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Posts
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Everything posted by Tani_S
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Cool update ^_^ before this, I would have avoided to get M4s
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The upcoming hull abilities will make them different again.
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Oh yes you're right. But the maximum ranks like before should be possible in pro battles at least.
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I dunno if you already got the info in the meantime: the rank restriction were only applied to the default rank settings, not to the maximum possible rank settings. So there is still the possibility for Majors to play with Legends.
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UPDATED - EN Community Livestream - Post your questions here
Tani_S replied to theFiringHand in News Archive
Product kits will get new prices only in the shop, not in the garage (at least that's what the announcement states). -
UPDATED - EN Community Livestream - Post your questions here
Tani_S replied to theFiringHand in News Archive
Yes, there are two new hulls planned. -
UPDATED - EN Community Livestream - Post your questions here
Tani_S replied to theFiringHand in News Archive
Once the matchmaking system is implemented, will we be able to customize our "regular"/non-pro battles (i.e. turn alterations, MUs, supplies on/off)? -
Category Ideas for extra information to add in the Tab score table
Tani_S replied to BlackWasp777 in Ideas and Suggestions
Loool thanks a lot! Now you know how beneficial it is, when you see how forgetful I am :lol: That's kinda embarrassing :lol: -
In my opinion the damage counter system should be optimized a bit. When I shoot with Magnum and have to turn away from the shot direction (i.e. in order dodge enemy shots) I can't see on my screen if I have hit someone, because I am already heading to another direction when the shell lands. If I have hit someone then it is out of my screen. So I suggest to mark damage counters from hits outside of the player's screen on the right or left screen margins.
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UPDATED - EN Community Livestream - Post your questions here
Tani_S replied to theFiringHand in News Archive
No, Hazel said that somewhere in the last livestream. -
Instead of pumping all money into the black hole of M4s I think it's a lot more useful to be versatile and be able to adapt to the specific game situation - by having many different turrets (i.e. if you see that the enemy built a bunker defense then take Magnum). - by having always appropriate modules (imho the key to success) - and maybe still have money left to buy those hulls that you find have good abilities (soon to be implemented). If I still wanted to MU (despite the recent nerf and cost increase) I would buy the first 3-4 MUs straight away and MU the rest with one step at one discount event (with all items that I want to MU).
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Magnum is OP in red team in Noise :P
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Category Ideas for extra information to add in the Tab score table
Tani_S replied to BlackWasp777 in Ideas and Suggestions
There should also be a list of all the battle settings available in-game, because most people don't check all the settings before they enter and even if they do they might forget them in long battles. I especially hate it, when I change to a turret with an alteration on it and then when I am using it I discover that alterations are off and I have to play with a turret for 5 min. that I don't find useful. So it would be really helpful if people would know that, i.e. the setting is on for changing equipment, friendly fire, MUs, alterations, etc... -
The fun with Magnum is definitely worth the price. It is also usable for small maps. Especially those with different levels.
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Then you should visit my friends from clan, we like to mow in Rio (only drug-free battles) with our Isida packs :D
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Fun turret :wub:
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Yes, but it generally only says that there was a change, and it doesn't say what change directly in this window. I expect that many just click this popup away as they have been doing it always this way.
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To be honest, a drastic update of this type should have an appropriate way of communication. Only a fraction of players check the homepage or watch the VLOG. There should have been displayed a warning in the mission menu at least for the first time players checked it after the update, saying missions are only for non-pro battles. Now because of this many players ask frustrated in lobby and game chat why they can't accomplish missions
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War against crystal inflation...
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Yes, Magnum is a Gauss curve turret, so it's not a bug and the average damage is main figure. In a way it has infinite range, I mean you can easily shoot far beyond the maps. I expect that if you would put Magnum on 45 ° and 100 % you will probably have a far higher range than Striker. I can shoot with 22° and 85 % about from one side of Massacre to the other. Also an important point is that it quickly loses splash damage, because it has a weak splash damage of only 5 % at the splash area border.
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Me with Magnum in Polygon :D It's so fun :wub:
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Or at least increase the 10 % mission chain rewards by 10% as well
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Tani is my real life nickname and S is the initial of my family name.
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This update has a huge negative effect on the players' motivation and their bond to Tanki the mult activity and the instability of battles / battle collapses This is a milestone in setting back any slight achievements of the past months regarding these 3 areas.
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Nope they didn't :lol:
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