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Everything posted by RIDDLER_8
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Since I am not a developer, I cannot determine on how the mechanics of a mastery level would work like. It would be nice to have some kind of skills gain like the handling of vehicles in Grand Theft Auto San Andreas. That would be cool.
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We don't really need more levels of complexity. What turrets need are mastery levels so that players can gain an advantage in skills use of turrets.
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I wish turrets had a mastery level like as in Tanki X.
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M could stand for modification.
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Thanks for the MK explanation.
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I am not sure if low rank equipment would be affected too much. Let's wait and see. MK would be complicated for players to get used to and know what it means. I think that it would be better if players could upgrade to M5. I suggested that a very long time ago with Smoky M5 post. OK
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I have all M4 modifications, so will I be able to upgrade further?
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I forgot to mention above what does MK stands for on turret modifications. MK1 MK2 MK3 MK4 etc. Will my M4 turrets become stronger by upgrading them further?
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Just now, I have enjoyed watching this exciting V-Log 228 so much. Please can you developers explain to me what are the new modifications in development are. How do they differ and work from the current ones. Will they boost my turrets even more? All my turrets are micro upgrades to the maximum level of M4, which is the same as M3 20/20. Will the new modifications make my turrets M5, M6 or M7? Please explain further. I don't quite understand what you mean in this V-Log 228 episode. I want to learn more about them.
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I like the new updates and the new development plans. V-Log 228 is superb for such great news announcements.
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Well done. Ghost_Animators is the best! Congratulations. See you on next year's Halloween.
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Ah, so for Halloween 2019, it was the return of Solo juggernaut. I did hear a sneak peak of the Siege game mode though. My profile does not lie. Siege is definitely coming. The question is, "when"?
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Well, I've heard that the revealed game mode was Siege. It was said in V-Log 222.
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They said that two new game modes were developed. The first one was Team juggernaut mode which is now released. The second game mode was kept a secret. This picture is the Siege game mode icon that appears in the Achievements profiles of players.
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Well there is a Siege game mode icon in the achievements profiles of players. Why is it there for if this game mode is not planned for release?
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What? Developers said that the Siege game mode would be released in Halloween 2019 and it was supposed to be the new second game mode after juggernaut. Why did developers mention a new game mode that they don't plan to release? Why?
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Why hasn't the Siege game mode not been released for Halloween 2019?
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I can't actually remember when the promise was done, but for sure it was at the beginning of October 2019, before the release of Team juggernaut mode. Questions: 1. When will the Siege game mode be released to Tanki Online. 2. How long will it take for the Hover hulls (Ares) to be released?
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You developers promised us that the Siege game mode would be released on October 31st 2019, which was the actual Halloween 2019 day. The Siege game was is still not released yet. Why? What's happened to development of that Siege game mode. Please explain.
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I caught my last container on the final moments of Halloween 2019. It was the last battle before server update when I heard the last laugh.
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Adding much more pushing power to juggernaut's overdrive would not hurt. Come on, please buff up juggernaut's overdrive. It's not powerful enough.
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Shall next week be any new HTML5 updates or development news on the new tanks, paints and their cosmetic skins? Please let us know. I can't wait to better show off my cool paints that I already own in my garage.
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On my final Halloween 2019 battle, before server update, I have managed to catch the last container that dropped on the Halloween map.
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That's kind of unfair because I participated in the evil war and earned more than 600 stars. I should get my containers for that.
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Will I get my reward? My faction was Undead.
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