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Everything posted by galziv01
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Another issue: All the M3 protection modules that protect against 3 turrets can be obtained at at lieutenant general rank and up, whereas M3 turrets start at brigadier (isida and thunder). Legacy Emerald, for example started at major general and had 42% protection against thunder. Why not let very few of M3 protection modules against 3 turrets be purchased at brigadier rank?
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My suggestions about the update (once the technical difficulties are solved): 1. Reduce the price for paints. I couldn't care less about looks, but still 100-500K for paints with no protection is simply wrong. 2. Don't sell paints in the kits. Sell protection modules. Tankers need discounts on protections that suits the turrets/hulls, 3. Add an M1/M2/M3 protection against railgun which has only 10% for XP/BP players 4. Give back the premium users the protection for those who already bought it. They paid for it. You can remove the protection if someone buys a premium account after the update. 5. The R button is far from the ZXC keys. If someone uses the arrows to navigate and ZXC to align his turret, then the "R" key is a bit far. You should add the "V" key which will work the same as R.
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Several issues that did not come up yet: THUNDER will not be bought anymore. There were used to be paints where one of the protection elements were higher than the others such as emerald which had 42% defense as a start against thunder. Now you need to spend much more money and have 35% as a start (M3). So in order to have 42% defense (plus other protections), you should spend much more. Another issue that was not mentioned here is the fact that if you want to play XP/BP and your rank is high enough, you can either use zero protection or buy 35% protection (M3). All the other points that were raised here are valid: Kits should have protections and not paints, the prices are high and it js awkward to play like this. I have more suggestions to increase TO unplayability: Each Turret will be sold without ammunition. You need to buy ammunition separately. There will be M0-M3 shells or fuel for each turret. Also sell the hulls without wheels and chains. If you want to drive your tank, you should buy wheels and chains separately. (End of sarcasm)
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the true benefit: I guess now holiday paints will be useful because you can add protection to it. Another benefit: I am buying black (for night arenas), white (for snow arenas) and later I will be able to combine them with protections and have como! 200 crystals well spent. Who has the best ideas, huh?
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Vulcan has the ability to flip opponents who are in the air. Vulcan has also the ability to flip myself when I am in the air (or at least straighten me when I am diving).like rico or hammer or even railgun. That means it has the ability to effect the hull, so how come when Imy hull lands on the side, then vulcan cannot flip the tank back like all the above turrets mentioned? Vulcan should have the same ability to flip back the hull when it lands sideways.
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Why do I need the paint forever? What happens next year when I decide to choose the other team? Will I have both paints?
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This paint costs the same as urban which also has (summing up all the types of turrets) 70% protection and fully upgraded is 100% total (adding precents as well). So it is not a ripoff nor tanki being greedy. It is just a new paint that gives protection against isida and vulcan. You can buy it or not. I am still thinking about it. On the 24th I will see how much the discount is.
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So my suggestion is that once a tanker earns a 3 hours permium, he can store it for later use, but will not be able to have another one in the daily missions until he claims this reward. This is for people who play at night and complete the missions. XT, crys and supplies can be collected immediately, but if they do not have the time to play premium, they can keep it for a later time and still they will get three new daily missions like everyone else.
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How to solve: 1, go to shaft in garage 2. press the word sniper and a youtube video will start 3. enter vulcan.game.tankionline.com as instructed by this video 4. enter your credentials 5. You will get a piece of puzzle. Each user will get a different piece out of 9 available 6. Combining all the pieces will give you a goo.gl/scisnj 7. This will open a quiz. 8. No need to answer the quiz. Choose the language and move the picture of 2.0 crossed. At the bottom you will see goo.gl/FTA80d 9 Answer in fron of you
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Can someone explain how to get the twins picture from the GOOGLEDOCS quiz?
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1, go to shat in garage 2. press the word sniper 3. enter vulcan.game.tankionline.com 4. enter your credentials 5. You will get a piece of puzzle
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"What" is not the answer.
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It seems to me that the drawing looks like RIO
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I was in a lieutenant general rank (3 stars) and had a Raiden kit available to purchase (only this one kit was available) Once I was promoted to a general rank, a new kit was available to purchase which replaced the Raiden kit. The time of expiration of the Raiden kit did not arrive when I advanced in the ranks. It just vanished from the garage list. So I have two questions: 1.Why can I see only one kit to purchase and not all the kits available for my rank like it used to be several weeks ago? 2. Why when I advance in ranks, the old kit which was available at my old rank cannot be bought anymore? Hope you can answer me soon.
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a paint that does not protect against any turret in particular, but reduces a "double damage" attack from 200% to 150%. That means it protects with 25% againt all turrets with double damage and does nothing against attacks with no double damage.
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No 50%, no MU upgrades, no double funds, but at least there is a holiday paint and it is FREE!!!!!! *sigh*
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Of course it will effect gameplay, but not more then double damage or double armour or even speed box. It will only show you what is going on around you for 30 seconds. That's all. Nothing changes with the mechanism of the game. It shows the information only for the tanker who uses the box..
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I have a great idea for all levels: A box that shows for 30 seconds the health of all the opponents, not just your teammates. This will show you who to attack first, or even if someone is close to dying. It will not affect any of the game playability and is easy to program since the option to show all the health of your teammantes is already embedded. In Deathmatch it will be even more "important", because you get credit for every kill, but also in team matches such as CTF, TDM and CP it will be useful. what do you think, guys? Do I have your votes?
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