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Posts
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Everything posted by r_blackflag2220
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mohammed95s!! he's really good
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i need a gaming laptop!!!!!
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really hughiy?
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Contest [Issue 27] Can you Contribute to Tanki's Finest News Source?
r_blackflag2220 replied to GoldRock in Newspaper Archive
PAINT REVIEW: PICASSO price: 276 000 protection: -20% freeze, -20% thunder, -25% railgun, -30% shaft available from: commander picasso is definitely not your average paint. Its good in short range but mostly long range. If you this is hate getting one shoted by shaft, this is good for you. If you hate getting hit by railgun, this is good for you. If you hate thunder with nuclear, this is good for you. And if you hate freeze making circles around you... this is good for you. As you would be able to tell by picasso's bright green colouring's and texture this is definitely NOT meant for camouflage. But, even though tanki says that some paints are good for camouflage... none can really hide you completely, though if you like hiding in bushes and sniping or sneaking through them into enemy lines, then i wouldn't recommend this paint. Even though this paint has its upside's it also has its downside's (like every paint) and i feel obliged tell you about that. As i said before this is not meant for camouflage, and in its description it says “able to defuse even the most powerful of hits” now i have to admit that 20%, 20%, 25% and 30% is quite good but defuse seems like such a strong word. I would use weaken. So not that many downs for this outstanding paint. This paint would work best with hornet, as you'd be able to survive the dreaded shots from the all mighty shaft and reduce the damage of railgun to make it 3-4 shots for a kill ( m3 no MU'S) . Now thats great for hornet plus all that speed. Now that leaves us with -20% freeze and thunder. For thunder that would be 11 to sixteen shots (m3 no MU'S). and for freeze that's 33 tics! (16 seconds at m3 no MU'S). as you can see this is a mighty paint good for loads of people. I said that this works best with hornet but that doesn't mean that it isn't great with other hulls. -blackflag222 Micro upgrades: small but mighty before i get into this lets just review what micro upgrade's your equipment can have: firebird: damage, reloading, rotation speed, range, and burning time freeze: damage, reloading, turning speed, and range isida: healing, damage, self-healing, reloading, and rotaion speed twins: damage, impact force, rotation speed, range, and damage at max range ricochet: damage, impact force, reloading, rotation speed, and range smoky: damage, impact force, rotation speed, critical chance, and critical damage thunder: damage, impact force, reloading, turning speed, and range railgun: damage, impact force, reloading, rotation speed, and penetrating power shaft: damage in sniping mode, damage in arcade mode, reloading, impact force, and rotation speed hulls: protection, speed, turning speed, weight, and power what i noticed is that smoky does not have reloading upgrades and freeze only has four upgrade's. So i guess that the micro upgrade limit is 5 per turret/ hull. But i thought “why?” then i realized it's because of the % off for the next level (m1, m2, m3)! But why not just reduce the percentage for each micro by a bit? Then smoky could have reload upgrades. And maybe each turret could have there own unique micro's. Here's some suggestions: fire: already has one freeze: cooling time (how long it takes for the enemy to thaw), cooling rate (how frozen the enemy could get) isida: already has some twins: already has one ricochet: projectile speed (how fast the plasma ball can travel) smoky: already has some (but needs reload!) thunder: splash damage (how much damage the explosion does), splash radius (how big the explosion is) railgun: already has one shaft: already has one -blackflag222 The art of mine laying the art of mine laying . Do you think that mine laying is easy? Do you think its fun and games? WRONG!! it is not fun and games... at least not all of it *maniacal laughter in the back round*you have to now when and where to lay your mines. So that's what we'll talk about. First you have to be certain that they will run over the mine. So lay it in a really common spot. Or lay it if an opponent is just on your tail. Then you can watch there frustration. Another way to do it is to put it on a spawn point. Either leave it there and run off. Or stay on your enemy, lay it and stay on them until there on your mine. and remember: if you die then so does your mine! Meaning you won't have as much fun *baby crying in the back round* -blackflag222 -
lololololololoooooooooooool!!
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i love these newspapers!... i just wish i could win the contests. :(
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i still canèt make it wether its morning or night
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m0= baaaaad. m1= ok. m2= pretty good. m3= heaven!
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rail is so good.
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freeze is soooooo fun! i used it sooooo much when i was sergeant-major and i'd dominate! but then i got fire m1, twins m1 etc. and i haven't used it much lately D: once i get it m1 thats all gonna change!
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right i'm not to fond of isida cuz i have it m0. but i still like due to its feature of healing. i can't wait to get m1 and then m2!
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hornet= the best hull!! ummm..... thats it! :D
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i think that viking works well with all the weapons. but if i had to pick one it would probably be isida.
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i really like shaft...i just need it m1. people say shaft is bad and takes no skill, but there totally wrong! shaft is a great weapon and takes quite a bit of skill.
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i got twins m1 on tankers day and now i'm addicted to them! there amazing!
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8:30 doesn't work for me.
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don't think the new railgun effect is good. we want a good effect not a realistic one.
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sorry i wasn't at the tower :( i think i was still in school when it happened
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yellowknife
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what????!!!!!!
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but he escaped!
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dark horse- Katy Perry when the days are cold and the cards all fold and the saints we see are all made of gold when your dreams all fail
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╔════╗ ║ <_< ║ ╚════╝
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first question: hunter m0/ thunder m1 with double speed or hornet m1/ railgun m0 with double armor when a gold box is about to drop.