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Everything posted by BSG-62
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It won't be dropped in places like the very edge of the map. It'll be dropped where players are, probably in between the 2 spawn points. It'll be best for defense.
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- supplies
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The artillery strike supply. Randomly bombards the entire map at random spots. Only available on maps with 8 or more people allowed in. 1 supply per map which drops at random locations. Will not damage your team. Can not one-shot any tanks of any level but will cause near destruction of light tanks as levels rise. Will generate smoke and has sound effect.
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How about a bridge between Dictator and Titan? The 'Tiger' tank.
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Wait, have any developers actually read anything that I've posted yet?
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Mini railgun: Fires quicker with but does less damage per shot (20%) although it has a reloading time of 0.9 seconds with a 0.1 second power up. It has a drawback of limited but still respectable range (130m) has has considerably decreased damage (65%) and impact force after 100 metres. It will also lose some accuracy. It is unique in that it can cause 240 degree splash damage to other tanks because of the projectile ripping apart on impact, with very little of projectile making its way to the other side of the tank but still enough to take 15 damage. Specs of M0
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Well, the impact force from rail-gun, ricochet, smokey and most turrets push the turret in another direction.
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Tesla coil!!!!!! As in 'lightning gun'.
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I don't have a visual model but i have a number of ideas for a map: We could have a map called Typhoon. It could basically be a tropical city with rain and wind. Bigger than Rio and less buildings with some debris flying and on the ground. The debris can be run over and will not stop a tank. Airport: Self-explanatory; just a map inside of a small airport with runway, hangers to hide behind and inside. Blown-up and un-blown-up planes. They can be destroyed by gunfire and will explode creating damage to other tanks as well as airport tugs, trucks etc. A map called Hanger: inside a large airport hanger with indestructible planes that are sloped so you can climb on. Wreckage strewn all over the place.
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A 'flak' gun with 4 barrels and a higher fire rate than Twins but less damage per shot. Has a range of 70. 2M splash damage.Will explode after it reaches the maximum range causing damage to tanks within splash damage range.
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Tank that has more speed than Wasp but less armour than Hornet. Call it 'the Mosquito' or something else cause my names are really crap.
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Secondary auto turret weapon mounted on main weapon turret. The gun will shoot at things that are around the range of Firebird. Does maybe 1 damage per second. 100 crystals to buy m0. Can be upgraded. It's not a lot of damage but it could just save you.
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An explosive charge launcher. M0 specs: Range: 90 Splash damage range: 10 RPM: 15 Damage per shot: 80 Has the firing effect that looks like an RPG being launched. Massive impact force. Can propel M0 Hunter in the opposite direction 5 metres. May flip enemy but will always land the right way. Turret forced to rotate 45 degrees for direct hit. Can have 1 second detonator for every 5 continuous shots(reload and fire.
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A single player target practice/training mode.
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We should have a single player mode with A.I enemies and team mates. This will make the game more interesting if there aren't any battles that a player wants to fight in. Real players can join. When they do, one member of the your A.I team automatically leaves. If the battle is full, it should be the same as in a normal battle:no more people can join. People can join both teams.
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We should have a mine supply. It gives you a mine and drops a mine where you got it but the mine that's dropped only does 1/4 damage compared to normal ones. The supplies should be dropped randomly in terms of both time and position.
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thunder is too weak now reloading time too long smoky critical damage too much
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We should have a gun that fires rounds like Smokeys but with higher fire rate and a 6 round magazine with an 6 second reloading time but you can fire while reloading and well reload while firing. Give it a rate of fire slower than Ricochet but higher damage and lower recoil and impact force. Damage should be 3/4 of Smokey and have no critical damage but has splash damage, lets say, caused by high powered shrapnel. Splash damage range: 8M thanks
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A tank with more armour and less speed than Viking. Better speed and less armour compared to Dictator. call it 'the stingray'
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A lot of the time when I try to log in, there is maintenance going on and I can't log in. the developers should change the time for maintenance when the least number of people are playing. and just another question: How long does the maintenance go for usually? Today, I've been waiting for 20 minutes.
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