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Everything posted by Blackdrakon30
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I cry. I poked my head into Discord because I was bored and Skype wasn't working, and got roasted by Gnat's bot. :(
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A Hilarious Interview with Personia and Neutrino
Blackdrakon30 replied to X_Death.By.Me_X in Writers' Corner
:lol: Great job, I really enjoyed this one. HD and meme power forever! :ph34r: Well done, interviewer and interviewees. -
Hmm, I know what you mean in the newest one and had a similar situation in life. :ph34r: Also, it was smart adding the explanation sections. Those are useful since I know from experience that sometimes people here need more background to understand. Overall great job with the new piece!
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@Limitfull Did you rank again recently? I have to make sure I stay ahead of you. :ph34r: I'm busy working on saving for MUs, M3s, modules, and alterations and stuff now too since I have a good amount of M2s.
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I agree with Kaisdf; there will be no repercussions for the spam done by Gab. It was necessary measures. :ph34r:
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[Special] The Community Talks Holi - The Festival Of Colours
Blackdrakon30 replied to Tofu in Newspaper Archive
The food looks so delicious. :ph34r: Feed me some please. -
Please don't doublepost or type single-word messages in our chat. I realize we're sometimes fairly lenient about this, but it clutters up the clanpage and is generally not appreciated. Thank you.
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[Issue 64] [Guide] The Updated Ultimate Guide to Twins
Blackdrakon30 replied to Blackdrakon30 in [Issue 64] [Guide] The Updated Ultimate Guide to Twins Newspaper Archive
Welcome tankers! Today we're going to talk in-depth about Twins. This turret has been around for quite a while in Tanki Online and has undergone numerous changes in the past few months. However, it still remains the deadly dual-barreled weapon that flips Wasps over and spreads colorful chaos throughout the battlefield. Let's take a look at the cover-all guide for the Twins turret! __________________________________________________________________________________________ History and Recent Changes According to the Russian Wiki, Twins was the among the first round of turrets to be introduced into the game, along with Railgun, Smoky and Firebird, meaning that it is among the oldest turrets currently in Tanki. These were all released in the beta version of Tanki Online, on May the 8th 2009. Originally, the "punch" from Twins was much higher than it is today - and due to complaints it was nerfed soon after. However, it still remained as one of the most powerful weapons in the game at that time, with the M3 version available for purchase at the cost of only 500 crystals. After the economy rebalance - which multiplied the crystal cost by 10, Twins experienced a re-buff which saw its power increased again, much to the annoyance of many tankers who promptly complained. However, Twins was left as it was despite their efforts. Twins has always been a favorite among many tankers, due to its infinite ammunition and solid firing rate. It has remained largely unchanged up until recently, where recent rebalances and additions saw its role change dramatically. Twins has been long regarded as one of the "noob sprayer" weapons, seeing as it had unlimited ammunition. You'd regularly see a Twins simply firing constantly, known as "brick playing". Tankers with low skill levels loved this pre-update Twins as the lack of self-damage meant that one could rush an opponent and pummel them to death. This was a highly-annoying tactic, and was often used by low-ranked tankers. In the recent rebalance updates, splash damage was introduced to Twins, which now deals self-damage at close range. This means the tactics above usually doesn't end well for the Twins, as the amount of damage dealt to itself is actually quite high. Of course, you can pay 50 000 crystals to remove this. But since many players can't afford the extra 50 000 in addition to the Twins itself, new playing styles must be used. Twins was altered in other ways other than the addition of splash damage in the recent adjustment of turret statistics. Positive changes including increasing the projectile radius (easier to hit enemies) and boosting the weak damage output. Negatives were nerfs to the horizontal and vertical auto-aim angles. Of course, these new statistics had to be added to accommodate the splash damage effect slightly better. The splash radius is actually very small, and only tanks very close to the target will feel anything. There is now also an explosion impact force, which changes depending on the modification level. Twins boasts two alterations, one providing superior range and projectile speed at the cost of reload, while the other removes the splash damage. Both of these are M1 Updates and cannot be used together. The first alteration provides Twins with the range to