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IODIUM

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Everything posted by IODIUM

  1. IODIUM

    Ideas for Turrets!

    name: Blackadder the main feature if this gun is that it has ammo witch hoes thru the enemy like shafts bullits but it has an auro loader like thunder so he can fire 4 shots in a quick sucsation it should destroy a hunter with 4 shots jf one has alredy hit one tank before him (tamige degrades the more tanks shot goes thru)
  2. IODIUM

    Ideas for Turrets!

    jf you like granade lounchers y made a sugestion on page 27
  3. IODIUM

    Ideas for Turrets!

    y thouth the system should be more complicated so the damige decreses the more it traveld so when it hits the 1st target it will not ho full damige and jf 2nt target is close it will do similar damige becuse the electricity is AC not DC but with adjustments to other stats y think this gun wouuldnt be OP
  4. IODIUM

    Ideas for Turrets!

    name:vicker,crusaider,? a gun thath relises huge electric charge towards the enemy and when it hits the enemy it goes to next closest enemy and so on until it rans out of energy(like lightning) it would be charged manualy(holding space) the more charged it is the more range and damige it can do but jf it is charged too long the charge will become unstable cousing wobaling and inacuricy and ultimatly self damige(high self damige so the charge cant be held in back row and then relised a minute afterwards) this gut will be great for kiling those who support the attack while stell damiging the front line -IODIUM
  5. guys with unity coming out there will be more options so you shouldnt post ideas that are conserning only stats they even said so in one of their v-logs.We should consentrate on somthing unique -IODIUM
  6. IODIUM

    Ideas for Maps!

    can you tellme will you make a map that could support 30-player teams becuse my favorite map is dusseldorf becuse of its 20-people team caotic play
  7. IODIUM

    Ideas for Turrets!

    y may disagre with must tourn the entire turret part but my idea on the page 27 is wery similar
  8. IODIUM

    Ideas for Maps!

    y think soon(jf more then 2 teams in team mode are assepted) tanki will be neading a huge map (y personaly sugest that ther is a urban part and there is a hilly part with some trees
  9. IODIUM

    Ideas for Turrets!

    the smaller caliber AA guns have high explosive BELT for air and armour percing for ground(by the look this was what you described now AA BATERIES have time fuse for air but their ammo is high explosive-schrapnel(what you have might tout for splash damige
  10. IODIUM

    Ideas for Turrets!

    y agree that is similar to granade louncer but y am not so sure for turret being forced to rotate becuse for turret to forcefuly rotate the mechanisam for turret rotation must be broken
  11. IODIUM

    Ideas for Turrets!

    good idea but may y ask how would it deflect and jf you could tell som other stats(youst to be esier to imagine it would be great to be used as a hussar tank
  12. IODIUM

    Ideas for Turrets!

    Y like the idea so you are saying it would work on a principle of autoloader or ammo belt like a AA gun the cool thing is thath we can maybe before (or while ) battle configure the composition of the ammo.
  13. IODIUM

    Ideas for Turrets!

    sorry man y realy am but y am so salty today -IODIUM
  14. IODIUM

    Ideas for Turrets!

    cant realy understand everything but missail+electricity exists and it is called EMP y would love to se jf you have some more info
  15. IODIUM

    [BK] - Balknan Players

    lepo ja se volim druziti ali moram nesto reci dali ste ynali da je llia.archangel takodje sa balkana? -IODIUM
  16. IODIUM

    How to Write Well, on Tanki and Elsewhere

    You are totaly right people nead to start caring more for well-writen articles then for articles with the colored lethers (witch quait undapperly kill my eys) even for somone whos first language isnt english.There is litle excuse for articles thath make you think more on what the writer tried to say then for the subject (now y now thath som of my articles are not perfect and thath some vords are miss speld but y am trying to inprove it so no hate please) -IODIUM
  17. you dont have to but y would be pleased th hear jf you have somthing more to say about the idea
  18. nice idea but too encouriging for drugers
  19. bulding onto my previous idea (found on page 511)t thout of somthing more sueting for the game(we have 3 heavy hulls and 2 medium)so instead of using a realistic big engine fot litle scy-fi the hull could use somthing like voltite(dark blue pulsing ore)to power the engine so hull would be more compact and smaler(thus clasifaying it as a medioum instead of heavy hull)and with thath while field is engaged on batteries the front and (less)on the sides thete could be some strapes or somthing thath wiould pulse blue frequantly and then when field is runing on secundary batteries it would pulse less frequently when finaly when runing on the engine directly the pulses would be wery rare(obviously whild engine is charging the bateries it would not pulse it would hawe width of between hunter and viking length of aviking hight of 6(or 7) fifths of the hunter helth of a hornet (70% of the viking more precisly) what would also be cool is thath hull could look somthing like IS-3 or T-10M -IODIUM
  20. IODIUM

    Ideas for Turrets!

