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Everything posted by Hex
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Nice! But does this also mean the crystal supermissions chance has also been decreased? In other words, chances of XT and Gold Box supermissions have been increased?
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Is getting Golds with Viking easier now or is it just me? :ph34r:
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Iran DM Gold Box: Thanks to delnina for dropping! Pretty easy, got up onto a tank and took. Barda DM Gold Box: Either these Russians, not a single one of them, care for the Gold, or no one found the spot. Pretty lucky me right? EDIT: Omg haha look the Magnums and Twins on the bridge xDDD Looking at me desperately XDD
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Iran DM Gold Box: Thanks to delnina for dropping! Pretty easy, got up onto a tank and took. Barda DM Gold Box: Either these Russians, not a single one of them, care for the Gold, or no one found the spot. Pretty lucky me right?
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UPDATED - EN Community Livestream - Post your questions here
Hex replied to theFiringHand in News Archive
Questions ~ 1. How can people be assured that this game, Tanki Online, will stay here for a long, long time and that they don't have to worry about this game closing, especially if Tanki X takes over with an overwhelming majority? 2. This game is quite old. Games this old tend to have almost no problems regarding game-play (lag, errors etc.). What action is being taken in this regard? 3. Will you, at some point in the near future, bring GodMode_ON back into the game? I'm sure the community will enjoy it. 4. What type of celebrations can we expect in the future? There have been funky Golds, xNumber of Golds/Battle Funds, but we really want something new this time. 5. Is there a new mode coming? The 'Gun Game' mode can be incorporated into the game. In Gun Game, every time you kill a tanker, your tank's weapon or hull changes randomly/in an order, and then you have to make a kill with that combination to advance to the next combo. 6. Fight & Flight have been an intriguing part of Tanki's parkour world. They really deserve a paint. Any thoughts on this? 7. Please explain the logic behind 'Daily Missions are not to be happening in Pro battles anymore' clearly and distinctly, while providing statistics and feedback from the community. 8. New maps, turrets, hulls, paints, things, modes? Can there be a parkour maps which is a mix of several different maps entitled only to parkour? Of course you will also be able to play normally in it. 9. Almost all privileges in the game go to buyers. Can you launch a certain thing that will benefit non-buyers only, or at least both? 10. The Gold Box drop ratio should be increased slightly. Today, I played for about 6-8 hours, and not even a single one dropped. People always have fun in x5 or x10 Gold Boxes. Now I know that this will affect the balance ratio, but increasing it by x1.5 or x2 won't have 'drastic' effects. 11. Can the 'Missions Update' except the super-missions? Currently, most of the people play XP/BP and other formats, and its really hard to do them in normal formats. 11. Lastly, why Striker and Magnum kits are not being added into the Garage? Hope you answer these. Till then, thanks!- 604 replies
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[Parkour Review] Parkouring with Magnum - ft. F&F and TFP
Hex replied to Hex in [Parkour Review] Parkouring with Magnum - ft. F&F and TFP Newspaper Archive
Magnum hasn't been around for long; it was released on the 23rd March, 2017 along with a giveaway. It's just been ten-fifteen days since its launch, but the treasures have already been opened, the shadows have been illuminated, the dark has been lighted and the dust has been blown. Ladies and gentlemen... The Flying Parkourists and Fight & Flight bring you - in a collaboration - a video like none other the Tanki world has ever seen. In only seven days, they not only completely understood the sophisticated variables of Magnum, but produced a parkour video involving this complex turret. That's one achievement to be really proud of! In this article, I shall go deep down in the video, dissecting it on my way up. So without further ado, lets enjoy some parkour with Magnum. Note: This article contains a lot of media (GIFs, videos and images), so its better if you give it a minute or two to load properly. ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ - A General Overview of Magnum - Now, Magnum, unlike any other turret, is a long-range, heavy-firing, born-to-destroy turret — much like the real life artillery. Its shape has been designed so that it does resemble a howitzer cannon, or an artillery gun. Everything from its explosion to its muzzle flash resemble its real life counterpart. The looks of Magnum are as under: Magnum M0 Magnum M1 Magnum M2 Magnum M3 I'm sure you all are very familiar with this turret by now; for example, its vertical rotation, no horizontal plane and so on. Its features can be listed into some points, which I have compiled below: Magnum can be rotated only vertically, that is, horizontal rotation with Magnum is impossible. The shot it fires can be controlled by a series of angles and percentages of power. A shot can follow a high path, a straight path or a parabolic one; illustrated here. The highest range achieved with Magnum (a 45 degree shot with 100% power) is far too much for any Tanki map. Running out of range is not be worried of. Its damage is exceptionally high, but it is countered with its missing horizontal plane and slow reload. Needs incredible sense of timing and accuracy. Battle awareness is also important. As of now, Magnum is the only turret that can shoot while being behind cover all the time. The point above is neutralized by the ability of Shaft to be able to kill a Magnum by shooting its barrel. The highest shot (a 90 degree shot with 100% power) goes higher than the sky kill-zone, and is impossible to see in tank-view. By using Spectator, it looks somewhat like this. The lowest shot (a 0 degree shot with a tap of the 'Spacebar') has no use, since the projectile doesn't get enough lift to cover a safe distance. Magnum is the second turret that sports animation. This is its retracting hydraulic barrel. Vulcan was first given this feature in the form of a spinning barrel whenever it starts to fire. Now that we've gone over the general features, lets jump into the actual article. - Parkouring With Magnum: What to Know? - You can't actually go into a battle, equip Magnum and pull off a trick as soon as you spawn. No, its not that easy. There are thousands – well maybe not thousands, but a minimum of five-ten variables that you have to understand and then master in order to achieve perfection. But how come TFP and F&F did it in seven days? Didn't they learn and master these 'variables' first? Probably hax! Umm... no. Aptly said, these guys have been doing parkour ever since they signed up for the game. For years, they have literally been parkouring and inventing new techniques and methods for us. If its any consolation, I think these guys can conquer any given building, blindfolded. Below I have listed some elements that one needs to fully get a grip on before parkouring with Magnum: The Angles: Control of the angles is a necessary thing. But learning the trajectory of the projectile at each angle is also important - and this shouldn't be hard at all. This is because the turret can be locked to a certain angle, unlike the power, which goes up to 100% no matter what after you press the 'Spacebar'. More information can be found here. The Trajectory: As for the trajectory - which is determined by both the angle and the power at which you release the shot, it can be controlled by progressively shooting at a certain place in a certain private map. Doing this, you will be able to learn the correct power and angle for a certain location on a map. More information can be found here. Power and Explosion: Magnum, as of now, has the strongest impact force as well as the most spectacular explosion in the game. It can, and yes, I have tested this, flip a Dictator if one stands on top of a Magnum's barrel. This muzzle flash, the light and the fire which comes out of the barrel after shooting, has a very big impact force. This can be used very effectively in certain parkour situations. More information can be found below in the article. Location: While parkouring with Magnum, you will need to be well aware of the map's high and lows. Magnum in unlike Hammer and Railgun, which provide the perfect statistics necessary for reaching high places. But this doesn't mean that using Magnum is not worthy either. The point is, you need to find a decent building around some flat ground to start learning parkour with Magnum. The more you do this, the quicker you'll be able to achieve new heights with Magnum. The Setup: Currently, there are hundreds of setups possible for reaching buildings for Hammer, Railgun and other turrets. Magnum however, allows only a certain number of setups. Learning these is necessary, as some of the 'old' setups (such as the Sandwich setup, the Mine-Hammer setup) might not work at all. Timing: Timing is really necessary for a trick to work with Magnum. Simply said, you have to calculate the time for a projectile to reach a certain place, and then, you need to work alongside this time and make the trick work. Tricks requiring Magnum to shoot up allow for only a minor 0.5-1s error. Hence, timing is imperative. Conversation: Conversation is the only way to manage timing, as communicating via a voice call is a hundred times better than typing and choosing times from the battle timer. With a voice call, even a huge group of Magnums would be able to shoot at the same second at just a simple 'GO!', or 'SHOOT!'