become a threat in the midfield, and makes the user immune recoil damage, as he/she are no longer required to be near the opponent. The second alteration reverts Twins back to its "glory days" and lets it become a short range pummeling weapon once again. Both are extremely useful for Twins. Statistics Twins M0 Twins M1 Twins M2 Twins M3 - Table of Statistics - The table above, obtained from the official Tanki Wiki page, displays all the statistics relating to the Twins turret at the varying modification levels. Twins has several key features that you are most likely familiar with. These are near-instant reload time, dual barrels, high impact force, limited range and splash damage. The turret has a excellent damage output in a close-range situations because of its high sustained Damage per Second (DPS). However, Twins lacks the ability to deal massive instant damage (Like Shaft or Railgun) and therefore struggles to beat tanks being healed by an Isida or Repair Kit. The dual barrels alternate shots, always starting from the right barrel upon respawning (like Striker). __________________________________________________________________________________________ Turret Profile: High damage over time, low instant damage Small splash damage radius High impact force Moderate recoil Short to moderate range Unlimited reload Dual barrels __________________________________________________________________________________________ Gamemode Performance DM Battles: Twins is a strong presence in Deathmatch, owing much to its excellent stamina, high damage and respectable range. This makes it an excellent option for maps of most sizes, but is best on medium-sized DM maps like Polygon. It partners well with supplies which makes drugging a potent tactic. Twins is overall one of the most deadly turrets in a Deathmatch battle. TDM Battles: TDM is pretty similar to DM, but is essentially CTF without the flag. Twins is quite good in TDM thanks to providing excellent damage, but the bigger issue is just that there aren't enough Team Deathmatch battles for this to be particularly relevant. When in a TDM battle, it usually tends to play the role of a midfielder on medium sized maps. CTF Battles: Capture the Flag mode is where Twins really shines. It begins to see usage as a suppression and defense weapon as compared to the raw damage and endurance. More of this will be discussed in the gameplay guide further down in this article. CP Battles: Overall, Twins is a great turret for control points because it sports respectable range with high damage. The unending ammunition makes it extremely easy to halt the advance of enemies who might attempt to reclaim a point. Twins is especially good in Polygon CP thanks to being put at a comfortable range factor, while being able to take advantage of the new splash damage to deal heavy damage to hordes of opponents camping in the center. Twins Combinations Twins is a very powerful turret on most hulls excluding Wasp and Hornet. In the spoiler tab below, you can find a list of all the possible tanks using Twins, each with a picture and a brief description of their role in battle and general usability. Below that we have a little bit about the product kits that come with this turret. - All Twins Combinations - In total, Twins comes in nine product kits. Not including the M0 Kits, the following kits are all the ones that contain the turret Twins: Corsair, Fighter, Jam, Minotaur, Ram, Cardinal, Destroyer, Vandal, and Master of Taiga. The most famed of these are likely Fighter, Minotaur, and Destroyer kits, all of which are extremely powerful for their ranks. Minotaur is easily the most notorious for being absurdly good when bought immediately after unlocking, due to the raw force behind M2 Twins and M2 Viking at a mere rank of First Lieutenant. Overall Twins tends to be an extremely good turret to get prior to its unlock rank thanks to having fairly consistently good statistics for whatever modification level it is at. Gameplay Guide Roles in Battle In general, Twins is notorious for its ability to quickly whittle down an opponent's health, or for its suppression roles in Capture the Flag and Control Point gamemode. Overall, Twins is best being the key defense player, supporting the main defense/attackers. The self-damage makes it slightly less than ideal for attacking, despite being good; plus, the range is too short to be used on a midfield (sans those of medium or small maps like Noise). A role of supporting a team's offense suits Twins perfectly because it has enough power and endurance to clear out enemy bases so that an attacker can easily grab the enemy and get out while the opponents are respawning. Defense is the classic role of Twins, and is still excellent. The splash damage and suppression abilities make it very difficult to enter the base where there is a Twins guarding. Finally, Twins can support the defense by keeping away large swarms of enemies that a turret like Smoky or Vulcan may struggle against. Supplies Twins is excellent with all the supplies. In general, Twins is best used when on heavy hulls because it relies on endurance in order to bring down the opponent's