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Hex

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Everything posted by Hex

  1. Hex

    Complaint Book

    Neither the developers nor the Star Hunt had a mechanic which forced you to compete for stars. You knew yourself you were only getting a small amount of containers for such a big effort, and if you add the average percentages/chances of rare items then I'm afraid you threw yourself into a game of pure luck. That's like throwing a banana peel on the road and if someone slips on it, blaming them for slipping on it.
  2. Hex

    [Forum Game] What if...?

    I would make your account Godmode_OFF. What if I owned a Ferrari?
  3. -4 Let the negativity begin!
  4. Hex

    ★ Tanki Online Wiki Hub ★

    Fixed. If you read after that line, the point is clarified: When you finally get a critical hit, the chance is set to a negative value, and you must land a few more hits before the probability is above zero and you can get critical hits again.
  5. Let's discuss Drones! Others: Are Drones Relevant? Why did TO even spend time on Drones?
  6. Hex

    ★ Tanki Online Wiki Hub ★

    Done, thank you!
  7. Hex

    ★ Tanki Online Wiki Hub ★

    Fixed, thanks for reporting!
  8. Hex

    ★ Tanki Online Wiki Hub ★

    We have it because it is a part of the company, therefore it makes sense to have a page on it in the Wiki, just like RU (but we have a more detailed page than them).
  9. Hex

    [Issue 79] What Map? - Results

    - Maps - - Winners - First: 35 000 - @KILL_BILL_CHAUHAN Second: 27 500 - @MSI Third: 20 500 - @Shibecaisu Fourth: 15 000 - @aqwzsxedc Fifth: 10 500 - Random 5: 10 500 @Intellect @MyEnemySucks @Dyslexia Congratulations to the winners! Your prizes will be delivered on Monday.
  10. Hex

    ★ Tanki Online Wiki Hub ★

    They are chronologically ordered, if you see any discrepancy in that please let us know.
  11. I can say with personal experience Striker is one of the best turrets in the current meta. Game balance defines the superiority of turrets and hulls in the game, it's one of those topics that can be discussed about at all times.
  12. The Matchmaking System is a universal system that is needed by MMOs to create the best possible battles for their players, Fortnite is not the only thing game with the system, so it isn't really a knock-off. Plus these are two different games of two different genres, you can't compare them in the first place. This is a secondary feature being developed side by side with the HTML 5 by two different departments of the the company. Programmers deal implementation of the game to HTML 5 while the game designers and interface artists work on the Battle Pass. One more thing, why is there talk about missions being removed? Nobody said that is going to happen, and if they release longer missions, you're not entitled to complete them at all costs so please don't rant about it in this topic.
  13. Most likely a placeholder image, I doubt they will use same image for two different things (Star Booster and Battle Pass) What is Battle Pass? The Battle Pass is a systematic pay-to-unlock-item model with two sections, one which is free for all players and the other which can be bought. As shown, the free one is the silver one and the golden one is the purchasable one. There are tiers in the pass, most likely either 50 or 100 depending upon the developers choice, each one containing an item. Free players only get one item per five (or so) tiers while players who purchased get everything. Each tier needs to be unlocked by gathering stars (at least that is what I think it will be), which can be gained by playing battles or completing Battle Pass-specifc missions. You can also purchase all tiers immediately to get all the things. Earlier tiers generally contain common items, increasingly getting better as one progresses in the Pass. In the end there might be rare Pass-specifc paints and even skins, who knows? So yep, it's for all players. Rocket Pass is just the name of the Battle Pass, but in Rocket League.
  14. There's actually a third one, the Supply Container in mobile version. Weird that isn't shown there.
  15. Hex

    TO Battle Pass may be coming!

    Yep, you read that right. The item unlock model could soon hit the doors of Tanki Online, right after Rocket League implemented the Rocket Pass, more or less being inspired from Fortnite. In the latest V-LOG, one of the computer screens showed this: https://i.imgur.com/9Y4K3cR.png Is this no more than a slight tease or could the developers be onto something big? :eyes:
  16. Hex

    An interesting question...

    If you could know the absolute and total truth to one question, what question would you ask? Keep the questions humourous or real, your choice :X
  17. Hex

    If you had your own country, what would be rule number one?

    Title says it all, what would be the ultimate rule in your country?
  18. Hex

    ★ Tanki Online Wiki Hub ★

    Let me address this EN-RU Wiki drama once and for all, so that all confusions are cleared and this topic can return to its original purpose, which is to suggest changes and not create disturbances between the two communities and call out your own Editors for not doing their job. So listen up. The thing is, this game is Russian. The Russian locale is always ahead in ingenuity and innovations and and will always be because it's obvious, they communicate and do things better with the developers and makers of the game. We, and especially the other communities depend on them for literally everything, Wiki included. You can see this in tournaments, their original rules are always in Russian, many events and promotions are announced only in the Russian locale (for example, Catch the Snowman, Presitigio promotion). Take testers as en example, they do not accept people from the EN Community because most people here do not speak Russian, same goes for V-LOG Helpers and other stuff which requires direct communication with the developer team. We have to take autonomous steps to run the Wiki, we can say something and then be proved wrong about it just days later by someone from our RU counterparts, it's not rare - as you can see above it has happened right in front of you. The RU Wiki is lucky in the sense they have someone like Impulse helping them, he's the only qualified person that I know of that's helping in managing the Wikis. Since he's from the RU Community, he is bound to make and test changes there first. That's why RU Wiki gets every new feature first. (Every file, image, statistics, numbers, everything, they have it first.) However, since the EN Wiki is quite popular and used by hundreds if not thousands of people everyday, it needs some attention too. Once we see the feature in RU Wiki, we request it to be added to the EN one. Do you think it's a game of moving text and images into place? No, you need a qualified programmer to do this job, and the only one who's doing that right now is Impulse. All this work is on his head, that's why you see other Wikis such as DE and PL falling behind in features because there is simply no time for them. It has been explained many times before, without any confidentiality to address the community how we work, however there are some things which we can't share with you at any cost, so therefore you won't always get the full picture of how we work. All you have is your own truth of how we should do our work while not even knowing what goes behind the scenes while we do that work. I expect no more discussions on this matter, we let you go the first time you broke the code of conduct, it should not happen again.
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