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Everything posted by michael470
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Screw sandstone (just a crappy upgraded corrosion) digital 100%but if you have tundra, forget digital as well :)
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Tundra or cedar, depending whether you fear rail or thunder more
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Ok that's a detailed ans. However I still have some questions 1. Let's forget about m1 wasp then, instead talk about m1 hornet. Hornet m1 has about 120 Hp and with 30% protection from tundra, I believe its ability to survive in xp is comparable to m3 hornet without protection paints. Therefore, why not allow m1 hornet with tundra? 2. In xp battles, I think all tanks need not have the same Hp. Think about this, a tank just has to have Hp to survive 2 rail m3 shots instead of only one. In general, all tanks are deemed to die in two rail shots regardless of their modifications. On the other hand, a rail picking up dp boxes can kill any tank in one shot. In this sense, the tanks entering xp (taking protection percentage from paints into consideration) need not have the same or that close Hp after all. Does my argument stand?
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I think the crits are still random, aren't they? But you can make reference to critical chance. Let's say your critical chance is 20%, you have one critical every five shots on average. After you make a critical shot, the probability of have another critical is negative relative to the critical chance. Therefore you may want to make shots at unimportant targets first before you perceive another critical on the most dangerous enemy afterwards. Anyone pls correct me if I make a mistake.
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1. Why m1 wasp with tundra is not allowed? 2. Is m1 rail allowed in xp? If not, why? 3. Is MUs by any extent on any hulls or turrets prohibited in xp?
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Yes that double kill takes a lot of skills and precision
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If the price of frost decrease to around 20 k on the last day I will consider buying it.
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Seriously, if you want to be op with shaft m1, why not invest your crystals on buying dps instead of MUing it? For you question, you' d better upgrade your isida straightly to m2.
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Another example is that smoky m1 is probably stronger than rail m1 in the right hands due to its ability to make rail miss. Thus I would consider MUed smoky m1 stronger than rail m1 at WO 3 in a head to head duel. ( I just won a pro battle in my alt with smoky m1 and wasp m1 against 3 rail m1 users, leading with d/l close to 2)
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I just wanna ask what it means by the range of damage dealt by rail. In my alt, my rail dealt 67-105 damage and does it mean the rail is mostly likely to deal 86 damage to opponent pr shot? Also I also have wasp m1 in that account which is MUed to 108 Hp, does it mean that it is less likely to be one shot by m1 rail which deals an average of 95 damage per shot ?
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I'm afraid I disagree. For example, Rico m1 is rubbish ( forgive me to say that) at WO 1 compared to MUed rail m0 at the same rank. I get d/l over 10 many times with wasp m1 playing with other warrant officers.
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Anyone know why hornet m2 is flipped so easily by rail m2? I mean I was flipped 3 to 4 times by rail m2 when I was shot on the side of my hull. I was doing well in that battle but this is kinda annoying to me. Is this normal or I should start MUing the weight parameter of hornet m2 to avoid being flipped?
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Though playing with people around your ranks can make you play more comfortably, personally I still think duelling with high ranks can enhance your skills and train your patience. For example, you are an isida and in high rank battles, it is not advisable for you to attack even if you drug, so your job should be limited to saving and supporting your teammates. In actual context, your isida modification should be decent enough to deal with brigadiers and even lieutenant generals. The major issue is your weak hull. If you really want to compete with high ranks, get hornet m2 and micro it a bit, like 10 to 12 Hp, then I think this is good enough. I once take this combo (with hornet m2 and only isida m1) into a normal battle in hill full of colonels and brigadiers, I came out on top of the board with my team winning ( d/l about 1.87). In these high rank battles, you learn from more skilled mates, know how to improve your shortcomings and of course gain tonnes of invaluable experience. Without doubt, after all, you need to be an above average player around your ranks first before you can accomplish the tough job of aiming higher. :)
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Should be able to earn 2 to 3k in an hour
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But this is just my practice account that will never get to lieutenant ranks. What I wanna know is that whether 125 scope damage is decent just for WO ranks. If yes, I won't waste crystals on m1 upgrade.
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How many will the price be reduced if I buy the XTs the last minute?
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Looking for what I can buy with 450000 cry if not buying the dang XTs
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Presuming I already have rail m2, why should I waste that bunch of cry to just upgrade my rail 50% in damage? :(
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For small maps I prefer mammy twins, for medium maps Viking thunder, for large maps rail with hornet/wasp. Btw, freeze and isida are best for defence.
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Another question: which one is more worthwhile to MU freeze m2, hornet m2 or isida m2?
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I suggest Titan m1 to go with shaft and hornet m1 to go with Rico. You still have 3 ranks to save up for m2s btw which is quite enough.
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Are smoky m1 and isida m2 worth MUing at sale? What are the parameters I shud MU first?
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Digital or rustle? I am using freeze or isida m2 with hornet m2 currently, and I have cedar.
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I will stay with my view that you should buy dictator due to its extreme health and decent speed. It is also good for getting gold boxes.
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