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Cheer up. The devs got paid a lot of overtime getting it working. Oh, you wanted it to be FUN...? Sorry about that -- that was never the plan.
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No, they can probably milk the PRO battles and new players for awhile. But you are right that we do NOT have to play a system that we don't like, just because they can't or won't police the original concept. Could have told you that without even trying. Can't choose battle? Can't choose team? Can't keep playing on the same map? How could that NOT SUCK??? More efficient. Well, that's good, except not good for the players, who will almost universally dislike it When did you start choosing more efficient over doing what the players enjoy doing? Eventually, the players will choose to do something else. Then devs have to get real jobs...
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So basically we now have to choose between GETTING MISSION BONUSES (in random maps) or PLAYING THE MAPS WE LIKE... Ah, there is a third choice...can you guess what it is??
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Speed hack luka_xp_super
dfoofnik replied to dfoofnik in Speed hack luka_xp_super Game Violation Reports
Hello Player luka_xp_super is already BLOCKED. -
Or you are connecting to a Tanki server that has dropout issues. Nothing you can do but wait for another one to take its place. I get in, play a battle, start another one, and *poof* my display blacks out -- I'm still in the battle but not interacting with anything. I guess it is amazing that they can keep *almost all* of the players connected. If all your other internet works perfectly, it's not you.
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THREE DISCONNECTS in 1 hour on Saturday AM. I'll come back in about a week when you might have it figured out.
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Well, there's another BIG GLITCH today: while playing Shaft, pressing any arrow key sends you to a useless overhead observation ("blimp camera") view. Please change what you INTENDED to change and remove this stupid feature from battles! I can't be stopping to lower back down and resize the window during a battle!
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THEBEST24974 blocking and self-destructing his own team
dfoofnik replied to dfoofnik in THEBEST24974 blocking and self-destructing his own team Game Violation Reports
Hello Video must NOT be edited (FullScreen Video). Before creating this topic , Please read : *** GAME VIOLATIONS SECTION RULES *** -
There is now a THIRD GLITCH on the Battle List View : scores may show correctly (or not) but the GAME SCORE or KILL TOTAL starts at ZERO when you open the individual battle i.e. Players have hundreds of points but the score shows 0-0, then 1-0, or 0-1 as the game progresses. Somebody has been playing with the Display Program again without realizing how buggy it gets... Add this to : - wrong number of players displayed - scores do not reset to 0 at battle end
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Well, since they broke it, why not just undo what they did wrong? Too many cooks, and no head chef?? Or are they busy with pointless new ways to amuse the paying customers (who will be the only ones left by next year at the current attrition rate).
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Me neither. Since Friday. I think it started last week on Wednesday, when they were futzing with Rugby (rolled out screwed up).
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Exactly: since Jan 31, the "Profiles" pages come back "Page Not Found" - did someone change the code and forget to add that to the URL???
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You obviously need to play as Shaft to see the limitations: getting shot by wild rail shots, bombed by Magnum. There are no such limitations for Magnum, but they can be vulnerable in smaller maps. Rail is like an artform, but if they lost their auto-aim, they would suck eggs -- a real crutch for some players.
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I don't think it takes a Genius to see that on some battles (Highway, Massacre, Year2042, Kolhoz) the Magnums earn more kills and better ratios than any other turret because of the difficulty of a non-Magnum attacking them (unless they hide poorly). You would have to fight your way through the whole schmeer. My rule of thumb is : if both sides have a Magnum, it partly balances...otherwise I just leave the battle rather than get killed with impunity by an OP. * On most battles, Rails and Shafts are about equally balanced, and even Thunder to some extent.
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Massacre has a hole down the middle instead of to the left sides. CP point is more vulnerable. The bases are actually from an OLDER version for CTF that put the flags inside (instead of exposed). Having these new maps - does rather suck for experienced players because you have to learn a lot of new approaches, hiding spots, firing points, especially for Shaft.