-
Posts
65 -
Joined
-
Last visited
Everything posted by greatesttankbattle
-
When I try mouse controls my camera goes all over the place. One thing about mouse control is that your turret always follow your mouse and doesn't stand still. Also 90% of the world is right handed and unless you played other games I can't use my W A S D keys.
-
A Space station map where you play on the outside or the inside of a space station.
-
Thunder AP ( armor piercing) Pros Can pierce through multiple tanks Safe to use at close range Cons No splash damage Same damage, rate of fire, price as regular Thunder What would you choose? Thunder or Thunder AP?
-
Is it me or are paints REALLY expensive like more expensive than some turrets.
-
Thunder is great but I really hate the self damage it does making railgun better at close range. I wish Thunder didn't had that I'll sacrifice splash damage to not have self damage.
-
BTW with my statement above talking about travel time here are the mussel velocity I want for each turret in mps ( meters per second). Smokey 700 mps, Thunder 600 mps, Vulcan 500 mps, Shaft 500 mps, Rail 2000 mps ( accurate to real life railgun)
-
Long range turret not because they're overpowered but it's because they use the old bullet system where there is no travel time and there is no way of dodging a well place shot. Turrets that have this old system are Smokey, Thunder, Railgun, Vulcan, and Shaft. Railgun and Vulcan are the worst. It is almost impossible to dodge a rail because of this system and Vulcan acts like a laser and not a machine gun. I know real life railguns travel at like mack 5 ( 5 times the speed of sound) but this doesn't mean it's instant. I would like it if Tanki online can fix these turret to have their bullet have a travel time involving more skill to use them and having to shoot before a moving target instead of right at it. Also this will fix those annoying vulcans allowing you to escape.
-
category Ideas for Hulls and Overdrives!
greatesttankbattle replied to Ilia.ArchangeI in Ideas and Suggestions
Maus hull super slow like 2 km/h but super heavy hull 500 health at M0 -
I haven't thought about it but sure it can act like a isida giving your teammate a tiny buff in performance like armor, damage, speed but it won't be as much as what supplies do.
-
Missile turret My idea is slightly different that other peoples. Instead of a shaft like design when you fire a missile you can control you missile using the arrow keys. Your rocket would take 10 to reload and you rocket has limited fuel and goes up for every mack. Your rocket would travel very slow but you can hit any tank by controlling it's movement . Your camera will follow behind the missile. The draw back it that it's not good at close range and you have to control your missile and it does self damage.
-
Gamma gun A firebird like weapon that is close range and shoots deadly gamma radiation Compare to firebird it does radioactive damage and can pierce thin cover but not think one's
-
Microwave turret How it works The microwave turret heat up water molecule in the enemy tank and heats it up. It works like a firebird Pros Long range compare to firebird (railgun range) Higher energy amount Burning affect No visible beam (Like smokey or thunder can't see bullet) Can hit multiple tanks Cons Can't see energy beam have to look if tank heats up Lower damage compare to firebird (M0 18 damage vs 32 for firebird) Damage drop off Enemies can see energy source (mussel flash) To sum it up a long range firebird
-
The truth about drugs by greastesttankbattle. Have you ever wondered what would happen? When you pushed that one button. Well you discoved that your tank is more powerful, then you push more and more buttons. Then you realized what these things do, then they wear off and you get soo mad you push it again and again and again. Now you are hooked you can't stop people beg you to stop but you can't but the real scary thing is that these magical things can be legally bought in the garage! The only one you can thrust is yourself to say NO to these things but what many people don't know is how bad these things are to your tank and the environment. Double armor this drug increases the number of atoms of your hull putting more extra weight and stress to your tank. Double damage this drug adds more energy to the barrel which can cause an explosion. Speed boost this drug uses Nitrous oxide (N2O) which is a major greenhouse gas and heats up engine and putting stress on the gears and tracks as it has to endure extra speed that the tank wasn't design for. But most of all there's the repair box when your tank just wants to be put out off it's misery you say NO and use this drug that just uses glue to cover up the holes. You may just want to win but have you realized that these things that improve your tank is not only bad for you but for everyone around you. Are you addicted? do you need help? there are many ways to quit just ask your local isida and I'm sure he can help. (BTW I hope you enjoyed my little story)
-
I have a whole paragraph about this except it's in the wrong spot just click my name and click on posts and you'll see hint it's the very long one.
