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Posts
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Everything posted by MercuryS0
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It's really bad and not worth it
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I am getting so mad at this update. When are you guys planning on fixing the issues we are having. Most annoying issues I am experiencing right now: Freeze, like what the ?!?! what?! Whenever a freeze is in battle you might as well declare a new ice age. I can't move a single meter after that thing is on me for 0.0001s. Like seriously. Fix this, people are getting tired and frustrated. People are taking advantage of this stupid modification and are getting crazy D/L. I have used so many drugs just to counter attack these melons and it is getting boring and is draining my dough. Shaft... Nah. Just why? Why do you feel the need to ruin things in this game so bloody often? Leave the poor turret alone, what harm has it done to you. We have TWO bugs now, before it was one, after a major GROUNDBREAKING update, we have two... LOGIC!! Christ. 'Ghost Bullets' or unregistered shots, surely this must have come up in the testing phase. Oh wait! It's shaft guys, the turret is for noobs said no one ever. Despite the fact that their a** can get whipped by any of us, anywayssssss. I shoot an enemy, the shot is not registered. *slow clap* Self-turning turret, like this is just appalling. Ever since I started tanki, 8 MONTHS, note that? MONTHS. this issue hasn't be touched at all , yet devs are already sat in the office planning on releasing new missile launching turrets... seems pretty darn legit. My last issue, why has the penetrating power and impact force left the turret like my dad left me when he said he was going to the shops and never came back. Like man, you had one job. Weapon balance, not GAME DESTRUCTION. Bloody hell. Bring those things back and let the turret return to its former glory. Anyways, it's been ya boy, hope no one gets triggered and tells to go kill myself or calls me 'shaft noob' XD ahahahah. Thanks.
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UPDATED - Halloween returns for 24 hours on Saturday 5th
MercuryS0 replied to theFiringHand in News Archive
Fix the equipment balance and respond to the feedback on the topic please -
Where are you going with this?
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As shaft user myself, this guy has a strong, valid point
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The classic story of Tanki Online, developers make a change and don't read any of the feedback, congrats guys. You're gradually killing the game and disappointing thousands of players, it disgusting man, so much time and trust spent on here.
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After this update I have experienced two new problems with shaft, including a fairly old one too. 1. After the update, a lot of Shaft users including myself have experienced what I have dubbed 'Blank shots'. This is where a shaft enters scope mode, proceeds to fire a shot and once he has done so, no damage is dealt after hitting the enemy. This is really bad, it has happened to me various times already and has lead to roughly 30 deaths so far after the update. I find myself charging my shaft twice just to kill a mere m0 hornet, truly you understand how frustrating that must feel. 2. The impact force of the shaft has been essentially removed. This mean that shaft can't be used to deflect enemy turrets' shots by shifting their hull. That's disappointing as this is a major key when using shaft, and plays a great element in its usage. Additionally, the penetration force is no longer existent which again is extremely disappointing and sad to see that the turret is being stripped of its key usage factors. I can no longer kill two enemies in one shot, please change these two factors and increase impact force and add penetration force, it's only fair to us all. 3. Lastly, occasionally I find my tank spawning and one I have done so my shaft is locked into turning in a certain direction, I am sure that many can agree that this has been a long time issue that hasn't be resolved for ages and has been brought to your attention. The same occurs occasionally when you enter scope mode, where the scope just randomly starts moving upwards without the user controlling it. Truth is, I don't see why developers are thinking of new turrets when the current ones sometimes don't even work properly. Furthermore, with this update you have forced people to switch playing styles, I can no longer play how I used to as I am forced to face the fact that I can't kill an M0 hornet with no protection with an M3 Shaft at full loaded power... ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Other issues I have: Before the recent game balance, I truly believed that firebird was too intense with its power. Its afterburn lasted unbelievably long and the turret reloaded ridiculously fast. Now you guys have gone to the other extreme and made freeze's freeze power OVERPOWERED as hell and lowered firebird's power. How do you even escape freeze when in one second your tank is frozen solid, it's impossible let me tell you. Does anyone test the new updates before you release them? Is that those people down in the test servers? If you're basing the new updates on their gatherings, you can already tell that you're going to have slight issues. The recent update is one of them. What was the most commonly used turret during the tests? Smoky I presume as it is the turret that has gained the most out of all of this. Impact force, correct me if I wrong but reload is quicker? It's mental and overpowered. I am requesting for you guys to take another look into the equipment balance while you bear in mind people's previous playing styles in accordance to each turret and hull. You've essentially made me waste crystals buying a turret which I am frankly starting to dislike, even worse, for people who buy crystals, you wasted their thousands of dollars. Surprised no one is up in here complaining properly to be honest. Other than that, great update, truly mean it and thank you for consulting us ALL about the upcoming changes, allowing us ALL to provide FEEDBACK, allowing us ALL on the test servers. It truly has made the game so much more ENJOYABLE to play. UPVOTE THIS POST IF YOU BELIEVE THAT WE ALL DESERVE A SAY IN THESE KINDS OF SITUATIONS
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Sorry dev. team but you've messed up big time this update. The game has become so laggy that 24 hours premium is of no use
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What's going on with some of the prices on the paints?! Black smith paint used to be 99k and came with a set of protections. Now it doesn't and the price has shot up to 225k?!? what? How does that even make sense??
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This would only be a good example for turrets that require short loading times such as smokey, freeze,firebird, twins and etc. But what about shaft and railgun? They take longer times to reload, and as a longtime shaft user, I can tell you now the maximum tanks I have killed in one minute has been 5 and that was with the use of double damage and double armour. Furthermore, I did not 'camp' either, I was at a fair distance to make sure that I destroyed tanks as quickly as possible. This would theoretically mean that tankers who own a shaft or rail would have to use 100 CRY on average worth of supplies (if using purchased supplies instead of using the drop ones constantly) just to complete a mission which's prize is reliant on your rank...Say for me it would be 500-700 CRY.
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