-
Posts
178 -
Joined
-
Last visited
Everything posted by Cicatrix
-
Is it possible for gradual changes to be made in this game? Freeze has been completely nerfed, seriously and 87% drop in freeze time? One of the worst knee jerk reactions I've seen in this game and there have been many. I'm not even a freeze player but I can see that freeze has been made completely impotent. Yes, the freeze effect lasted too long after the previous update, but dropping it down 50% would have been the logical and reasonable response in an update, not an 87% drop. It makes me wonder if the devs responsible for these decisions play this game, it's pretty obvious they don't play the turrets they're nerfing. All the other changes involve changes of single digit percentages..and then there's an 87% nerf to freeze. Makes no sense at all.
-
delete sabotage by Igcvt
-
delete ATTANKER..left battle and returned to play it "straight" after realizing I was video recording. first 4.5 minutes he can be seen sabotaging
-
delete This player left blue to join red for sabotage. Second time I've had to report him.
-
delete nnhg
-
delete
-
I've seen the same thing with Zeus. Hit a Zeus viking with no double armor with an M4 shaft with double damage.. and the tank survives. I don't care how much self healing an isida can do, an M4 shaft with double damage is hitting at 520, should obliterate the viking. I've only noticed this "glitch" with zeus paint and when you see a clan enter with 75% of their tanks wearing zeus it becomes obvious the battle isn't worth the supplies.
-
Let's discuss the updated system for earlier battle finish
Cicatrix replied to semyonkirov in News Archive
How about when a group joins a battle where their team is behind, they fight hard and start fighting back and the alarm sounds with the message "good job, keep pressing and end the battle early" while the team is STILL BEHIND!! So... if you join the blue team while it's 5 flags down with 45 minutes left and start to fight back, you may end up losing because you're beginning to overrun red and the battle ends early. Not much incentive to join a team that's behind. That's why fewer battles are being joined, why bother if you're only going to trigger the battle ending early giving the other team the win even though you're outplaying them and catching up. -
Let's discuss the updated system for earlier battle finish
Cicatrix replied to semyonkirov in News Archive
The "Fix" failed. Unless you're in a pro battle with the timer turned off you are subjected to constant horns and never know how much time you have left in battle. The horn should not be ringing 3x a minute. Unless this is a plot to force players to buy pro passes and only battle there then your "new" alarm system only serves to make the game unplayable. -
sabotage CCCP_1941_1945
Cicatrix replied to Cicatrix in sabotage CCCP_1941_1945 Game Violation Reports
delete -
delete CCCP-1941_1945
-
delete
-
IgorGeneral2012 Sabotage
Cicatrix replied to Cicatrix in IgorGeneral2012 Sabotage Game Violation Reports
delete -
Okay, kudos to the devs on this update. It appears to be the most well thought out and implemented update I've seen in my albeit short time here in TankiOnline. Testing it out, it is smooth, glitch free thus far, and really meets the needs that have been expressed by the players. Outstanding job, thank you.
-
Using shaft in Silence.. using supplies.. and kicking a shaft just because they don't like them? Is that what the system was designed for? I don't like wasps...should all wasps be kicked from games? That is exactly why the team kick was eliminated, not because it was being used to kick unproductive players or saboteurs, but because players don't like a certain combo? m3 hull and turret and using supplies, top 3rd ofthe team in points.. but kicked because some don't like a turret? If you have kicked players because you didn't like their turrets, or wanted a bigger slice of the crystals, or had a personal issue with a player that had nothing to do with their play on the team, then you can accept partial responsibility for the kick system being removed. It was eliminated not because it wasn't needed but because it was abused. Had players not been abusing it, it would still be in place, mults could still be controlled, saboteurs could still be kicked, and no one would be crying about it being eliminated. I agree a system needs to be in place but obviously not one that is subject to abuse since it's apparent some players can't be trusted to use systems as they were intended. I suggest that everyone learn how to limit the ranks eligible to enter a battle. I'd suggest if it's a clan battle, it should be made private. Perhaps the devs can tweak the Pro battle system to limit turrets/hulls by both level and combination. As for the new kick system, we have to patiently wait for them to roll one out. When it is rolled out, players can make suggestions to improve it. But if a way is found to abuse it again, expect that pressure will mount on devs to eliminate it again.
-
Actually, I was kicked from a match yesterday, nearly all generalissimos I had a destroy/loss ratio of around 30 and was number 4 in the stats on a 12 man team. Now, granted Lt General isn't as vaunted a rank as Generalissimo, but I don't know if it's considered a low rank. I watched the team make up and all players below generalissimo were systematically kicked and replaced with other generalissimos. Apparently the 'Noob' who made the battle didn't know how to limit the ranks to only Generalissimos.
-
I think the decision is a good one. There is a need for a method of kicking non productive players, crystal hunters, mults, etc. But the system as it stood was often used for reasons for which it was not intended. The Devs realize there is a need for a replacement to be implemented but one that is not going to be so easily abused by players who are kicking for reasons besides removing mults or nonproductive players. In the meantime, perhaps the devs can consider increasing the penalties for game violations. If a player is repeatedly reported for being a mult or sabotage, their penalties should increase as offenses are repeated. This could serve as a deterrent until the new system is implemented.
