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Blue-Night

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  1. Blue-Night

    Let's Discuss Shaft!

    Hi all! Been using shaft for some time now, starting before the re-balance (with another account, when the laser light was incorporated) till today. I can understand the need for re-balance and the laser light. Till then I was having a whale of a time with my shaft because they never knew where the shot was coming from. But that's that. Once that single big advantage was taken off, I find that the shaft is now abysmally low in utility. I am not here for the ranks or the crystals but to have a great time facing the challenge of a battle. So you can say I am mighty disappointed now. Just because a turret was this powerful is no reason to send it to the very end of the line. You can see that my point is valid when you look at the number of players playing with shaft in the higher ranks. I am sure most of you are familiar with the specific issues of shaft today. And I feel it needs an urgent re-balance. This is what I suggest: At present, when you are in scope mode, automatically you become visible because of the laser. But if you want to go for another view, then the only option is to fire the shot. But then you have to wait for reload before you can fire again. When there's an enemy nearby and you get out of scope mode to deal with him, you cant even shoot because of the reload time. Now how fair is that? It is nowhere close to realistic to force a sniper to fire in order to look outside the scope. That's a really crazy limitation. So from the point of view of re-balance as well as to bring in more realism, I feel the shaft must be able to get out of scope mode without firing a shot. At least this much the tanki team should do for this once awe-inspiring turret. All the best!
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