    or to disable a tank for a short time with damige they could intraduce a turret with HESH projectiles(high explosive squash head) it is basicly a shell thath when it hits the enemy behaves like you where lounching a ppie thath splashes upon impact joust the pie made out of the plastic explosive and when it explodes it makes a litle earthquake inside the tank cousing som parts to brake thus disabling the tank and damiging it
  21. hov about a suplay that when taken stores somthing in your tank when enemy for example thunder leavs you with small health and shoots you you dont die you are left with 1 hp left and you kill the enemy (kind of like repair you get it once but when you get it the second time in sucsesion(jf you have full health)it dosnt do enything)but it cant stack
  22. hello the main backr of my idea is thath the germans and later americans developed it during the cold war in hulls armour plates(keeping it simple for cildren)installed devices witch with the help of electricity (given by the engine)made a powerfil force feald witch was a fuew decimeters from the devices in armour(simply where armor was the field was too so thath (remembering slopes)the force field would push a projectile and when projectile would hit the armour plate the aproach would be at sutch high angle thath it would simply-rickoshet / so magnets interupt projectiles flight path here it will bounce _/ _ / /-armour ________ ---------------\ / ---------------/ *** / _-path of the projectile **** / / *-force field at work this never become a reality becuse required pover woud be inaccesible at the batlefield so some mad genius came up with the idea to not cover a whole tank insted to saver the front and litle bit on sides so the look would be serious slopes at the front(they are neaded to bounce)soe simpler at the sides and dosent matter for back(no magnetic field) in the back should be a big engine(make it in the tank and not outside and please make satisfaying sound on bounce but even sutch a big engine cant fufil the nead so there is batteries and secundary bateries so basicly force field while not activeted(activation on space maybe(or holding space) becuse jf you shoot you are probably being shot)(activeted is regarding batteries)will run on engine pover produced at the moment (engine would be able to pover ONLY front (15% chance to bounce)) but when primary batteries are activeted the front has 40% chance to bounce(still chanches becuse for 100% too mutch power is neaded)on the front and 20% on the sides when they run out(after 3-4 seconds) the field will run on secundare batteries(witch last 3-4 seconds too but to secundary bateries to activate you must continue shooting (not the best idea but whille you shoot like y said you are probably being shot))witch will offer 25% chance to bounce on the front and the sides 10% chance to bounce.after they run out the field will work on the engine power (directly)offering 15% chance to bounce on the front(disclamer force field will not run while batteries are charging (engine must charge them so he cant run the field)) it would have health of a hunter and spead/weight of the titan now you are brobably screaming HUNTER WILL BECOME OUTCLASED dont wory the field is not as mutch relieble as health but in some situations will be better and traversing speed would be slov so the tank would be esier to flank(like a titan) and y dont think all projectiles should be handled same way field should only disrupt isidas electric attack(decrease damige) and should have no impact on the firebird and the freeze (y dont now precisly how rickoshet and twins work but they should be diferently affected too) youst please jf tou make it dont make field vissible (you cant see the field but it could have some visual efect when somthing enters it thank you for reading y greatly appricieate it -IODIUM
  23. IODIUM

    Ideas for Turrets!

    sorry but y think jf they are going to add somthing that can hold 2 guns it should be hull mounted gun and eved jf they add ne it would be slow firing(thunder) smoky with halfed critical damige and hull would be a litle bit under powerd in armor/speed ratio and it would look loke M3 Lee (have high siluete)
  24. IODIUM

    Ideas for Turrets!

    Y have an idea why not make granade louncher turret slow reload but high damige mid range but with an arc of a projectile NAME:arbalest? the fun stuf : when reloaded you can press space and fire normaly or ou can hold it fore as an exemple 3 seconds(shloud have some cap) and then release the granade will go and bounce of the flour over the wall and after 3 seconds the granade will be armed so when it hits somthing after being armed it explodes into the enemy behind the wall horizontal turret rotation is slow but wertical is not when you press space with up and down butons manualy you can change gun elebation for some trick shots like rickoshet but mutch more practical becuse of the splash damige with high knocking ability (slip the granade under the tank and it lifts the tank up on explosion :) ) not the assoult weaponand not the sniper weapon more like fortification-buster has high elevation and high deptesion (15*) dose colateral damige like thunder type 91 fragmentation granade with time fuse press space and not hold=granade instantly activeted and will explode on inpact * * #### ( )++ * * #=( ) # hit a tank and exploded (((()))) (((()))) 3s 3s passed-granade armed no bounce ! * * * * * * * ! ### ( )>* * * ! # --( ) # ((((())))) ________________ ! (((()))) 3s ! * * 3 seconds passed-granade armed * * * * now explodes on impact ( )++ * *=( ) * ((((())))) (((()))) #### granade hit the ground and exploded hit after 2 seconds held for 3 seconds and released but granade not armed =arming time 3 seconds granade bounces of the tank just Imagine the posibilitis of bouncy granade campers will be forced out becuse they will not be able to shoot you and you will be able to shoot them almost noone will be safe jf used propertly shafts will no longer be hard to kill (post jf more explanation neaded)
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