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Superlative

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Everything posted by Superlative

  1. Superlative

    [KE] Kerala {Mallu's} Club

    Soman and Corruption are my classmates. Now.You.See.Me. is from Thrissur. Shadow, I don't know. The rest three except Now.You.See.Me, I don't know sorry. I'm positive that they are like us. :)
  2. Superlative

    [KE] Kerala {Mallu's} Club

    Gl ;)
  3. Superlative

    [KE] Kerala {Mallu's} Club

    Then, add: , @Shadowcon, @Corruption13, @Now.You.See.Me.
  4. Superlative

    Newspaper Requests!

    About time you updated Newspapers Summary. Even if Raphael is gone, I trust you have powers to update.
  5. Mine is 20 over 100 words. Same here, although anger wasn't the reason, a bit of the stress, m8. :) Thanks, Kev. For letting it be over 100. For bringing back this contest. Very refreshing.
  6. Superlative

    Life after Lissimo? ;)

    After that? Start Tournaments like Armenia?
  7. Superlative

    Tanki Online blogs {Making and Adding} !

    I'm starting my own Tanki blog soon. I already have a personal one.
  8. Superlative

    Your lucky number

    Copy cat.
  9. Superlative

    1 career for the rest of your life?

    Thanks, m8.
  10. Superlative

    Tanki Online blogs {Making and Adding} !

    Hello Tankers! Yet today I present to you an fascinating topic to choose: How to make a blog? What are blogs? A regularly updated website or web page, typically one run by an individual or small group, that is written in an informal or conversational style. So, what use can they be to you and Tanki? A blog can be used as your "online"personal space and you can post your hobbies, articles, videos, game reviews online for your friends and for Tanki it may be as a sort of free tanker-to- tanker advertisement So, it's a plus plus situation. Have a shot! A fun experience, indeed. Here is a video on how to make a blog with blogger:~ https://www.youtube.com/watch?v=hnIdotClgXY Also, there's a list of all the blogs of Tankers, of our community:~ Have a taste of articles from 's blog,Thinkitmakeit, of writing! (Note: If you have a blog, if you wish to, send me the link in Pm and I will be glad to include it as well. :)) ___________________________________________________ ~bl1209
  11. Superlative

    1 career for the rest of your life?

    Writing. That's why I need to be one of the Reporters. :)
  12. Superlative

    Gold box hunters of the forum !

