quick to attack or defend) 3# Freeze Viking (Distract at attack, Support at middle down) 4# Shaft Mammoth (Defend, Support at base with aim at top left and notification at chat) 5# Shaft Mammoth (Defend, Support at base with aim at top right and notification at chat) Attack is best defence For TDM 1# Shaft Mammoth (Stay on base right) 2# Shaft Mammoth (Stay on base middle) 3# Shaft Mammoth (Stay on base left) 4# Isida Viking (Hide, heal, attack on short range when it possible) 5# Isida Viking (Hide, heal, attack on short range when it possible) Defence is best Attack For CP 1# Shaft Mammoth (middle top right, aim at enemy base) 2# Shaft Mammoth (middle top left, aim at enemy base) 4# Isida Viking (middle top right, focus on back, heal, and attack on short range when it possible) 5# Isida Viking (middle top left, focus on back, heal, and attack on short range when it possible) 6# Hammer Viking (all the middle top) Strategy, hide, wait they come, destroy :3 Top level is enough to win :3
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I can make picture of obama with mines later :3 In Pro battle, it will be chaos every where. Mammoth will be king in there :3
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Nice, I hope forest get popular coz Forest is web spider, u cant get help and hard to run :3 especially isida and freeze :3
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If u all dont like this update, please, down vote the first post. it should negative now and enter the poll now. voice all ur voice https://docs.google.com/a/alternativaplatform.com/forms/d/1Ehsn2oA7dKlfvyc5OsLlGyxRDsYxiyrjBd3mSNMwaog/viewform
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I will hiatus till my isida problem is fixed. It actually nerfed isida, not make higher chance againts hammer. Need to rebalance again, with all turret nerfed, so we can life longer both in game and real life lol
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Hornet m2, half mu-ed in speed and armor. ( I cant use quote reply when i use IE, so I switch to Firefox, and now work)
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I think it should nerfed all weapon and make all hull all last longer. The most big armor hull must decrease his health to the point, it can be killed by 2 turret when make trip form base flag to enemy flag and back again. The most fast hull must decrease his speed to the point, it always can be killed by 2 turret and it above 50% chance to be killed by 1 turret Turret in here, the normal one, like isida, rico, Vulcan thunder etc.
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nope at all user. as I use short range turret, I always bring so close with freeze. Here some detail I use m4 isida, and I killed by freeze m2 coz 1 turret rotation is isida main source, to kill and self healing. while driving. 2 isida nerfed angle cone width, now u must make straight line between turret and turret (yes, it hard to attack edge of hull now) to connecting both heal and attack. Even healing moving target is hard as hell now.
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My build up pc Intel Core i5 4670 2x4GB DDR3 Intel HD Graphic 4600 Dell S2440L Windows 8.1 Seagate 2TB x 2 Seagate 1TB x 2 Plextor SSD as OS Well, my computer is full collection of movie game dll :3
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Sobataging case, parkouring inactive at combat.
AliceTreatPU replied to AliceTreatPU in Sobataging case, parkouring inactive at combat. Game Violation Reports
Basically all the low score player is parkouring. They can attack, but when they climb, they inactive at combat. They make my team lose. They climb with lot of fail, they really sabaotaging The increasement score of those sabotage from 1 screenshot to another is really minimal. Well the name is ANDUL-ANUL footbol-10-10 marinski123 (who ready to climb with his turbo supply) http://prntscr.com/67wtmy http://prntscr.com/67wto8 -
I disappointed in this v-log, Hammer don't get any balance plan. Paint didn't remove the problem, just reduce. u killed,if hammer shot 2 times, well, in reality hammer have 3 shot, so its doesn't change the fact u will be killed. And the fact they can kill u 1 shot if u close enough, well. in reality, the distance is not really problem. as u can easily get close to enemy if u in their base or staying in ur base. And in DM, u got more chance to get close as all of the player is enemy. Just look at DM, Hammer rule so far as sky in score. Its problem. CTF and TDM is no different. Yeah, the instant kill when Hammer + DDamage is annoying. Even with DArmor, they give a hell of punch. As they have 3 shot. Railgun and Shaft also have instant kill. But these turret have some trick to deal it. And Hammer currently, none. Too deal it, u need some sacrifice player as hammer will kill it. Its problem, as this a case when u deal 1 hammer. Imagine u deal 3 hammer, u need to sacrifice more player. After hammer shot, u can attack it, but wait. Its have 3 shot. and u don't know it. its problem, this too hard. its make short weapon suffered more. Its doesn't count about player that take flag, as they more focus at driving vs counting drugged hammer shot. Well, after seing v-log, I could not help to wondering if short weapon is too popular and u want to reduce it somehow. Or railgun protection paint is too popular so u want to reduce it. I think u need to feel to short-ranged turret heart. Yeah, that pretty much give big picture how too overpowered this turret. Turret is must dealable when not using protection paint. Is must. At least give the hammer the same turret rotation as Vulcan. It will be deal-able than now
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Is micro update including instant speed up?
