^ Wasp's unstableness is one of the great things about the hull (to me)! It is the ultimate parkour hull (but I guess Mammoth is making a comeback in that department... :huh:). You can pull off epic jumps, flips, and twirls that would land Hornet on its back. This can come in handy during battle, too. Say you are running away from the enemy base with their flag in Rio. You chose the middle windy street as your escape route, but you know the enemy will close in on you. You need to lose them, and with Wasp you can. There are two ramps that lead up, over the middle road. Next to those ramps are small roadblocks. In 2-3 seconds you can climb these if you have Thunder, Smoky, or Ricochet. It will take a little longer with Railgun and Shaft, so with those just equip N20 and continue to run! Then boom, you're over and home free! Now you can safely make it to your base.
This won't work all the time though, if your enemy is very close behind then that 2-3 second might matter. There is another trick you can do. Say you chose the top of the buildings in the middle to escape. There are drugging enemies behind you. You can't continue to just run, they will catch up. So what you do is, lead off the edge of the building. Shoot inwards as you are about to fall. This will land you on your tracks, still going forward on the street below. Your followers will either attempt to do the same thing and fail, and jump off the only way they can, straight to the side. Either way, this gives you extra time to get to your flag.