    Do read the entire text. -_-
  13. Good work! Next work on Sandy? Reserved for video on mining position 1.
  14. Lol, nice. Humorous, indeed.
  15. Favourite, complex article of the day, Mad. :)
  16. Nice. I see this all the time. I see now, Mad. The last paragraph, I see why you did that. Thank you. :)
  17. GL [Note: Apparently, no sign of capturing was shown in the picture. So, I decided not to include that part.]
  18. Good luck! Yay, @Remaine favourite mod! :P2072 words, presently. No spoilers guys. I want everyone to see. :P How to: Attack, capture and protect the flag! Capturing and protecting of the flag is only possible in "CTF" modes. (Capture the flag). How to find a CTF battle? Following are methods to assure that a battle is CTF:~ ​ First, search through the game lobby for battles shown like in the above picture. All CTF's are preceded by their map's name. So, you can choose which map you want to try CTF in. You can also use the battle filter mode for searching CTF's. There is also a representation of the match's details i.e if the battle is full both teams would have a grey box like in the above picture, if positions are accessible there would be the team's respective colour and number of participants in each boxes of each team. 2. You can also find the mode after the battle's name. Attacking the enemy Well, what is assaulting? Assaulting is to strike your adversaries. Attacking requires great skill and luck. Maps differ in size and shape. Different maps accounts for dissimilar styles of movement with hulls and turrets. Choosing the right combination is in fact a crucial aspect of invading the enemy territory and securing the flag for the point. To learn, to choose combinations is simply through the use of logic. It is logically foolish to use a Hammer Mammoth combination in Dusseldorf, possibly in terms of damage and defence it certainly can take on an enemy circle of tanks up till the Titan and Mammoth: Wasp, Hornet, Viking, Dictator. Following gif shows on how to attack:~ [/url] Your duty is simply to aim your turret at your adversary and press spacebar. And if he dies, you shall see a blink in your experience bar like this:~ On the other hand, the above said combination (Hammer Mammoth) is deadly dangerous at Island, the smallest map in Tanki. Attacking largely differs as the level of combinations are present. Earlier when people attacked they'd drug to their fullest which is impossible now as the new update, Smart Cooldowns, hinders this possibility. However, the chance of finding at least two of the said drugs are not remote. Mainly people use a shield to defend themselves; some employ double power. A nitro engaging nearly 15 seconds after employing of another drug, is quite often the second-most drug to be exerted. Either the player attacks with the Double Power and Nitro or Double Armour and Nitro. Let us not go in to that doubt. Rationally proving a Double Armour and Nitro is much better as you can stay alive to attack either peek-a-boo style, railgun-style of playing that is hide and seek, or fighting relentlessly. In my opinion, even if the Double Power helps in scoring more points, it's not much productive than living more to kill as I prefer to attack restlessly. So, in terms of drugging, it is best to start with the shield, then the Nitro and then Double Power, consuming in total 60 seconds (One minute), if you choose to try out peek-a-boo, which is possible with all turrets. If you choose to attack relentlessly you may choose to use the Nitro first, then Double Power and proceed to Double Armour, exhausting nearly 60 seconds (One minute). The two approaches are different as there is a possibility of the former drug expiring nearly half it's time before utilizing the later. Up until now, we have covered using combinations, drugs etc. Now, it's time to venture to the part of tricks. Fighting through tricks consist of two methods: The first ones are the basics tricks, which is employed in combat for victory, the second one is parkour fighting. Basics tricks are essential to an effective attack strategy. Without one of these, a suited victory would not be certain. A player who attacks normally against a player with tricks, ultimately the player with tricks shall have won the challenge. In terms of speed, time and effective striking, he would have finished the duel quite easy. Following is a condensed list of basic tricks employed in a battle for certainty of victory: Cover and strike. Jump on enemy hull. Forging ignorance. Murdering Tanks during S/D's. Pushing Tanks. Cover and striking, a strategy similar to Peek-A-Boo style we have early discussed works on the same basic principles. Assuming you hide and shoot, which works great in turrets that reload slowly or ones that are potential if you cover and shoot: Railgun, Hammer, Thunder, Smoky, Shaft and Ricochet. The rest close-ranged turrets: Isida, Freeze and Firebird are not suited to this style unless evading from long-rang firings and firing upon a close-range victim. An exception for the turret Twins, which is fully operational for relentless combat. Jumping on an enemy hull is another potential trick to parry a blow. Such as for instance, you bear the turret Railgun and Wasp and you encounter a ruthless Viking and Thunder, you shoot at him with your Railgun to maximize your velocity to the point of jumping on the Viking to prevent the Thunder from damaging you. Surely, you are inflicted with damage but so is he. As much as that is a suicide, it would dearly benefit your team. Another example, you bear the same combinations and you encounter a hornet and Railgun, he shoots before you at another hull and is now in cover. What you do is, you materialize to his spot and fires at him, either two of these would happen: (1) You might have a bit of a recoil which with your top velocity would climb on him. (2) You may flip too. Forging ignorance is another key art for an outstanding success. For instance, you are a Railgun and Hornet and you see your opponent, Railgun and Hornet, darting towards you, this trick is a sure and suitable one indeed, you produce the illusion of ignoring him. Right at the second, when he pauses to fires at you, press your space bar and turn your turret, if this trick perfectly done, your adversary is likely to lose aim with the addition of being damaged. Mudering tanks during Self-destructing, though it is advised by many not to destroy tanks while self-destructing, this trick, when you find no one in the enemy base except the flipped tank, is the best