health. It cannot rely on sudden spurts of damage such as Railgun and Shaft, and therefore is better suited towards trying to last as long as possible. Repair Kits and Double Armors both compliment this need because they can essentially quadruple the tank's longevity, providing it with more time to deal out deadly plasma blasts. Twins is also excellent with a Double Power because it aids Twins in suppression of enemy forces. With a Double Power, Twins can tear heavy hulls apart much quicker to avoid having any enemies escape. And of course, anyone likes the Gold Box supply, regardless of turret. :ph34r: Maps Twins is best on small to medium maps. It doesn't like extremely small maps like Island anymore because it ends up dealing self-damage more often, but performs well on moderately small maps such as Noise and Station. It plays best on maps like Noise, Rio, and Polygon that have open areas to prevent close range conflict, while still being close enough to let the Twins do lots of damage. Large maps can be played on, especially when using Twins' range alteration, but the damage still drops off and the movement speed of the plasma orbs make it less than ideal. Vulcan, Striker, Thunder, or Smoky are nearly always superior at long-ranged suppression, especially Vulcan. Match-ups Twins is powerful for fighting turrets like Railgun when in a mid-range situation because it can easily knock off its aim and make the Railgun miss. It is great at demolishing light hulls due to the hefty impact force and high damage, and fairly good at killing medium hulls as well. On the other hand, Twins is somewhat lacking against heavy hulls when not using a Double Damage. Twins generally relies on outlasting the opponent, so if the opponent has more health than the person using Twins, it quickly becomes much less likely for the Twins user to emerge victoriously from that matchup. Additionally, Twins is lacking against every long range turret due to the range limitation. It has an especially challenging time versus players who use Smoky, Thunder, and Striker. Firebirds, Isidas, Freezes and Hammers also pressure Twins in short range situations because they get in close to deal massive damage, while simultaneously forcing the Twins to take self-damage. Note that the weakness to long range turrets is irrelevant if the Twins can close the distance, and the weakness to short range turrets can be worked around by creating more distance. If Twins is in the ideal distance range from the other turrets, it can almost always win. Thunder is one of the few exceptions and arguably one of the most difficult enemy turrets for a Twins to bypass. It can use 'Peek-a-boo' tactics while occupying a similar range zone. Remember that regardless of the match-up in question, Twins needs to maintain distance from its target while simultaneously not being too far away. Maintaining this ideal spacing between the Twins and target is vital to it winning against any opponent. Protection Modules Modules with Twins protection are ideal when using Twins because they can significantly reduce self-damage when in close range situations. Thunder protection and other long-range turret protection is often appreciated as well. Short ranged protections can be useful, but a Twins user should attempt to avoid close combat situations in the first place. Some modules that work well with Twins are Kodiak T-C (Twins/Railgun/Thunder), Ursa T-A (Twins/Smoky/Shaft), Shark T-D (Twins/Thunder/Vulcan), and Ursa T-E (Twins/Smoky/Railgun). They all prove fairly useful by providing protection against long or medium-ranged attacks as you attempt to approach the opponent, and then have Twins protection for shielding from enemies and your own damage. Some other decent modules are Lion T-F, Kodiak T-G, and (for close range protection) Lion T-A. Conclusion There you have it! We've now looked at a short history of the turret, the statistics and features of new Twins, its ability to play in the four different game modes of Tanki Online, its performance on each hull and then several smaller pieces of advice and information. It may have been changed but I think deep down it's still that same powerful turret we all knew from before the rebalancing. Now you know all about the Twins turret (if you didn't already know about it :ph34r: ), so let's head back into the battlefield and get some score! Until next time! __________________________________________________________________________________________- 15 replies
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*In your opinion. This is the Amateur Writing section; they can write it how they will. I do agree though that you have to make the facts extremely defined compared to the opinions. so that people don't just assume you are making assumptions. Overall, nice article. You were definitely very through. Gj.
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.... Did you read the part where it says "You must be an active, contributing member of HD"? You're only ever posted three times in the entire forums, and aren't even a member of the clan. Therefore, you do not meet all the requirements. Have a good day.
