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Everything posted by DieselPlatinum
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This shouldn't be allowed (plus bad map choice for event)
DieselPlatinum replied to Michael828 in Archive
Yeah I lose more brain cells trying to understand this update than I do watching or reading a moment that makes you go "what the heck?". That's how confusing and complicated it is. Not to mention just flat out stupid. -
This shouldn't be allowed (plus bad map choice for event)
DieselPlatinum replied to Michael828 in Archive
MK is the new modification abbreviation. So instead of M0, M1, M2, M3, and M4. It's now MK1, MK2, MK3, MK4, MK5, MK6, MK7, and MK8. It's stupid and complicated, I know, buts what these dumb as Hell devs decided to do. I still think that mobile players should be playing with other mobile players, and pc players with other pc players. -
This shouldn't be allowed (plus bad map choice for event)
DieselPlatinum replied to Michael828 in Archive
1) it really doesn't matter how much you practice, a mobile player will always lose to a pc player of the same skill level due to the pc player having more control in their movements. 2) and why is that? I think it's because of way too many game modes that MM has. -
This shouldn't be allowed (plus bad map choice for event)
DieselPlatinum replied to Michael828 in Archive
You know what else shouldn't be allowed? Mobile players vs pc players. -
That's what I've been wanting for a very long time. I don't really care about the gauss's location. Just need an indicator that it's locking on to me. I can just assume it's coming from a certain direction. Finally someone who has the same thought as me here.
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This shouldn't be allowed (plus bad map choice for event)
DieselPlatinum replied to Michael828 in Archive
The MK update should never have happened. As bad as the balance was in the low ranks before the update, it was never this bad. Worst update of 2020 thus far. -
Why no dark Easter bunny paint?
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1) All shafts still have to be immobile while sniping while Gauss doesn't. Gauss only needs 2 seconds of your time, doesn't matter if your staying still or moving a lot. 2) all it takes is one well timed shot to avoid disaster from a railgun, and the railgun most likely wastes it's shot and now has to reload. Gauss has that 2 second aiming recovery time which it can use to lock back on to you. 3) so you're saying it's my fault that I chose to play the objective and help my team rather than spending all battle just hiding?
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If what you're saying is true, then that means that MM is most definitely rigged. If you are a helper and suck up to the devs, then it'll treat you graciously. But if you're a player and criticized the devs decisions, then you are basically treated like garbage.
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Which sucks, Rio would be perfect for TJR with its ample space.
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Well tracing it isn't an issue at all. It's the fact that it can lock onto you without indication combine with an almost instantaneous hit.
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My dream in this game is for the devs to listen the players that post on the forum more.
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That doesn't work so well with Gauss. Unlike Vulcan which just got buffed a couple months ago. Gauss has been ruining gameplay since it has been added. The only time I can counter Gauss is if I just so happen to see it locking on to me in time. 90% of the time, I'm usually preoccupied with oh I don't know, playing the objective or keeping my teams base safe, which is the perfect time for the Gauss to strike. Vulcan at least has a trail so you can know where it is at and get into cover.
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Hornet and Gauss in the event mode.
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I guess at your rate and how much you play, I shouldn't be surprised. At my rate, I'm looking to rank up in the next 4 and a half months at the earliest if I was to earn 2500 exp per week.
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I haven't used a Vulcan at an appropriate rank with the appropriate strength since it has been reforged. But I have encountered it plenty of times, and I have been able to either kill it, counter it, or dodge it many times. While Gauss gauss's sniper shot is almost instantaneous and it hits you out of nowhere, it's no surprise that many are complaining it's OP. I think your problem with Vulcan is that you're too used to the old version of it, that you may need to adjust your gameplay to it.
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Bruh. You're still 9279 experience from ranking.
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Oh my bad then, and yeah this is a good point. Maybe it can have the 20% damage buff if it doesn't activate its OD. If the hornet activates its OD, then it won't get the 20% damage bonus that it's Viking teammate gave it. Same way would work if a Viking gave another Viking teammate the boost.
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You mean higher damage per shot now. And no, a stat increase doesn't make a turret OP. Hornet already has an ability that benefits it's teammates. It allows everyone to see where all the enemies on the map are and their health if they're close enough. So there's really no need for hornet to gain anything else except maybe 15 - 25 points for just activating its OD.
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[Forum Game] Count, but avoid being number 13.
DieselPlatinum replied to DieselPlatinum in Forum Games
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Just tell me how Vulcan is OP.
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But the buffs at the time were nowhere near as noticeable as the nerfs. In what way? Only thing OP about it is its alteration which is incendiary band.
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This is what a certain daily and weekly mission should be.
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Well, too me it was made useless when they nerfed it's damage by a ridiculous 70% when OH, combined with a spin up time of 3 seconds. I'm just glad they removed those nerfs from Vulcan.
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It made Vulcan which was previously useless, decent again.
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