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Everything posted by RIDDLER_8
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The reason why I want enemies know that players are low on health is because when attacking enemies with any weapon, an indication for low health displayed by color coding would be very ideal. Since enemies don't see your health bar and you don't see theirs, it would be fun to see a paint change from green to red when your tank is taking damage and vice versa when getting healed by Isida allies. The purpose of such an animated paint that changes color when taking damage or healing points is not just for the fun of animated colors, but also showing enemies that your are either taking damage from shots or healing yourself up with Isida allies or a repair kit. From a far distance, that would really give a good indication to Shaft and Striker players, since they fire at long range.
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This is a paint that should be cheap like the red, blue, white and black paints. I would probably say 1000 crystals to buy. I would really like to see an animated paint that changes color when your tank is being damaged or being healing by Isida. Please Maf, can you add my post as "Under Review" for developers considering my idea.
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Yes, its true that a mission lock should not cost anything.
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Since server update today, I new bug is causing the number of kills made in DM and TDM battles to no longer appear at the bottom of the screen. I made 10 kills and they do not show up at the right hand corner at the bottom of the screen. Please fix this bug as soon as possible, and notify us about the bug fix. Thank you.
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This is one of the most original ideas that someone has ever made so far in Tanki Online. Having slippery surfaces on maps which would behave like an oil slick would be so funny and would bring a new temporary way of playing when gold boxes drop on a slippery surface. That would be so awesome to watch a gold box fight and see a tank pushing many at once to take the gold box. What do you folks think? I personally think that it is worth having slippery surfaces added to most maps, just to make Tanki Online more fun to play and bring a new style of playing that involves pushing enemies out of your way. Gold box hunting would become somewhat easier for some players and somewhat harder for others. There would be a 50/50% chance of gold boxes dropping on an oil slick. I would really laugh my head off to see a tank push many tanks at once to take the gold box.
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valid Tanki In-Game Competitive Ladder System
RIDDLER_8 replied to D.A.R.K.N.E.S.S in Ideas and Suggestions
Once you rank up in a competitive ladder system, your rank should always go up whether you win or lose, just like the current ranking system. Your ranking system for competitive ladder system should never go down upon losing. -
Yes, the clan system is very poor. Please improve the clan system.
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Yeah, I do believe that the garage must be re-arranged properly, and a search feature would really be beneficial so that players can quickly change equipment in battles, rather than waste time to search for a particular turret, hull, module or other feature.
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Now that Assault Mode has been released on the 13 December 2017, there is a need for six Assault rewards in the achievements page of player's profiles. Please add those in.
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valid Display if the battle is format in invite
RIDDLER_8 replied to tidesbyu in Ideas and Suggestions
Yes. When players invite you to XP/BP battles, this battle format should show up on the invitation notification. There's room for improvement on the friends invitation popup. -
valid Make Striker's laser different from Shaft's
RIDDLER_8 replied to Mario3108 in Ideas and Suggestions
Perhaps it could be a good thing to make the laser of Striker look a bit different from Shaft, just because to make both lasers more distinguishable from each other. Yeah, why not! By making both lasers different from each other would make them distinguishable to other players so they know whether they are targeted by either Shaft or Striker. What I do not like here is the dotted lases. Lasers would be too hard to see if they become dotted, so my suggestion here is to leave them as they are. A continuous line without dots. A clever idea is to make the laser of Striker thicker, so players would know that its Striker targeting them. -
Good idea. Damage and healing indicators by having pulses is such a good idea. This would be a feature that could be turned on or off in the settings menu, just like the damage number indicators.
