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alotharian

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Everything posted by alotharian

  1. alotharian

    Tanki Online launches in Polish

    You know most of the people consider the Dutch as English speaker. At least to the level of having no issues playing (and paying :) in TO. The question here is how many more Dutch would play and pay having the Dutch support...
  2. alotharian

    Tanki Online launches in Polish

    Semyon wrote that they consider the gaming market. Putting that in another way is that they consider the buying power of the players. They have the best statistics, and I would do the same. Making the translation and the continuous language support is costly. Would not be wise without a good ROI prospect. Adding dedicated servers may not be as expensive, but would not be as effective as with lang. support. I have chatted with 2 players from the ME (during the last year) and neither of them was a buyer. Not only rich people play there.
  3. alotharian

    Tanki Online launches in Polish

    There is another question: Why don't they implement the Portuguese lang. support in the EU servers, without adding new servers? Just to let the Portuguese use a native GUI. It is already ready due to the Brasil TO. Language support and separate server should be a different issue. And even the level of translation could be different language by language.
  4. alotharian

    Tanki Online launches in Polish

    Language support is not the same as a server support. I think TO makes the decision based on payable players. I cannot understand though why the separate servers are so important. I am several times forced to search battles on the Russian servers to find one I prefer. I can imagine that it is even more difficult for the Germans and now the Polish.
  5. alotharian

    Personal Stats, Ratings & Achievements

    You are right. This UgNitz is just as crippled as anybody else without continuous drugging. You can hardly find so many drugs used even among gizmos. That Ti-To who won the weekly gold hunting used significantly less than him.
  6. alotharian

    Premium Accounts are in the game!

    Godd point. They even demotivate to buy crystals for cash, becasue I hate so much the score multiplier. I bought crystals to be able to buy kits. I like using those kits then, so do not want to rank up fast. Especially because the cry/xp may be much lower then. So, TO devs have shot their legs again.
  7. alotharian

    Premium Accounts are in the game!

    I am patient, so then I play and wait for reaching that. I did that several times. I do not need xp multiplier. Especially not in a PA. So, this alone prevents me buying it.
  8. alotharian

    Premium Accounts are in the game!

    That is pretty easy (to answwer, not to achieve :): It must have been a very long battle, so the lot of players entered and left before the end increased the fund to that high level. As they left the battle, they left their award in the fund. It seems that he was the only one playing through from the beginning to the end. So, his score was extremely high compared to the others. Question: will you lose the fund/award in case of a server restart?
  9. alotharian

    Premium Accounts are in the game!

    Actually I do not like the idea to ranking up fast. It's good only when you need to buy a kit before its expiration. But 100% more is way too much.
  10. alotharian

    Premium Accounts are in the game!

    Although it is a nice idea to motivate the players pay cash for this PA, but I think it has a serious flaw in the structure. The PA would provide a nice advantage on lower ranks, but the 50% more xp is HIGHLY DEMOTIVATING. I do not even consider paying that just becasue of this feature. For a gizmo or even a Field Marshal it is not a big deal. (For a gizmo it has no any influence.) I have account(s) where I invested cash into the game. PA has an acceptable price. But the extra xp makes it very very expensive for me. Sorry, I won't buy that.
  11. alotharian

    Premium Accounts are in the game!

    I think the 50% more cry just compensates the 50% more xp. That is you will earn exactly the same amount of cry as without the 50% more xp - proportionally to the xp of course. On the other hand this makes the players reaching higher ranks faster without the same experience. All the buyers had this chance without the PA even before by buying a Multiplier Pass. So, no need to complain now. I have been fed up with unskilled high rank players (even gizmos with my other acc.) in my team several times. Have ever seen a Marshal or higher rank Isida or whatever who cannot - or hardly - rotate the turret? I saw several.
  12. alotharian

    Premium Accounts are in the game!

    It seems that a lot of player misunderstand the logic behind the 50% xp and cry bonus. The 50% xp works the same way as a 50%Multiplier Pass. It does not affect the fund at all. Within the battle only the 100% counts. So, in case of one killing the fund will increases with the same amount as in case of anyone's kill. Your xp will be increased with 15 instead of 10 though. As for the 50% more cry: the fund is distributed the same way as in the past. No PAs get more from the fund. TO gives them the 50% additional without influencing the earning of any other player.
  13. alotharian

    Episode 64 of the V-LOG is here

    I wish you were right, but unfortunately there are several players who actually do not really know how to heal e.g. a flag holder. Haven't you come across an Isida diligently healing you and simultaneously blocking your way when you were running away from the enemy? I think one of the first advice I would add to a newbie is: Learn how to rotate your turret. Still you can find even Gizmos not rotating their turrets. Guys, these guide videos are rather for the low ranks and not you. Keep in mind the plenty of new comers without experience.
  14. alotharian

