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Everything posted by MrCheezyPotato
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Great idea! Though the crystal bonus should just ne given to the juggernaut who lasted the longest, not who is the last one because what if thre was 1 juggernaut who lasted until the last 10 seconds of the battles then the guy who lasted 10 seconds would get a bonus :(Also,the juggernaut should be able to use repair kits from garage with a 180 second cooldown(3 min).
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can i download it on a chromebook?
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I agree with this completly. 5000 is WAY more than i want to spend as i have much better uses that would make me better in general at battles, not just playing in harder battles with worse things. Pro pass only makes sence when at a very high rank where 5000 is not really that much or you get that much in just 2 days. The part with everyone just stealing gold is the most true part. People in general seem to be either selfish,jerks,greedy, or all of the above(well...the left). It can be hard to fi d somone that is trustworthy and really acts as a teamate. No offence anyone whos reading this, im not pointing anyone out in particular.
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i dont like the new update. I WOULD say i hate it but i got m1 rico for 20000 crystals less.
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Wow...i just read your posts...your depressing... Also, im a legit gamer(i never buy crystals or do any sort of hacking/cheating, though exploiting is a different matter) and i still can do very well in battles. Many people are not just selfish jerks who want to desroy things though(i havent read into this either, this is experience) and ussaly those people are close to last place in battles unless they spend insane amount of money instead of playing legit so they can get better. They have no skill. They just use the most op combo for their rank and charge full speed at people, just one skilled twi s or freeze could take them out easy. Just avoid the front of their turret and you rek them. Suprise them by landing behind them or on them and they panic and shoot ramdom. Plant a mine on them or ram your front into their top and you get at least half their life away just from that attack alone. They will repair so have someone else hidden until they repaired and need to wait for cooldown. Also: Freeze is AWSOME when upgraded. If you think it sucks then try a new stratagy because you obviosly cant weild the deadly ice-cream machine. XD
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Iv noticed a little bit of lagg to. But all you peope with fancy high-tech computers (people who have average speed computers, mine sucks so everyone elses in comparison is insane)cant handel it and say the game is dieing. Well its not, i barley notice th lagg. The higher fps you ussaly have, the more you notice it. I normall have about 9-15 fps, if im lucky then 20fps, so when the game become slower i hardely notice as im so used to lagg. Is probely a percentage thing( Example: say normal fps is 100 and it is 25% slower then your gonna notice that 30% more than if someone had 24 fps and had 25% lagg as the difference between the numbers is smaller and its easier to see 25fps gone than 6. The point is, there is a lagg spike in the whole game but that does not mean the game is dead and will be unplayed. The developers are most likely working on that now.
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Well, i think it should depend on the TYPE of wall that your shot will not destroy it, though iv been thinking and maybe EVERY wall is breakable. I know what your thinking, thats a terrible idea, but some walls are weaker than others. Example- very strong wall: each shot becomes deeper until it creates a small hole in a wall that a tank cant go through. Example- weak wall:( the wall has different amount of strenght based on how many people are on the attacking team ) each shot creates a mark larger that the shot fired and enough shots creats a hold large enough for at least wasp and hornet in it and the hole can be enlarged more by more shots. About CP and statues, i couldent think of anything good that could be destroyed to win, thoigh i thought that just a capture point would not be very good as 1 tank coul sneak int fort and win entire battle. Having something to destroy mae the battles longer, and if the teams are balenced, more fun as you must work as a team to break into a fort and assault the "statue". Id like to know a better idea but i just think CP points are bad.
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Hmm...this would be GREAT in tankiX! Im going to rewrite this with some tweaks now Buildings/Maps: Custom for gamemode, existing maps with minor edits in terrain or spawning(some entrances are blocked, Defence always spawns on inside, attack always spawns outside), breakable terrain(peices of things that can be shot and, well, break or smash in so that attacking team can get into defences fort), a map that could work now could be Brest A.I.: Based on skill of its team and the other team+ the ranks of players in battle, when 1 real player leaves then an A.I. comes in, they collect supply drops and rhey plant mines but the dont have garage items(they also dont get a suppy if a teamate is nearby), their turret hull combo will be based on the most use combo in that battle or most used hull with most used turrett(example: if 40% people have Hornet but none of those people have same turret, while 60% of other people have Twins, many A.I. will have Hornet/Twins), if teams are not balenced then A.I. will join outnumbered team Task: a. Attack must break into fort/base and destroy a statue within time limit, the less time used to break in determines the how much crystals are given(amount of kills also determins amout of crystals) b. Defence: Keep attackers from breaking into base and destroying terain, the longer ot takes for attackers to destroy statue determines amout of crystals are given Gamemodes: Attack v Defenders, Final Death(when player dies he/she cannot respawn, or they only have 3 lives), Firefight(only mid-long range turrets allowed, Old Timey( only short range turrets)Flintlock, Flintlock(only smokey and thunder allowed, Double Defence( there are 2 forts for each team and whoever breaks other teams statue first wins Goldbox: All gold drops will be at front of fort at least 80 meters from a spawn point on each team. While gold is falling, game timer pauses until someone catches it. During that time nobody can destroy statue or damage it Note: Gamemodes that require specific combos are in Pro format battles while Attack v Defence, Final Death and Double Defenders are normal battles
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Unless tney golds arnt worth anythinh(then they wouldent be gold boxes, they would just be boxes) then your idea is never going to be inputed. Evryone will only do those battles and the entire economic part of the game will be ruined because everyone is gaining crystals faster than they are losing them then the people who have just made an account will get reked by full micro upgraded twins and hornets that are only at the 2nd rank. Then nobody starts to play the game. When people get to highest rank then they get bored as they have no goals for things to buy and everyone has the same exact gear. The thing that makes games fun is the part where you biy things with in-game money and become better than your opponents. If everyone has same gear then the only ones left are hackers and pros. Then they cant rek anyone so they get bored and THEY leave. Then nobody playes because the entire game is screwed up and its not fun. Also, your idea kinda exists already. Its called Save The Gold but you need to wait for a normal gold to drop and its defence v.s. offence. Its described in a V-LOG so find that and watch it.