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Well how about boss mode, like 2 m1 vs 1 m2 3 m1 vs 1 m3 10 m1 vs 7 m2 10 m1 vs 5 m3 2 m2 vs 1 m3 10 m2 vs 7 m3 sorry didn't think about m0, well that the picture. rank doesn't matter, equipment matter. u cant play with m2 in m3 team. well some adjustment in creation of map if there exist m3 mammoth like automated increase in slot of m1 team, if there exist m3 mammoth with health mued, Or Survival mode where 10 m1 vs 10 m3. If 10 m3 destroyed before time limit, the m1 won. If only 1 m3 survived. the m3 won. M3 cant respawn, m1 can respawn. If m3 losing some player . the rest of recently destroyed m1 cant respawn. When m3 player come, than time limit is increase. m1 can respawn again. If m1 losing some player . the rest of m3 who have lower score will be freezzed. waiting to be destroyed. When m1 player come. the m3 is unfrezze. If current m3 is destroyed then the higher score one it will respawn. Or make mission that must clear it together, like fight a tough CPU boss. Or some maze that require team work, Well idk resource side of tanki. its just my idea. not searching before, sorry if I like stealing other idea.
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My result when using Hunter M2 and Isida M3 At Score, D/L, and mad chat :3 In DM (Hide Reload Attack) TDM and CTF Also the flag at monte carlo is capturable with this combo thx to armor and self healing :D http://imageupper.com/s02/1/6/S1423712492265062_1.png http://imageupper.com/s02/1/6/S1423712492265062_2.png http://imageupper.com/s02/1/6/S1423712492265062_3.png http://imageupper.com/s02/1/6/S1423712492265062_4.png http://imageupper.com/s02/1/6/S1423712492265062_5.png http://imageupper.com/s02/1/6/S1423712492265062_6.png http://imageupper.com/s02/1/6/S1423712492265062_7.png http://imageupper.com/s02/1/6/S1423712492265062_8.png http://imageupper.com/s02/1/6/S1423712492265062_9.png http://imageupper.com/s02/1/6/S1423712492265062_10.png http://imageupper.com/s02/1/6/S1423712492265062_11.png http://imageupper.com/s02/1/6/S1423712492265062_12.png http://imageupper.com/s02/1/6/S1423712492265062_13.png http://imageupper.com/s02/1/6/S1423712492265062_14.png http://imageupper.com/s02/1/6/S1423712492265062_15.png I love my hunter and isida, I think the best hull for isida is hunter X3
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My result when using Hunter M2 and Isida M3 At Score, D/L, and mad chat :3 In DM (Hide Reload Attack) TDM and CTF Also the flag at monte carlo is capturable with this combo thx to armor and self healing :D http://imageupper.com/s02/1/6/S1423712492265062_1.png http://imageupper.com/s02/1/6/S1423712492265062_2.png http://imageupper.com/s02/1/6/S1423712492265062_3.png http://imageupper.com/s02/1/6/S1423712492265062_4.png http://imageupper.com/s02/1/6/S1423712492265062_5.png http://imageupper.com/s02/1/6/S1423712492265062_6.png http://imageupper.com/s02/1/6/S1423712492265062_7.png http://imageupper.com/s02/1/6/S1423712492265062_8.png http://imageupper.com/s02/1/6/S1423712492265062_9.png http://imageupper.com/s02/1/6/S1423712492265062_10.png http://imageupper.com/s02/1/6/S1423712492265062_11.png http://imageupper.com/s02/1/6/S1423712492265062_12.png http://imageupper.com/s02/1/6/S1423712492265062_13.png http://imageupper.com/s02/1/6/S1423712492265062_14.png http://imageupper.com/s02/1/6/S1423712492265062_15.png I love my hunter and isida, I think the best hull for isida is hunter X3
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My bad, I didn't read, I thought that flash bang is throw able. I edited my post. Still, my opinion not change. Sorry for my bad English.
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nope, bad idea. It make game too hard... It really need teamwork, and that teamwork is hard to archive with stranger. It doesn't count Russian player who doesn't speak English or vice versa. to attack I mean.
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Really not receivable with my hunter =_=
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Is 4:3 aspect ratio is ok?
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