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Everything posted by Uranato
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New Turret Idea ‘Malware’ "Use at your own risk!" The Malware is a short-ranged turret (with 1.25x range that of Firebird) which deals low damage, but alters the enemy's tank in a negative manner such as: 1) Slows down the enemy (half that of Freeze; does not increase over time) - immediate affect. 2) Makes the victim's tank malfunction (turret will rotate nonstop, though pressing right/left button can top it; hull will go mad (go back, forward, turn left etc. randomly); the turret will also shoot anywhere randomly (this is rare)) - immediate affect. 3) Opponent's tank will become COMPLETELY immobile - low chances (around 35%; cannot be increased by M-upgrades). 4) Opponent's tank will immediately explode - very low chance (around 3-4%; cannot be increased by M-upgrades). Strengths: 1) The special abilities of this turret will annoy the opponent; their tank would malfunction severely. 2) Slows the enemy down and makes their tank go berserk. Weaknesses: 1) The turret Malware was originally researched to damage a tank's circuits. But an experiment went wrong, giving the turret far more capabilities and problems. As a result, their are chances that, sometimes, the turret will rotate and shoot automatically (and in an annoying way); and sometimes will deal damage to itself. Their is also a slight chance (0.025%) that the user's own tank will explode, making Malware an extremely unstable weapon. 2) Short range; can't attack enemies from afar. 3) Long recharge time (a bit less than Freeze). Please upvote if you like the idea!
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Please close this topic. I've managed to Post it in Ideas for Turrets.
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New Turret Idea ‘Radar’ "Death from the skies!" The Radar is a weapon that calls air strikes from fighter planes and helicopters on the enemy. There is a special ‘radar mode’ in it which gives a zoomable top view of the map. The Radar can call five types of air strikes on the enemy: 1) Mortar Strike: A heavy artillery strike is lobbed on a particular place on the map. It deals heavy damage and knockback (tanks will be knocked away from the center of the explosion). It has a decent AOE (2x that of a Striker projectile) and takes full charge of the Radar. 2) Barrage: A barrage of 3 mini-bombs each is dropped on three different places on the ground. Each mini-bomb deals 1/9th of the damage dealt by a Mortar. All the mini-bombs can be concentrated on one area to deal as much damage as a Mortar, but they are not as accurate. Each mini-bomb has slightly less AOE than a Thunder projectile. Barrage also takes full charge of the Radar. 3) Gunfire: A volley of bullets is shot from a machine gun on a particular spot on the ground. It deals low damage and is not very accurate. Gunfire takes one-fourth of the charge of the Radar, and can be launched from different angles so that opponents under cover can also be hit. Gunfire can be launched four times in succession. 4) Radiation: Harmful radiation is targeted on a large spot on the ground (AOE is 4x that of Mortar Strike). It disables the victim(s)'s turret(s) for 2 seconds (at M0) and lowers their speed by 25% for 15 seconds (also at M0). Radiation is most effective in disabling enemy defensive lines when a teammate is going after the flag. It takes half of the charge of the Radar, but can't be hit twice in succession. 5) Repair Kit: A Repair Kit is dropped anywhere on the map. It takes full charge of the Radar, and is only available after every 1 minute. Strengths: 1) A player can camp in a safe place in their team's area and launch devastating attacks on the enemy at unlimited distances, and also provide support to their allies. 2) Enemy defensive lines (protecting a flag or a point) can be easily cleared and allies approaching the flag or point can also be given aid. 3) The Radar is also effective in Team Death Matches as Mortar Strikes and Barrages can be targeted on enemy Shafts/Strikers/Vulcans/Magnums and also other Radars to clear out problematic campers. 4) Radiation and Repair Kit can be used in conjunction to achieve tough goals (like a Wasp bypassing two disabled Mammoths and taking the flag). Repair kit can also be use to repair oneself. 5) Gunfire can be used to clear out weak/damaged opponents. It also can be launched to create a warning for enemies approaching a flag/point. 6) The Radar view can also be used to seek out hidden campers. 7) One can attack the enemy from above without them knowing. This trait is useful against campers. Weaknesses: 1) Most of the attacks from Radar cannot targets enemies under cover (under roofs, houses etc.). The Radar is almost useless in maps like Esplanade. 2) Launching attacks is dangerous and one should never attack oneself. Also, when launching attacks in 'radar mode', it is not shown whether the target is an ally or an enemy. Repair Kits dropped by a Radar can also be used by enemies. 3) The recharge time of the Radar is also the highest in the game (even more than Shaft), and Mortar Strikes and Barrages take a lot of time. 4) Apart from Mortar Strike, the Radar is not very accurate. 5) The tank is completely vulnerable to enemy attacks when in Radar mode. The tank is immobile and immovable when in the mode, and can be easily destroyed by enemy attacks. Plus, if an enemy attacks the Radar directly (and not the hull) for an extended period of time, then the Radar view is obscured and the air strikes are very inaccurate. 6) All air strikes (excluding Gunfire, which takes 0.5 seconds) take 3 seconds to successfully land on the target on the map. Thus, Radar is not very useful against moving targets (except Gunfire). Repair Kit takes 10 seconds to successfully land on the map, while Radiation take 2 seconds. Please upvote if you like the idea!
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Yeah, it's really difficult to shoot with Magnum :(
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Gunfire is a bit like Magnum. To attack enemies under cover, you have to set it at the right angle and its launching point also at the appropriate place.
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And you also have to decide whether your target is an ally or not. Radar is useless in DM's.
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Some skill is required when using Gunfire.
