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Everything posted by VaudeVille
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they will never be sooo stupid to make u start right from recruit. Tanki x is gonna be soon amazing with faaar less lag cuz unity is a way better engine :D
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valid Show hours and EXP for each map on profile
VaudeVille replied to Oufa in Ideas and Suggestions
Not a bad idea +1- 92 replies
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no need for the indicator since there will be those players who will be totally confused and not use the weapon at all while there will be those players who will take the pains to learn the weapon and soon pawn everybody with it in the right conditions for the weapon, this when other players will realise that the turret can be rewarding if learnt how to use properly. This is exactly what happened when Vulcan was added to the game.
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some of the old maps that do not get played on are actually pretty good with little but unfortunately everyone is too obsessed with poly CP. One way of promoting unused maps is by adding missions to earn exp on those maps, the way they promoted skylark and tribute.
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broken roads that ur talking about might be there in Tanki X
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this map may have been made long back but I actually really like it. The only problem with the map is that if players mine at the entrance and 2 mammoth and ricochets get in the u can never steal the flag :P . Also probably this map was created when the gameplay used to be completely different and it might have suited the gameplay of that period. Nevertheless enjoyed looking at the map.
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Uh.. Well if u think u can sell a turret u have bought at half the price it still makes sense but other players being able to buy it will totally ruin the economy. Imagine u buy an m1 thunder for 38k, u use it for a few days but then u realise that it doesn't suit ur game style and u decide to sell it off for 19k. Its fair enough that u get back just half ur money and start saving for something else but what if another tanker who really wants thunder m1 first sees the garage price at 38k then sees ur selling it at 19k, he will obviously buy ur turret and this way the economy will get ruined. So u selling of some equipment of urs which u don't like at half or less the price can still work but no one should be able to buy it. Which means u sell ur equipment back to the garage.
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+1
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agreed I definitely like valley and I have played on it but rarely because no one wants to try any unconventional map. Well written article, can be published in the newspaper. Also how about adding this map to the starting few maps of Tanki X. It isn't a very tough map to recreate on unity. Also the best way to promote maps that get unpopular is by adding missions to these maps. 100th post
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category Ideas for Hulls and Overdrives!
VaudeVille replied to Ilia.ArchangeI in Ideas and Suggestions
u and ur ideas just make me laugh very hard XD -
hmm... That is what should make it difficult to use... With a laser guided arc it will become too easy. If a player spends some time testing and trying to play with this turret he will soon be able to visualize where his shot will land. Long back I used to play an FPS called uberstrike in that game u did have grenade launchers which required some visualization of where a grenade would land.
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sure, will do that soon. Also if anyone has suggestions to improve it please do provide them
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Wow! I will definitely like the private chat across servers update. I really feel this is gonna be good. Also the blacklist system will be good. Finally no one stalking ur private chats and no need to find an empty server to chat privately with someone who can't join a game cuz he/she is lagging :D. BTW when will the chat and gift update be in the game? Let's hope it's not like the daily missions update which was mentioned for the 1st time sometime in beginning march last year but only implemented in July :(. Good work though :) keep it up. Also what about Tanki X ?!!!
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Tanki has many types of turrets but one more turret which I feel they should add is an artillery turret which would combine best with a medium hull like dictator or the two heavy hulls. U could also name the turret howitzer as it would function like one. I suggest this turret should have a decently long range. Also if u may have noticed that there is no turret in this game whose projectiles do not travel in a straight line. Therefore this turret's projectiles will curve and fall due to gravity. Also this turret will have a very low velocity projectile speed (something between twins and ricochet projectile speeds). This turret will also need to charge before firing similar to shaft but it won't have an optical scope attached to it. Also longer u hold on to the charge, farther would the projectile travel. Therefore for medium range targets u should not hold on to the charge for long otherwise the projectile would fly overhead harmlessly. It would have a reload similar to that of shaft and damage will vary for how long u ho the charge similar way to the way it works in shaft though max damage will never be more than that f railgun and minimum damage will be a little less than hammer and max range will be a little les than that of Vulcan. The difference between this turret and other mid range turrets is that hwitzer's damage will keep increasing over range. It will be ideal for mid to long range mapsit wll also have a splash damage which will damage itself if it fires on a wall or any obstacle within its radius. Therefore this turret will require a lot of skill but learning how to use it will also be very rewarding. It can always use cover while attacking and attack enemies under cover. Will also be ideal to tackle campers close to the flag like in Noise though it will require a lot of skill be able to use a high charge in that map otherwise the projectile would fly out of the map harmlessly. I don't think this turret is a bad idea and howitzer is also a decent name. This turret will be most effective in defensive roles therefore won't be very good for DMs unless the user finds a good camping spot. I think this is a very accurate description of how an artillery turret should work in this game. Also if such a turret is introduced, they would have to add protection from this turret to existing paints and may also have to create new paints. I wonder if the Devs will read this but guys if u like my idea please up vote it since it may make a difference. I will see if I can come up with how the turret should look like. Like please :)
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Unbanned after a week, finally I can breath (lol that rhymes somewhat) :P . BTW I am waiting for vlog 75 and if it doesn't come in the next 10 mins I will go to sleep cuz I am tired .
