Jump to content
EN
Play

Forum

You.Have.to.die

Advanced
  • Posts

    720
  • Joined

  • Last visited

Everything posted by You.Have.to.die

  1. ~Deadline has been reached, good luck to everyone and the winners will be announced in the next issue~ Request to lock the topic, thanks.
  2. You.Have.to.die

    [Forum Game] Helpers vs Players

    2235 someone add 1000 please :)
  3. You.Have.to.die

    Tanki Online Quest - N°14 - Searching Group

    What about this blue picture in the sky in stadium? https://imgur.com/a/VmkNL
  4. You.Have.to.die

    A Day In Possibility's Life

    Humorous article. I very much enjoyed reading it! I got the German joke B)
  5. You.Have.to.die

    Cpt.JackHammer's Creativity

    Many thanks to Jack Hammer for creating the picture for my duelist page. :) http://en.tankiforum.com/index.php?showtopic=367376
  6. You.Have.to.die

    [Forum Game] Countries

    Yemen
  7. Creative story! However, try using paragraphs next time because it is difficult to read as one big block of text.
  8. You.Have.to.die

    New Year in Tanki Online!

    5 minutes into 2018 in England! B)
  9. You.Have.to.die

    Tanki Thinking Challenge

    Congratulations to all lucky winners!
  10. You.Have.to.die

    In Depth: Stinger

    Excellent analysis of the stinger kit in various modes. However, more description on how this can be used effectively with supplies or specific maps - you could of written a lot - to evaluate the performance of the stinger kit. Overall, well written article.
  11. You.Have.to.die

    Rename Pass is coming!

    This update is not statifactory for players nor tanki support staff; the transition between crystals and USD is understandable but the unique identity of each player is no longer a factor and inhibits a longer duration required for moderators to ban or remove the correct player from the game or the "battlefield" as the user changes it's name, the moderator needs to use IP addresses to ensure that the correct player is banned.
  12. You.Have.to.die

    [Guide] Accomplishing Osa - Part 2

    No grammar :D Yeah, punctuation needs work and I will post it grey next time :)
  13. You.Have.to.die

    [Guide] Accomplishing Osa - Part 2

    http://i.imgur.com/3j5j466.png Accomplishing Osa (Prt. 2) Hello tankers! Welcome to part 2 of the parkour guide in Osa. It has been on hold for a while now and I think it is time to published new ideas. Most of the tricks will be difficult and will require skill, and most importantly, patience to achieve these high standards. So without further ado, let's begin. 1 Equipment: Red circle: Hornet, Hammer Yellow lines: Wasp, Firebird route Firstly, this trick will only use four players, so it will be decent for similar competitions related to 'Masters Of Parkour'. The Wasp, which is equipped with Firebird, will run towards the edge of the platform. Thus, elevating the tank so it can bounce of the cracked wall to get repelled by three Hammers' that are lurking beyond, hanging on to the wall. The Hammer will hit the Wasp at the perfect angle to propel it helplessly on to the roof of the brown building. No mines, no fuss. 2 Equipment: Black circle/ route: Twins, Hornet Yellow circle/ route: Wasp, Thunder Blue dot: Mine Green circle/ line: Wasp, Hammer To begin with, this trick is designed to show your communication skills between each of your teammates, and the ability to judge timing according to the Wasp's position in the air. So, lets start with a lonely M3 dictator hanging on the wall, making an accessible ramp for the Twins/Hornet carrier to accelerate over the mine and using Twins impact force to push the Wasp forward into the path, vertically to the Hammer's line of fire, so it can hit the bottom part of the Wasp, lifting it on top of the red building. 3 Equipment: Yellow circle/route: Wasp, Thunder Red circle: Dictator, Hammer/Railgun (any works) Blue dot: Mine Green circle/lines: Wasp, Railgun Finally, if you thought those tricks were too hard. This will be a bit easier for you beginners to deal and will be more pleasing to the eye of spectators. Most of it is self-explanatory using the diagram. However, I will tell you anyway. To start with, you will need to place a Dictator on that narrow cracked wall. Then, get someone to place a mine before him. This will enable the Wasp to get on top of the Dictator thus, parallel to the other Hammer which is planted on the other side of the wall. To hit you, flying into the sky, so that the Railgun should be able to shoot the Wasp, giving it the right direction and thrust to get on to the cream colored building. I know this guide was a bit small, it was accuracy to the point. So, thank you for reading my article and hope to see you soon. Have fun! :D ~You.Have.to.die Part 1
×
×
  • Create New...