trick to use. If you see a flipped tank and no adversary is there in your enemy territory, either they are in your team's territory or is dead. The best trick is to count for the flipped tank. Once he presses delete, count to 7 ( It is the minimum count for killing tanks, you can make it to 8) and then shoot, if you are a railgun or any other turret requiring a long time to reload and evade from the spot. If you are using any other turret like twins, it is advisable to stay in cover (Hiding most part of your tank, with exception for the turret) and strike. This trick is definitely useful, if the situation asks for it. Impelling tanks is another method of parrying blows. Battling with a potential foe would be very fatiguing unless you know this trick. For example, if you bear the combination Railgun and Hornet and your foe bear similar weapons too. Shooting first you must wait a few seconds, 3 to be precise, and plunge at him staright to his tank if he is horizontally positioned to you as his reloading is finished he shall attempt to set his aim at and fire at you, at that moment you must plummet at his sides, which would have devastating effect for him missing the shot . This type of trick is useful against freezes too, this trick hinders them in encircling us possibly letting more time to reload. If this trick is used against the right turret, victory would be certain for you. The only turret that poses a threat to this said trick is Firebird. Also, if the opponent bears heavy hulls (Mammoth, Titan), it becomes essentially strenousto perform this trick. Now, it is time to venture into the part of Parkour-Fighting. Employing parkour in fighting to gain an advantage over the enemy team is known as Parkour-Fighting. Chronologically, starting from what Parkour is, we shall venture to Parkour-Fighting. There are two versions of Parkour-Fighting too: Solo Parkour-Fighting and Team Parkour-Fighting. Solo parkour-fighting requires great dexterity as there are not many assistants for this method. There are, however, two neighbourly alternatives that is to dismount on ascendable objects like houses, elevated-skyscrapers like in Rio map or to utilise your teammates or adversaries in parkouring. Following are tips to parkour using your teammates or adversaries:~ Climbing on a tank: Using a ramp or through shooting, it is possible to clamber at the top of your teammate or adversary. Nudging a flipped tank to the object you choose to clamber by ascending on him, with the right amount of force from the flipped tank's self-destruct, it is possible to jump on the desired object. It is possible to jump using your enemy/teammate's turret force. By using the momentum of the projectile, ascending on him to the next object is possible. Employing a mine to jump is another resourceful and simple method of climbing on an obstacle. The only defect of this procedure is the loss of health and the possibility of flipping. Pictures of Parkour fighting:~ A parkour fighting picture of @biswa134's rank-up. Supplied through Rent-A-Spec. @SwiftSmoky's parkour-fighting pictures. Supplied through 's article on Parkour-fighting. Now, we have come to the end of assailing. Now, onto retaining and defending the flag. Bear in mind that on similar basis of classifying attacking, we can conclude to two efficient and less-time consuming methods to increase the probability of retaining or defending the flag. Capturing a flag Ferrying flags and capturing them comes with luck and stealth. Before we start onto the choice of equipment, drugging types and Combat Parkouring tips, we must start on how to capture a flag. The following gif shows on capturing a flag. The map is Island and it's mode, apparently, CTF (Capture The Flag). The colour of your health bar is same as your flag's colour. Your aim is to go to the enemy flag and come to our flag without getting damaged or killed by the opponent. Defending the flag Defending flags require stealth, luck and skill. Now, let us start onto the basic method of defending the flag:~ [url=https://imgflip.com/gif/g8dd9] Your job is to kill your opponent and return your flag my moving to it. Capturing and defending the flag in detail We can learn about capturing and defending the flag in detail by knowing these conditions below. Chronologically and with several additions:~ Equipment (Hull and Turret). Drugging methods. Combat Parkour (Read in the above paragraphs). Equipment plays the most crucial role in taking a flag. Specific equipment are the most deadly in a given battle, they not only does the work fast: Retaining, capturing and defending the flag. But also damages hard, as I said before. To better explain the role of equipment, we shall take three maps: Island, SandBox and Seruphov. Note these maps show the basic types of maps: Small, medium and long. Island (Small Map) Turrets best suitable for this map are (M3 versions of the top 3 turrets are selected):~ Hulls best suitable for this map are:~ SandBox (Medium Map) Offensive and defensive turrets (M3 versions of the top 3):~ Offensive and defensive hulls (M3 versions of the top 3):~ Seruphov (Large map) Offensive and Defensive turrets (M3 versions of top 3):~ Offensive and defensive turrets (M3 versions of top 3):~ Drugging Methods As earlier explained, the drugging methods for attacking are:~ Relentless attacking: (i) Nitro (ii) Double Power (iii) Double Armour Peek-A-Boo (Hide 'n Seek):(i) Nitro (ii) Double Armour (iii) Double Power Drugging methods for defending the flag are:~ (i) Double Power (ii) Double Armour It is advisable to use any of these drugs while defending. So, we have come to end of this guide, thank you. And this is signing-off. ___________________________________________ All the written material(Style) and gifs are copyrighted to Note to ask his permission before utilizing any of these resources. The picture of parkour-fighting by @SwiftSmoky and @biswa134's rank up are not properties of Note: The copyrighted text is also part of the article. Special thanks to @mana_killer, @Dredrick, , @bigscott. End of article (Written material). You can start reading. Amendments of designs shall me made, however. Albeit, work in progress.... A player, @AceAgent's,view! :D
  19. Superlative

    Hornet and Failgun

    Well, once I played in Noise with my railgun and it was productive, got a GoldBox, was first, captured most of the flag...
  20. Superlative

    Nickname abbreviations you want people to know

    Did you mean "Not calling you"? :P
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