    Episode 63 of the V-LOG is here

    I cannot understand this. I believed that XT is only a visual enhancement. Nothing to do with the protection. That is to say, if you have an M3+ it will remain M3+. No need to MU it if you have a fully MUed M3 turret or hull. Am I wrong?
  15. alotharian

    Episode 63 of the V-LOG is here

    Even though the personal statistics and achievements are probably my most waited update, I think it could also be logical and a great motivation for paying if only premium accounts have access to that. Would be much better than the field advantage.
  16. alotharian

    Episode 62 of the V-LOG is online

    The Unity graphics looks awesome. Even though I stopped playing with Shaft for more than a year now, I am curious how the aiming looks (e.g. looking through the plants) with it. I am also looking for to seeing the new Madness map. What can you add to that in graphics?
  17. alotharian

    Episode 60 of the V-LOG is here

    Let's say you buy a MacBook Pro for 2000 Eur one day. A week later there is a huge promotion selling the same type of Macs for 1000 only. Will you get back 1000 Eur? Would you even try to go to the shop complaining why the hell you had to pay 2k then if now everyone can have it for 1k only? Your first point is kinda childish. On the other hand think about the fairness of the battle where you fight with an M3+/M4 combo with enemy just ranked up, so having no as powerful turret and hull as you have. Using your logic you should start with handicap in these battles.
  18. alotharian

    Growing your arsenal is now easier!

    When will these rules be withdrawn?
  19. alotharian

    Tanker's Day in TO

    I agree with those saying the problem is not the rate of the discount, but the failure they made in the communication. They know how the sales influenced the TO as a business, so they can make the right decision. If we had been informed early enough about the rate or about the changes of reduced actions after the last year, no expectations would have been built up. I used to be a buyer. Now I am quite reluctant even to consider to buy crystals, simply because I have not seen a consistent information about the strategy and vision of TO. We could live without any sales, and Semyon is right we can get used to that in time (feeling the bitterness). I know especially long-time players would miss that and may leave. The problem: It seems the issues of reduced income as well as the possible ways of resolutions have not been analysed carefully. Without an analysis of all these changes they made those seem to be just random attempts to find a solution. Finally, those mistakes in communication - from which one of them I mentioned before - may make the players stop investing money in TO. I would be sorry loosing TO, so I wish them luck for the future. However I think not only a good game and excellent graphics in Unity is needed for that. We need a clear communication about their vision of TO and the trust rebuilt. Rebuilding something (especially trust) is always harder than building first time.
  20. alotharian

    Tanker's Day in TO

    Guys! Be ready for the Xmas sale. I expect a whole day double fund (on DM only). A huge 33% discount on Turrets and Hulls. There will probably be discount on MU, too, but not on SpeedUps preventing to much steps that not deserved. Almost forgot the gold box. At 01.01.2016 there may be GB of 2016 cry dropped for 2016 seconds. If there will be no any sale/discount e.g. in Unity, you won't be disappointed at all due to the rate of it :P
  21. alotharian

    Tanker's Day in TO

    As I see the trends, the last sentence correctly: Will be ...
  22. I rather care about my crystal per xp won ratio than the time. I like the idea motivating the losing players to continue playing. A random "gold box" given to a losing player would definitely results in fully populated losing teams. BUT.. Don't you think all these players would be just mult not doing anything for the team? Just waiting for the random award.
  23. I have not played War Thunder, but now I searched for it in the web. I found the Wikipedia page, on which I found this among the criticism: Additionally, since the 1.37 patch, the game has been criticized by the community, pointing at a disorganized tech tree[26] and unbalanced tiering that has resulted in poor match-making and lopsided results. :huh:
  24. I like playing CTF. Even though I usually play with XP (hornet-railgun), I prefer not to carry flags, but playing in the mid-field defending and supporting those carrying the flag. In a battle where the fight is powerful and desperate I several times ends up in position 1, 2 or 3. Without touching the flag. It is of course much easier to increase your score with flags.
  25. What happens with their plan to implement higher score rate to the team behind in CP? I think they did not even thought that through before Semyon mentioned that in a V-log. I explain why with a simple situation: Team A fully rules the field and controls all the points from the beginning to the half of the game time (no limits there then). At half time the Team B becomes stronger, and starts controlling all the points. With the faster score aggregation of Team B as they are behind, they could get to tie game before the battle ends, what is more in the remaining time they would clearly win. Would that be fair? Both team controlled the point(s) for exactly the same time.
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