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Sorry Limit, but yeah, it's Reporters only. :( And I think it already got filled.
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Just a heads up, I cannot participate in the upcoming war against MOD. It's a bad time for me since it's in the morning, and at that time I'm either eating breakfast or asleep. Not at a time I could do a clan war in. Good luck to all those who do participate!
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@X_Death.By.Me_X As said by others, everyone here is pretty busy with their lives besides Tanki. I would actually say that the eSports and battles are the least interesting and entertaining part of the clan system. In my eyes, the best parts of clans are the community and connections. @Start_Lord_Tinkou I'm pretty sure you don't need a Leave of Absence to not be online for one day. :mellow: If we do, then I'm going to make sure that's changed. No one expects anyone to be able to play or be on the forums every single day.
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Shush, those were made personally by Goldrock and I'm definitely not messing with them. :P :ph34r:
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MajorAnnouncementxxx @F.A.M.E Your application has been declined. You may have been "joking", but this is most definitely not humorous. I already warned you in the past about your actions, and if I recall you said that you would follow the rules in your original application. This has not been proven true, and you are no longer a member of this clan. You may dispute this with Sagittarii or Gnat, but they will not be wavering. I wish you the best of luck wherever you choose to go now. @Personia I understand your method of protest, and have the utmost respect for it. However, it still stands that you were kicked from the clan for inappropriate conduct. If Gnat hadn't done it, you better believe that I would have. Know that I find you to be an intelligent person who has proven valuable to the clan, and am willing to give a vote towards accepting you back into sometime in the future. I wish you the best of luck, whether you choose to continue here or elsewhere.
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@Neutrino That's actually a fairly valid point. Yes, we are Reporters and have more options. Right now actually I'm in an in-game clan made by Yiper, since I got invited and HD doesn't have one yet. But overall I personally have no need for being in the HD in-game clan since my timezone doesn't line up with a large amount of our wars. I can still help out with stuff on the forums regardless. So we'll just have to see how it all ends up rolling out.
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@GoldReign Leave on absence granted; I hope the medical issues can resolve as soon as possible! @Penguin40 I have to agree with you. I like to keep my replies and any large posts in Spoilers, and the really small things just don't need to even be posted at all.
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Excellent job. It combines respectable storytelling with good phrasing. I do hope you continue to write similar pieces in the future.
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What cool nicknames? :P I see no cool nicknames here, just mults.
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Interesting perspective. I personally like the Tanki graphics when they're on full, although it makes the game difficult for many computers to process. I couldn't help but find myself agreeing on several points.
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I'm not quite sure. Slam_Down, iirc, is a dummy account used for moderation or something like that. Damn_Slow is the main account of the administrator. So I don't know exactly what they are defined as, but I'm pretty sure they're the same person. Can't guarantee it though.
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A story perhaps for another time. :P Besides, it's probably not as interesting as you wish it to be. :ph34r: Maybe I'll tell you if you become active in AWC again btw definitely not bribing you, k thx bai
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Fame, I do appreciate the action you took to stop the spamming while others were not able to be present. The Phoenix fellow was spamming much more than was necessary, and overall causing an unfavorable situation on the clan page. Be careful though to not overstep yourself in matters like these; I learned that the hard way.
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Fame, P-Shooter makes a point. I wouldn't recommend MUing m0 equipment much as is during the low ranks because despite being good, remember that kits are still cheaper. Imagine if you MUed a Mammoth and Thunder M0 completely to M1. Sure it would cost the same as if you purchased the two raw, but it's not as good of a deal as in the kit because you don't get supplies, paint, or protection modules. Save for kits in my opinion. :) And also, everyone I cannot stress enough to make your posts actually worth saying. There is never a reason to just post something like "Hi", "okay", "lol k", or anything similar. Only post if you actually have something to say, so that you aren't just wasting space on the clan page and cluttering up inboxes.
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Traitor :P It would have been fitting. I'm still always going to cherish my Team Int paint, and honestly am doubtful that a future battle for Women's Day would be even nearly as awesome as the Spring Showdown from that year. Easily the coolest Tanki battle I've ever seen. :wub:
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