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Striker is a headache is used by the opponent. It knocks my Shaft off aim and deals massive damage to my Titan :(
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Wasp is ALWAYS targeted by Shafts. That's why I left it, and used a Shaft myself ...
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Please merge this topic with the right category.
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New Turret Idea ‘Radar’ The Radar is a weapon that calls air strikes from fighter planes and helicopters on the enemy. There is a special ‘radar mode’ in it which gives a zoomable top view of the map. The Radar can call five types of air strikes on the enemy: 1) Mortar Strike: A heavy artillery strike is lobbed on a particular place on the map. It deals heavy damage and knockback (tanks will be knocked away from the center of the explosion). It has a decent AOE (2x that of a Striker projectile) and takes full charge of the Radar. 2) Barrage: A barrage of 3 mini-bombs each is dropped on three different places on the ground. Each mini-bomb deals 1/9th of the damage dealt by a Mortar. All the mini-bombs can be concentrated on one area to deal as much damage as a Mortar, but they are not as accurate. Each mini-bomb has slightly less AOE than a Thunder projectile. Barrage also takes full charge of the Radar. 3) Gunfire: A volley of bullets is shot from a machine gun on a particular spot on the ground. It deals low damage and is not very accurate. Gunfire takes one-fourth of the charge of the Radar, and can be launched from different angles so that opponents under cover can also be hit. Gunfire can be launched four times in succession. 4) Radiation: Harmful radiation is targeted on a large spot on the ground (AOE is 4x that of Mortar Strike). It disables the victim(s)'s turret(s) for 2 seconds (at M0) and lowers their speed by 25% for 15 seconds (also at M0). Radiation is most effective in disabling enemy defensive lines when a teammate is going after the flag. It takes half of the charge of the Radar, but can't be hit twice in succession. 5) Repair Kit: A Repair Kit is dropped anywhere on the map. It takes full charge of the Radar, and is only available after every 1 minute. Strengths: 1) A player can camp in a safe place in their team's area and launch devastating attacks on the enemy at unlimited distances, and also provide support to their allies. 2) Enemy defensive lines (protecting a flag or a point) can be easily cleared and allies approaching the flag or point can also be given aid. 3) The Radar is also effective in Team Death Matches as Mortar Strikes and Barrages can be targeted on enemy Shafts/Strikers/Vulcans/Magnums and also other Radars to clear out problematic campers. 4) Radiation and Repair Kit can be used in conjunction to achieve tough goals (like a Wasp bypassing two disabled Mammoths and taking the flag). Repair kit can also be use to repair oneself. 5) Gunfire can be used to clear out weak/damaged opponents. It also can be launched to create a warning for enemies approaching a flag/point. 6) The Radar view can also be used to seek out hidden campers Weaknesses: 1) Most of the attacks from Radar cannot targets enemies under cover (under roofs, houses etc.). The Radar is almost useless in maps like Esplanade. 2) Launching attacks is dangerous and one should never attack oneself. Also, when launching attacks in 'radar mode', it is not shown whether the targets is an ally or an enemy. Repair Kits dropped by a Radar can also be used by enemies. 3) The recharge time of the Radar is also the highest in the game (even more than Shaft), and Mortar Strikes and Barrages take a lot of time. 4) Apart from Mortar Strike, the Radar is not very accurate. 5) The tank is completely vulnerable to enemy attacks when in Radar mode. The tank is immobile and immovable when in the mode, and can be easily destroyed by enemy attacks. Plus, if an enemy attacks the Radar directly (and not the hull) for an extended period of time, then the Radar view is obscured and the air strikes are very inaccurate. Please upvote if you like the idea!
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"Assassin" Kit + + Shaft M2 + Titan M2 + Night + Griffon T-E M2 From to Total price: 331500 Discounted price: 132600 (60%) Reason: This kit is to control pesky tanks like Stinger and Avalanche and its main objective is to help out campers who find it difficult to buy the expensive Shaft and Titan. It also protects the tank from the troublesome Railgun and Ricochet, and also from its rival!
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What if a Freeze/Viking approaches you from behind?
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It has more health and speed than Mammoth at M1 & M2. so why to use Mammoth?
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Keeper or Savage?
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Should I buy Mammoth M1 or save crystals for Titan M1 (Titan has more armor and speed than Mammoth at M1 and M2)?
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I have posted this topic in Problem and Solutions instead of Game Discussion, as I don't have the required rank to post it in Game Discussions. Please don't close this topic (but you can merge it). I wanted to ask which combination is better for which game mode. My main objective is crystal hunting, not experience gaining- For Death Match: 1) Thunder-Hornet OR Thunder-Viking 2) Firebird/Freeze-Wasp OR Firebird/Freeze Hornet 3) Vulcan-Mammoth OR Vulcan-Titan For Team Death Match: 1) Thunder-Hornet OR Thunder-Viking 2) Railgun-Hornet OR Railgun-Dictator 3) Shaft-Hunter OR Shaft-Viking For Capture The Flag: 1) Thunder-Hornet OR Thunder-Viking 2) Isida-Wasp OR Isida-Hunter For Control Points: 1) Thunder-Hornet OR Thunder-Viking 2) Twins-Viking OR Twins-Titan
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Now it has happened to me with Railgun also
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There is a problem with my shaft. It doesn't kill Wasps or Hornets in one scope hit, whereas my Hunter gets destroyed by one scope shot of somebody else's Shaft.
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pls fix it i am not able to join any battle
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Okay, sorry. I was just mad when I tried 2 hours and the game didn't even start...............................................................
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and if u think i'm a fraud, ok then, I'LL JUST LEAVE THIS SILLY GAME. THERE ARE THOUSANDS OTHER TO PLAY ON THE NET
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