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1/0 = infinity :P Jk 23667
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You got banned for not banning me before I banned you
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hey bro!! We Indians definitely understand corruption very well XD. Not to mention the corruption related to religion, politics and administration in our country. The reason I like this game so much (along with many other players ofc) even after having played many other MMO's including counterstrike GO is that this game is by far the most fair and least corrupted game of them all. Recently people have started tagging this game as free to play and pay to win without realising that buyers don't get any actual advantage on the Battle field. All they can get is shiny XT equipment and a shiny paint ( which doesn't offer any advantage for an XP player like me). Trust me that most other MMO's are free to play but pay to win which is what made me quit so many of them very quickly. This game has been the most enjoyable of them all to me because you have a real chance of winning if you are well coordinated with your team. Unlike other games where u have absolutely no chance of beating a buyer
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Damn!! i just got a 45 score :o :o :(
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real life snipers don't have a laser attached which shows were they are aiming. Moreover no one pushes a real life sniper while he is aiming. Wow u just reminded me of counter strike and uberstrike. I remember in uberstrike I once hid in a tree with my MSR ( a sniper rifle) no one saw me and I got 36 headshots without anyone ever noticing me.
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hide ur laser tactically against an obstacle so that u can see ur enemies while ur enemies can't see ur laser
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category Ideas for Hulls and Overdrives!
VaudeVille replied to Ilia.ArchangeI in Ideas and Suggestions
Firebirds are extremely short ranged. Moreover u have paints like loam and Zeus which therefore balances firebird's power. Thunder has become UP due to the huge number of paints that offer good protection against it, otherwise when u read thunders stats, they are quite powerful. -
category Ideas for Hulls and Overdrives!
VaudeVille replied to Ilia.ArchangeI in Ideas and Suggestions
new textures would be great. But I think those will already be coming up in Tanki X -
u are right. Tanki has many types of turrets but one more turret which I feel they should add is an artillery turret which would combine best with a medium hull like dictator or the two heavy hulls. U could also name the turret howitzer as it would function like one. I suggest this turret should have a decently long range. Also if u may have noticed that there is no turret in this game whose projectiles do not travel in a straight line. Therefore this turret's projectiles will curve and fall due to gravity. Also this turret will have a very low velocity projectile speed (something between twins and ricochet projectile speeds). This turret will also need to charge before firing similar to shaft but it won't have an optical scope attached to it. Also longer u hold on to the charge, farther would the projectile travel. Therefore for medium range targets u should not hold on to the charge for long otherwise the projectile would fly overhead harmlessly. It would have a reload similar to that of shaft and damage will vary for how long u hold the charge similar way to the way it works in shaft though damage will never be more than that of railgun and max range will be a little less than that of Vulcan. The difference between this turret and other mid range turrets is that howitzer's damage will keep increasing over range. It will be ideal for mid to long range maps it will also have a splash damage which will damage itself if it fires on a wall or any obstacle within its radius. Therefore this turret will require a lot of skill but learning how to use it will also be very rewarding. It can always use cover while attacking and attack enemies under cover. Will also be ideal to tackle campers close to the flag like in Noise though it will require a lot of skill be able to use a high charge in that map otherwise the projectile would fly out of the map harmlessly. I don't think this turret is a bad idea and howitzer is also a decent name.
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Picasso had a twin sister. (I think) I am going for twins