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This is one of themost well thought through ideas iv seen so far. This could be a really fun gamemode. Brest could be ued for it though, not quite the best thing possible but it could be changed slightly.about AI tanks, should be based on the scores the other team has. Example:everyone other teams has atleast 500 pts andyour teams has 300 then the AI onyour teams is better. ai should be able to take deopped suplyes
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Seems good idea... not very well explaned though. Are you saying that there is a giant tank that multiple people control?
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How is that against rules?? Its still the same amout of crystals... its just that it goes to 1 person. If its a group of friends then they wont always leave right at end, they want crystals too, so in the end its all the same exept they get their crystals in bigger chunks
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I agree that there should be a mine thats unlimated and does no damage. Its so hard to get mamoth anywhere...
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Well im not very good at parkour but i like Maddness, Monte Carlo, Brest, Future, Industrial Zone and Arena for doing what i can. I havent done too much with Arena because i just unlocked it so im not sure how much parkour can really be done there.
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Im not to good with parkour but i think my gear is good enough to work with it for now so can someone help me pls? I have all turrets and hulls and my ricgoche is full micro with projectil e speed and range. My twins are micro upgrades a little and my thunder is still m0 but i micro upgraded impact force a few times and reload is upgtades 4 or 5 times. My wasp andhornet are not upgtades with any weight so they are still very light. Im warrent officer 1 so i dont have some of the maps that peopl think are great for parkour. SOMEONE PLEASE HELP ME WITH PARKOUR
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I definetly agree with the sales. Ill get a sale for somethig 60% off for 2 days but its still about 20000 crystals away so i can never really use those sales...:(
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Sry ,i pressed submit button twice
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2 teams must climb as high as they can with 2 structures that are near eachother enough so they can shoot another tank on the other side. There should be ramps and very thin paths that only wasp hornet and hunter can cross or 2 tiny paths for only the treads(but there will be other path wider for thing that take longer to get up and have very sharp turns so that the smaller hulls cant go fast up them). There are checkpoints that each team must capture before going farther. Also, and this may take some time to do becaue its reprograming a bit of the game, make it so that tanks an the same team go through each other so they dont smash and fall( i mainly say this because there will always be that person who just pushes people off like a jerk or blocks someone from a repairkitand gets it themselve even if they have full health, its happend to me before)and so that the impact force wont move your own team unless you allowthem to with some sort of button or invitation/request system that very hard parkour trails or paths can be used with multiple people(jerks with railguns and shaft are the worst when trying to sabatoge you, even twins and vulcan can be bad too). And the spawnpoint is constently changed to the highest checkpoint captured. The structures dont only go up either, they may go far to the right or left fora while and have ramps(and this this coyld be a new thing added game) and stationary boosts for the ramps to go farther and they shoot all tanks no matter what the weight it to the next platform, though the speed your tank is moving in comparason to the tank's topspeed will affect how far they go(example:mamoth going at 3.17 and top sped is 5.78 will go farther than wasp going at 5.37 and its top speed is 11.43). Theteam that gets the highest checkpoint wins and however high that everyone goes determines the battle fund along with the amount of kills. The amount of crystals per person is based on how many checkpoints they passed and weather ther team wins and is not based on the highest persn in the team(unless they are the higest) You will obviosly need to create new maps for parkour if you listen to my idea here because the size im takling about is HUGE! If you find out that having sucha huge map is laggy then maybe just take a large map and have paths going up and down everywhere,though you may need to put in invisob,e walls above each path that instant killes if touched s that tankers dont just jump off the begining and onto a checkpoint 3 ahead anything like that. For that reason i think that all the checkpoints MUST be captured in order for it to count as going that far. ————Please consider at least one of either my ideas or an idea that i mentioned in this very long sugjestion———————
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