-
Shaft is a role weapon, most effective in team play with a tanker that doesn't live in the scope. Effective on large maps, the shaft can weaken or eliminate the defenders around the flag making it easier for the thunders, freeze and isidas to move in and take the flag. Just disrupting the defense by forcing them to hide will make it easier for the rest of the team attacking. Defensively, the shaft can pick off the more dangerous attackers as they approach leaving fewer attackers for the main defenders to stop. The shaft is also the best at covering their team mates, killing opposing players who might be in position to kill your guy. To do this, the shaft cannot keep looking through the scope but must watch the map and be aware of what their team mates are doing. I love using the shaft but I dislike how at least 50% of shaft tankers play. Most shafts have no idea what is going on around them, do not participate actively in flag defense, and do not cover their team mates. The shaft can be a powerful support weapon for a team if the tanker is a team player. Otherwise, I agree that a shaft not working in support of a team can definitely be a shaft noob. I think the best maps for shaft are Brest, Lost Temple, Kunger, Serpuhov, Highways and Silence. Silence is the smallest of these maps but has decent defensible positions a shaft can hold with mines, reducing the amount of protection they might need from their team mates.
-
All very interesting.. except the new trees are different than the ones that already existed. If no one wishes to look into this then just say so. But this out of hand dismissal of a problem is one reason why once the crystals are gone there will not be any more purchased. As for complaining about the moderator.. I simply elaborated on his dismissal with additional screenshots. I will send a complaint to admin, however. And I will submit a ticket to support since it's apparent the forum is not the venue to address problems. But do not confuse disagreement with complaint. If moderators cannot abide being disagreed with then perhaps there's another problem to be addressed. Have you even looked at the screenshots. Have you taken a shaft out to the spots detailed in the screenshots and seen for yourself. I have had players come to the maps and pointed out the same thing and they are all stumped and shocked as well. If you would care to show me trees on a map that existed before these map updates that are like the ones in the screenshots.. I am more than happy to look for myself and not dismiss it out of hand.
-
And this is Considered an answer?
Cicatrix replied to Cicatrix in And this is Considered an answer? Archive
I asked about blind shafts in Lost Temple. MisterGeneral answers with screenshots of the trees that were not newly added and abruptly closes the topic. Seriously, did you read the forum question or is this a case of not wanting to answer the question. Either the problem is not understood or no one wants to bother with answering it. Here are further screenshots. Lost Temple http://prntscr.com/2t08ja Looking into the trees to the right of blue platform http://prntscr.com/2t09e4 My position in relation to those trees There is a shaft in those trees that is invisible from a position this close. So unless the shaft goes INTO the trees.. it can't see it's target. You can see out if you're in the trees, but you cannot look into the trees from the outside. If a shaft is parked in these trees.. another shaft cannot see them. This eliminates the ability to engage in long range shooting battles. But do not tell me that it's a matter of how close you are. I can't get closer without entering the trees and shafts are really not very good at close combat. http://prntscr.com/2t03i5 Looking into the new trees lining the road on the sides. You can just make out the tracks of the tank sitting there http://prntscr.com/2t043r My position relative to those trees. If a shaft has to get this close to see a tank in the trees it really isn't a long ranged weapon anymore. A child with a pea shooter shooting spitwads could kill my shaft this close. Kungur http://prntscr.com/2t0fcl The new trees recently added to Kungur behind where the blue flag is positioned. http://prntscr.com/2t0ep3 Shaft cannot see the wall behind the trees. If a tank is in there, you cannot see it. Thank you MisterGeneral for your time and clear understanding of the issue. I expect you will close this topic as well and dismiss this out of hand rather than try to see and understand the clearly defined problems. I specifically pointed out the newly added trees.. not the trees that were already on the map prior to their update. But, again, thank you for demonstrating just how much help we can expect in the forums. -
Oh, before someone asks, to clarify, this is a screenshot of the trees that existed before the map modification. The shaft can see through THESE trees, at least enough to give a good outline of the tank and background. http://prntscr.com/2stax0 The problem only presents itself, to me, with the newly added trees.
-
Okay, Not sure what extensions are permitted for uploading. I'm inserting links to screenshots of the trees I'm talking about. http://prntscr.com/2st65r These are the new trees alongside the roads between the two bases. There is an enemy tank in these trees, found because I was shot about 3 seconds after this screenshot. http://prntscr.com/2st6zg These are the new trees to the left of the flag dias. Shot taken from across the map. Looks clear. http://prntscr.com/2st7lo This is the same area, now screenshot from directly below. I can see a team mate in the trees only because of the HP bar above the tank. I am using a Shaft M2 and the blindness only affects me in the areas with the newly added trees. The same issue occurs on the Kungur map with the new trees behind the Blue flag dias. Am I the only one who is having the issue?
-
Was it the dev's intention that in the map Lost Temple the Shaft cannot see through the new trees added to the map? On every other map the shafts can, when zoomed, see through the trees, but only with the new trees added in the change to the map, the shafts are now blind. Can still zoom and see through the trees that existed before the changes. Anyone else seeing this issue?