. Equipment: Most of the tricks with Magnum require incredible impact forces - and though Magnum M0 or M1 do have some really good values for impact forces, they won't be able to counter for higher modifications of Wasps and Hornets. Thus, a high modification of Magnum must be requisite in order for the trick to work. Experience: As aforementioned, you won't be able to grab Magnum, buy it, equip it and pull off a major trick. Earning experience with this thing, or any new turret you're about to play with, is really necessary. Control: And the last thing: control. Controlling Magnum can be a difficult task, but if you master its aim, angles and trajectory, you will be able to shoot anywhere at anytime. Just the mere control of angles and power is required while parkouring with Magnum. - Parkouring With Magnum: The Tricks - ➣ 0:20-0:26 -- A Salvo of Chocolate Trick Type: Group - one jumper, several helpers Description: ➣ 0:27-0:32 -- The Quintuple Barrels ★ Trick Type: Group - one jumper, several helpers Description: ➣ 0:33-0:39 -- Flips for Phoenixes Trick Type: Trio - one jumper, two helpers Description: ➣ 0:40-0:47 -- Raining Lead ★ Trick Type: Group - one jumper, several helpers Description: ➣ 0:48-0:59 -- The Head-Triple Combo Trick Type: Two Man Parkour Description: ➣ 1:00-1:06 -- The Trio-Viking Trick Type: Group - one jumper, several helpers Description: ➣ 1:07-1:15 -- Lead 'n Hammers Trick Type: Group - one jumper, several helpers Description: ➣ 1:16-1:23 -- 1, 2, 3, 4! ★ Trick Type: Group - one jumper, several helpers Description: ➣ 1:24-1:32 -- The Long-Range Parkour Strike Trick Type: Group - One jumper, several helpers Description: ➣ 1:34-1:43 -- A Little, Explosive Help Trick Type: One Man Parkour Description: ➣ 1:44-2:02 -- The Dicship Waspalon ★ Trick Type: Trio - one jumper, two helpers Description: ____________________________________________________________________________________________ ____________________________________________________________________________________________ Well, in short, both Fight & Flight [F&F] and The Flying Parkourists [TFP] deserve a huge round of applause, for they not only teamed up to make the biggest and greatest video they have ever produced, but also that they keep defying the laws of Tanki physics, making hundreds of impossible tricks possible. Another great news for F&F! Cedric announced in the livestream that due to their inspiring efforts and incredible teamwork for the EN community, F&F will be receiving a special paint as a reward - Phoenix! This is, and will be a proud achievement and a memory of our community, one that will be remembered throughout the upcoming years of this diverse game. Till then, I'm over 'n out. Oh, and don't forget -- keep Magnum'ing! ✯ DestroyerPdox ✯- 15 replies
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My guess is... 20th April. Some of my Golds after the celebration ended: Rio CTF Gold Box [1] Second one in the same battle, took both. [2] Skylark CTF Gold Box:
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Moderator Thug Life xD
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Industrial Zone CTF Gold Box: Kungur CTF Gold Box: Noise CTF Gold Box (STG): Iran DM Gold Box: Some Results:
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New bugs discovered after the Critical Error was disabled
Hex replied to theFiringHand in News Archive
I placed a mine and someone got over it. Error occurred. -
waw
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I have completed three supermissions already, but that was when format battles stats counted in their kills/experience. I got so much exp and kills and Poly CP XP/BP but now its hard :3
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There is no special offer??
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There is no special April Fools offer in Shop? I wanted to buy it ^_^
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Let's test you. There is/was only one type of Gold Box which had a iron/steel screen under it. Name it, or show its picture. Anyways, there's a post above I agree with.
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Remember Messi's last FIFA World Cup 2014 free kick before Argentina got eliminated? He laughed, like literally after missing it.
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https://storiola.files.wordpress.com/2012/04/magadan3.pdf
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valid Lifting up camera tilts it excatly above your tank
Hex replied to andrisrv in Ideas and Suggestions
You were changing textures, as someone aforementioned. No need to start flaming on something that isn't even related to the original matter. -
There will be better times ^_^
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It's legitimately hard doing missions now, especially finishing first in the battle. I'm really worried about my supermissions though...
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Eligible idea. Noted.
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Their rewards will be increased by 10% too?
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