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RIDDLER_8

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Everything posted by RIDDLER_8

  1. RIDDLER_8

    V-LOG Ep #245

    Ah really. The shot color and its alteration does not show up in the Gauss menu. Will Gauss have an official alteration and shot colors as with other turrets?
  2. RIDDLER_8

    V-LOG Ep #245

    Gauss is missing shot colors. Developers forgot to add shot colors for Gauss.
  3. RIDDLER_8

    V-LOG Ep #245

    One thing that you folks forgot to add for Gauss are shot colors.
  4. RIDDLER_8

    V-LOG Ep #245

    I won question of the week for the third time now.
  5. RIDDLER_8

    UPDATED - Release March 20th

    Legacy, Prime and Ultra skins should be released at the same time:
  6. RIDDLER_8

    UPDATED - Release March 20th

    Very good update. I am glad that the lighting has been fixed for supply boxes and drop zones. Gold box drop zones always had poor visibility at medium ranges. Now, with the better lighting update, gold boxes will be easier for players to catch. Me too will find it easier to know where gold drop zones are located.
  7. RIDDLER_8

    Discount Weekend Special Missions

    The score 10,000 points to only get 10 noob double damage boxes is a trash mission. Instead, why not give an XT skin. For example, Gauss XT.
  8. RIDDLER_8

    New Pit Stop Boxes

    Cool new pit box container, but I won't waste my Tankions for them.
  9. RIDDLER_8

    Take your Gauss to the next level

    The deactivation of enemy supplies that Gauss alteration does is similar to Hunter's overdrive.
  10. RIDDLER_8

    Episode 243 of the V-LOG is live!

    Wow. This topic has been left open all this time. Please send a PM to developers and ask them to close this topic. It looks like developers forgot to close this post. This thread is many days overdue now.
  11. I did not mention about making juggernaut more powerful. What I mentioned was to increase the power of juggernaut's overdrive pushing ability. Nothing else needs to change. Just a buff in the overdrive's pushing ability. Also the removal of freezing and burning effects must be added when activating juggernaut's overdrive.
  12. RIDDLER_8

    Bugs and Glitches Reports [Closed]

    Please write in English.
  13. Maybe that's your opinion, but I admit that juggernaut needs a better overdrive.
  14. OK. Thanks for noting that. Yes, of course, the burning effect of Firebird must be removed. That needs a fix.
  15. RIDDLER_8

    Bugs and Glitches Reports [Closed]

    I support the idea for 3D bases altogether, including control points, but making them rise up like this in the air is too extreme. Instead, 3D control points would be better off if they were on the ground with a slight cylinder riser platform that is fixed on the ground. The control point instead, instead of being a 2D circle, could be a 3D sphere.
  16. Your idea is good, but I'm not sure whether developers would implement it. The best option would be to buff up juggernaut's overdrive pushing ability. The second' like you said, would be to create a point where juggernaut runs to, like random points in Siege mode, but those points would be on an open space map like Stadium. I know its annoying for juggernaut campers to always stay put in the same spot, so your suggestion would make those lazy juggernaut move towards the center of the map. I guess that a new map could be made specially for juggernaut mode, but I am not sure about that.
  17. RIDDLER_8

    Bugs and Glitches Reports [Closed]

    Please fix the bug with control points being in the air. I hate to see control points in the air because it makes it hard to know whether or not the point has been captured.
  18. RIDDLER_8

    Episode 243 of the V-LOG is live!

    I am playing Tanki Online only in the HTML5 version. Its much better than Flash.
  19. RIDDLER_8

    Episode 243 of the V-LOG is live!

    Good question. I do not know why Gauss was released so quickly. Gauss was released during a live stream with Cedric. This thread should be closed now. Very strange they left it open. V-Log 244 is live.
  20. Its very easy for any juggernaut play to be surrounded by enemies, so as a fightback, it would be better for juggernaut to have a more powerful overdrive.
  21. No. The knockback effect is currently too weak. It must be very strong if juggernaut is going to escape when being surrounded by enemies. For the self destruction of juggernaut, that feature must be removed for only juggernaut.
  22. RIDDLER_8

    Episode 243 of the V-LOG is live!

    Yeah. I am staying at home because of the Coronavirus. In the meantime, I am playing Tanki Online. Good thinking though.
  23. RIDDLER_8

    Episode 243 of the V-LOG is live!

    V-Log 244 is coming. Stay tuned.
  24. RIDDLER_8

    Episode 243 of the V-LOG is live!

    I know that Flash can't do the stuff that HTML5 does. That's why developers make the move from Flash to HTML5, because HTML5 is much better, more performance and can do many great things that Flash cannot do. I was just saying how painful it would be for Flash players that don't want to move to HTML5. I am RIDDLER_8, and I moved to HTML5 when it was first released when V-Log 222 was live. Now, V-Log 244 is about to go live, so that post about V-Log 243 is only moments away from being closed.
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