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Posts
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Everything posted by jdc20181
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Yes, until the HTML5 client, I am using the flash client, I have had better success with dedicated game clients vs browser clients. In the HTML5 on Chrome, it is moderately decent but the graphics suck. And lag spikes occur more often then not. Just was curious to see whats going on with objects in the game and why they aren't doing some sort of dynamic loading, I also don't think rewriting is necessary, but they had to build the game from ground up for HTML5, with that said it gave the opportunity to improve the game not just clone it.
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Has anyone else noticed when there is a large number of Mines on a map, it creates a huge lag spike? Are all of these objects being loaded at once? Shouldn't they be dynamically loaded as a player gets closer vs all at once? And wasn't there a limit to mines on a map a while ago? Trying to get to the bottom of the issue before I make suggestions.
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I like the club feature for the december war, but the thing is, there is some security threats that may interfere with the game flow. Like i can go to other factions and in plain view are posts with strategy ideas, like why is that? we should be locked to our faction. or at least 1 club at a time, and club only viewing access. Thanks.
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Def would like to customize my profile picture and cover photo.
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Valid Show Damage done by Friendly to an enemy
jdc20181 replied to jdc20181 in Ideas and Suggestions
As the latter part of the suggestion states, this would only appear if you are within a certain radius of a friendly. They would probably have to have a toggle just like damage is now. -
Valid Show Damage done by Friendly to an enemy
jdc20181 replied to jdc20181 in Show Damage done by Friendly to an enemy Ideas and Suggestions
So the idea is quite simple. Show a damage indicator when a friendly shoots a target and you are near that friendly. To make up for confusion as to if you dealt the damage or they have the color in a blue or brighter red color. I don't think the interface should be spammed in battle so, I am making it clear to my suggestion it should ONLY be shown if near the friendly firing. -
Probably suggest in Ideas & Suggestions forum
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Probably already suggested, but there should be a increment selector to mass purchase items e.g. if you only want to buy 5 gold boxes, you can select 5, then select purchase. Similar to how you can buy quantities of supplies
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They should just shutdown the game if its this bad tbh until they get whatever it is they are doing over with.
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Dragon Fable was the king of my childhood, its a point/click with anime style characters. Was pretty modern graphics for its time. RuneScape was the other king of the era. Raftwars, a small flash game, came out in like 2007 Theres several mini flash games I played (like they are arcade like games not really like tanki as a progressive game)
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Valid Replay of final flag/goal/kill of the battle
jdc20181 replied to jdc20181 in Ideas and Suggestions
Law suit? lmao, do you realize how many features they have adapted from other games? They can't sue someone just because they want to add an action camera scene from a battle. -
Of course it isn't perfect (Free-Lance/Open source app Programmer as well) They was probably just testing it. AI is dangerous. But if they want to become a modern company, then at least trying new technologies is probably a good strategy.
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Most other games aren't using Flash technologies, and Tanki was created with their own in house game engine, so it requires development further.
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Auto-Response based on your message is based off artificial intelligence and can be used when support agents are out of the office, and even fix common problems without a human interaction. From a company/business aspect it can reduce labor for unnecessary things, while also expanding the customer service aspect. It is probably something they are trying. They are always late to new technologies, heck it took them years to finally grasp the need to develop a html5 version.
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Appealing account bans are possible, but I am uncertain since your account is so far long gone. It may be such a thing that data is gone. For good.
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Ancient Bug, usually something stops communicating from your client (in this case your browser) and the server (the game). Best way to fix is clear your cache, be careful clearing that stuff, because it logs you out, and can erase other data you may value. I strongly recommend trying the Tranki Client. I used to have this A LOT when playing via browser, haven't had it happen since I returned, and I started using the client right before I left in 2017. Another issue could have been server congestion, which happens, even when there isn't a lot of people online computers are odd machines. Sometimes it just happens. There has been lagging issues on Tanki's end for years, they are still working to make the game more stable, and are switching to HTML5.
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Is there any implemented client version for test server?
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planned Incorporate ratings and profiles inside the game
jdc20181 replied to idiboy in Ideas and Suggestions
I was referring to adding it as a secondary option, and if they do eventually stabilize HTML5 it will be easier to do such anyways. -
Maybe a bit of balance but not too much change around base its a strategy, they have that area open for a reason, and honestly not everyone has drones so its not a high likely issue... yet.
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This seemed like the most appropriate place to post. Add a Filtering system for the battle list, and by that I mean by Format, and what is enabled/disabled e.g. Supply drops, alterations etc. The icons aren't easy to see, and its hard to know if I want to join a battle without clicking first. Would pretty much cut out a few mins of search time.
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planned Incorporate ratings and profiles inside the game
jdc20181 replied to idiboy in Ideas and Suggestions
Yet again I am making another suggestion to make features available within the game, it would be nice to be able to see player stats within the game. Not much more detail I can explain. -
Valid Replay of final flag/goal/kill of the battle
jdc20181 replied to jdc20181 in Replay of final flag/goal/kill of the battle Ideas and Suggestions
This idea is kinda similar to the functioning of Call of Duty, but the concept is simple, whether its the last kill, the last cap (or goal etc.), there should be some sort of exciting animation to give players recognition for the winning point. Basically it would take a video of the last few seconds or just as the last capture (goal etc). and would show the video, with some sort of doctored up animation. -
BUAHHAHAHAHA (Insert devil horns here) Isida is my go to, for most battles, I have used it by far longer than others with exception of shaft. I do not like Magnum, it is literally a 1 shot cannon that kills you instantly if they are close enough. Other than magnum twins are annoying
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The announcement said there would be 30% off Crystals, Golds, premiums, paints, in the shop. Well, it appears that 30% is not on items other than crystals. Is there a reason, or was this a mistake?
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When I first started playing tank about 7 years ago now (I played Brazilian version before English due to a school filter) Shaft was hard to use, I was not that great, was mostly a rail gun user, but after tanki began improving, and I got better at the game as well, my shaft skills are pretty good. Alterations really increase performance in smaller maps especially if you are in a MM battle, as most of the maps are small. I play a mix between Isida, and Shaft. I don't really use rail anymore, I stopped using rail probably a year prior to my vacation from tanki so 2016ish.
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