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I just had such a unique cool idea for showing your enemies on how much health your hull has according to paint color. My idea is to have a custom animated paint that changes color according to the level of the hull's health. The way that works is when enemy tanks shoot at you, the color of your paint would go down respectively due to the level of HP of health your hull has. My idea for such an animated paint is not a clone of Spectrum, but it works in a similar way. The color of the paint only changes when enemies shoot at you and also when Isida heals you. Let me explain to you further on how this paint is suppose to function. When your hull has 100% HP of health, this paint would be green. When your hull has only 1% HP of health, this paint would become pure red. At 0 HP your tank explodes, so your hull would be grayed out with cracks showing. At 0 HP, this paint, unlike any other paint is not visible anymore because of the aftermath of the hull's explosion. The color of the paint would slowly change (downwards) per 1% of HP that goes down when getting damaged by enemies and (upwards) by 1% of HP when getting healing by Isida allies in team battles. Isida will return the paint to looking green again when the hull is fully healed to 100%. Look at the color examples below to see what I mean: 1. Green 2. Lime green 3. Green Yellow 4. Yellow 5. Gold 6. Gold orange 7. Orange 8. Dark orange 9. Orange red 10. Red The order of the colors of this paint would change in reverse order when Isida team mates gives health points to tankers wearing this paint. Below are a representation of the colors I am discussing above: The color change physical appearance of this paint should actually look exactly like this, so that colors in between 1% points of damage in contrast to how much health your hull has would look rather more like this: A hull with full health, 100% HP of health would be green. A hull with a minimum of 1% HP of health would be red. Thank you for reading my topic and I hope you like it as much as I do. This would really be a magnificent paint which I would like to see in the garage very soon. This is a paint that only changes colors when hulls take damage or gets healed by Isida.
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Yes, I do agree with you. Your comment above is amazing. There should be a mission padlock feature so that players can lock their normal missions and super missions. Whatever the mission, you can lock it with a mission padlock. A mission padlock is the feature that players need so that they can lock any type of mission to prevent them from accidentally changing their missions. This mission padlock can be used for one, two or ever three missions at once.
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I would like to see Assault Mode on more maps. I have noticed that there are not that many Assault Mode battles in Tanki Online since Assault Mode (ASL) was released some time ago. The same thing for TDM battles. There are also not that many TDM battles going on, just like Assault Mode. I hope that the achievements for Assault Mode will be added very soon. I really hate to see the achievements missing, when looking at the medals I have achieved in the other modes. The developers must do what's necessary for such medals and notify us in the upcoming V-Log.
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Bad language and continuous spamming/flooding by Demolish.
RIDDLER_8 replied to RIDDLER_8 in Bad language and continuous spamming/flooding by Demolish. Game Violation Reports
Before the creation of the post read *** GAME VIOLATIONS SECTION RULES *** -
Locking a normal mission or super mission must be free.
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Where are the achievements when earning XP in assault Mode: 1. Earn 10,000 XP in Assault Mode 2. Earn 50,000 XP in Assault Mode 3. Earn 100,000 XP in Assault Mode 4. Earn 250,000 XP in Assault Mode 5. Earn 500,000 XP in Assault Mode 6. Earn 1,000,000 XP in Assault Mode The 6 above achievements milestone medals for Assault Mode are missing from the achievements page. Please add them for Assault Mode.
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I have seen today's V-Log 156. I really like the Assault Mode, so lets see how the Rugby Mode be like.
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Please can we have the following as permanent features of Tanki Online: 1. containers 2. black gold boxes For something that's extra special, I would suggest the developer on making some other type of reward. One good reward would be treasure chests because they could contain bigger rewards and would only be given out in giveaways.
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What do you mean by unbalanced ASL maps? Yes, I seen the V-Log 156 preview. I know that the developers are preparing for a new battle mode. We need another 5 battle modes to make a total of 10 modes.
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I really like the new ASL button. It looks cool. By the way, the interface has still more room for more battle modes, so adding another 5 modes to Tanki Online would be very fascinating. I would like to see 5 more game modes appear in Tanki Online as a permanent feature, like Assault Mode.
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I do not know why flags are automatically returned in 3 - 10 seconds in Assault Mode. Flags should be automatically returned in 30 seconds in Assault Mode.
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New bug in Assault Mode. Flags goes through tanks and flags automatically return to base. This is not suppose to happen. Please fix this bug.
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I have discovered a flag bug in Assault Mode. When trying to return a flag on the blue team side, the flag goes through the tank. Flags are automatically returned as well which is not suppose to happen.
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