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The_Smoky_Project

Tanker
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Everything posted by The_Smoky_Project

  1. The_Smoky_Project

    how to effectively learn to play XP?

    I'm kinda sad that there is not an option in the formats to add in one Smoky player. It would make the game even closer to the Light Format! Then again, in the real Light Formats, criticals are off...
  2. The_Smoky_Project

    Let's Discuss Vulcan!

    While you might be correct in that the burning temperature and the reload bar are in correlation of each other, the mere fact that both have differing max temperature limits makes the M3 Vulcan shave off more health than the M0 Vulcan after both reach maximum temperature. After each stabilize, M3 Vulcan will continue to output more burning damage, making M3 do more after a series of time. I would be more interested in to see what Vulcan does along each modification when compared to hulls of the same modification. And M2 Hunter/Vulcan might die faster than an M3 Hunter/Vulcan.
  3. The_Smoky_Project

    [Forum Game] Guess the Rank

    No. Warrant Officer 4?
  4. The_Smoky_Project

    [Forum game] Red vs Blue

    -8
  5. The_Smoky_Project

    [Forum Game] 1,000,000 Posts

    18,878
  6. The_Smoky_Project

    Let's Discuss Smoky!

    Smoky/Wasp M1 MU stats. This thing can compete against M2s with success! Wasp M1Smoky M1
  7. The_Smoky_Project

    Railgun Getting Too Much Limelight?

    I never said other turrets do not require skill. I was simply stating the community's point of view, that Rail takes the most skill (which I do not agree with). About Vulcan, there is a difference between counting shots and counting seconds. Rail will ALWAYS take 2 shots to kill Hornet. Vulcan does not always kill a player in the same amount of time, mostly due to range issues. That being said, I would not mind a Vulcan/Wasp:Hornet format, as I do think Vulcan is one of the hardest turrets to use effectively, especially when two are facing each other. But Tanki will not make a new format just "because". They almost didn't include BP. We have to show Devs what kind of format we want and that people would be willing to use it.
  8. The_Smoky_Project

    Changes in turret and hull parameters

    There were no changes to Railgun at all, and Medium hulls got a speed boost. I'm not sure where this is coming from.
  9. The_Smoky_Project

    Why are you/some asking for Gold Boxes?

    People used to name battles this, as if they could name it as the battle went on.
  10. The_Smoky_Project

    Railgun Getting Too Much Limelight?

    Whatever you read here before was wrong. "Medium format For 6х6 maps: Turrets: Any turrets except for Isida, Smoky and Freeze. No more than one gun from each type per team, excluding Railgun and Ricochet (you can use as many as you want of those two) Hulls: Wasp, Hornet, Hunter, Viking. No more than 3 medium tanks (Hunter, Viking) per team Paints: Any paints except for unique award paints For 4х4 maps (Sandbox): Turrets: Any turrets except for Isida, Smoky and Freeze. No more than one gun from each type per team, excluding Railgun and Ricochet (you can get as many as you want of those two) Hulls: Wasp, Hornet, Hunter, Viking. No more than 2 medium tanks (Hunter, Viking) per team Paints: Any paints except for unique award paints Hard format For 6x6 maps: Turrets: Any turrets except for Isida, Smoky and Freeze. No more than 2 guns of the same type per team Hulls: Viking and Hunter only Paints: Any paints except for unique award paints With drugs For 4х4 maps (Sandbox): Turrets: Any turrets except for Isida, Smoky and Freeze. No more than 1 gun of the same type per team Hulls: Viking and Hunter only Paints: Any paints except for unique award paints With drugs There are no limitations on terms and conditions of a battle, as long as two clans agree on them in advance. Clans must clearly agree before the game on what equipment they are going to use, what is allowed and what is not. If two clans don't discuss everything before the game, it's entirely their fault. In this case, a clan war is considered invalid." Of course, that is off topic. Railgun is used often as the "gun of skill." Whether you agree or not is not of consequence. The Rail will always take 2 shots to kill a Hornet wearing normal protection without the administration of double armor. This allows for a strategic game that requires memorization of the enemy's hits and heavy teamwork. This makes an XP game mentally taxing and gives the players a legitimate challenge. While a legitimate format could be produced by developers, chances are very low that they would be played. Formats are created because of a popular already played format, not the other way a round. The only one I can think of that might get played would be Thunder/Hornet, as both at M3 are cheap and Thunder has a similarly low "shots to kill" ration that allows the same shot memorization of XP. So, if you want a format implemented, you first have to create a format without the devs help.
  11. The_Smoky_Project

    Watch Episode 49 of the V-LOG

    Notice how the footage of the format is before Smart Cooldowns. With this implemented, it should greatly change the format's dynamic.
  12. The_Smoky_Project

    Railgun Getting Too Much Limelight?

    I do remember seeing an eSport battle where people used Hunters and Vikings with Firebird and Ricochet as well as Railgun. They were also drugging. This is an example of Medium format. What people are used to seeing is the Light format, where you are restricted to Wasps, Hornets, a single Hunter, Railguns, and a single Smoky. Dictators, Titans, and Mammoths are not allowed in any formats, along with Isida, Freeze, and Smoky (exception is one in Light).
  13. The_Smoky_Project

    Changes in turret and hull parameters

    They decreased damage only slightly while increasing splash damage by quite a bit. Its actually not much of a nerf.
  14. The_Smoky_Project

    Changes in turret and hull parameters

    Hmm... *plays for 30 minutes* Yup, I can still win games. Carry on.
  15. Hackers. I rarely see them, but when I do it just lowers my faith in humanity. Faith-O-Meter:Humanity - 0
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