-
category Ideas for Supplies and Drones!
greatesttankbattle replied to Ilia.ArchangeI in Ideas and Suggestions
Anti Drug supply. When activated there are no buffs to your tank but it makes you tank invincible to drugs. When you have this drug activated if someone tries to shoot you with double damage it will only do normal damage. If you shoot someone using double armor the extra armor will not protect them and your turret does normal damage. Unfortunately this supply won't affect self repair or speed boost. The purpose of this supply is to counter druggers who can ruin a entire match. This supply prevents their drugs from affecting you so you can have a fair fight and to stop those 1 shot K/O drugging rails. Is it me or are rails the most irritating turret them me what you think.- 2,786 replies
-
- supplies
- drop boxes
-
(and 1 more)
Tagged with:
-
RAIL RAIL RAIL it 2 shots almost everything and when you get hit once unless you heal your going to die. First of all it's very hard to dodge as it uses the old bullet system that has 0 travel time, second of all it one shots you with double damage the only hull that can survive it is mammoth and you still have very little health left. I really want it nerf because it ruins everyone's game play.
-
I know Rico is a bit under powered but when you increase the damage of things it never go well soon you'll have complaints saying "It's to overpowered we want a nerf" well I have my ideas. First keep the damage the same but increase rate of fire, travel time ammo count, range that out ranges Twins, and also make it's bounced off plasma balls deal more damage but don't increase the main damage you don't want people to complain about it. I'm perfectly fine if you disagree but this is what changes I want.
-
For me no turret is more overpowered that this one.Yes I know there are arguments saying Firebird is the most overpowered and I get it it's overpowered a close range but they have no hope at long range. But the most overpowered turret, the most popular and the common one I see for a long range turret, it's THE RAILGUN. It may sound surprising for you but trust me when you spawn in and see 5 rails right in front of you, you know your going to die. Railguns are HYPER annoying they kill light and medium hull in 2 shots once you get hit once you'll die from another guy. Now you may think "Oh the long reload time will composite for the damage" truth is it doesn't the reload time is not long at all the time to kill is faster on a railgun than a thunder. Also if that persons drug kills in 1 shot. The only one that can survive is the heavy hulls but still they have very little health. Also it's ULTRA annoying when they use that railgun tactic where they use cover to their advantage and it's soo hard to land a hit never mine kill them. And as Macks gets higher the faster reload. What I would like to change is to deal less damage. It will still 2 shot light hulls but deal less damage. On medium hulls they will 3 shot Hunter and Viking. Finally on heavy hulls they'll 5 shot Dictator, 6 shot Titan, and 7 shot Mammoth. Also I would like to see a new charge up system where you have to hold down space to charge up like Shaft but you can still move but slower. The charge up time will be around 6 seconds and decrease with high Macks and the reload time is like the Shafts time. You may think "Why you want this the game is good how it is right now" well the game is good but it will be better with these changes to the railgun. You won't get annoyed when a rail interfered with your battle as it will be harder to use. By the ways in the garage it said the railgun is used by pros, well lets make it that way. Sorry this post is too long but please take the time to read it and tell me what you think Greatest out.
-
Cool image I hope it gets added
-
Gas turret launches gas cans that roll on the ground and bounces of wall. Note the cans doesn't fly. You can launch the cans into a group of tanks and gas them out as it's a poisons gas that deal damage to the enemy tanks. Also acts like a smoke cloud allow you team to take the flag.
-
category Ideas for Hulls and Overdrives!
greatesttankbattle replied to Ilia.ArchangeI in Ideas and Suggestions
Wheeled hulls with wheels instead of tracks -
category Ideas for Supplies and Drones!
greatesttankbattle replied to Ilia.ArchangeI in Ideas and Suggestions
A Orbital strike supply. You press one of the number button and you get a birds eye view of the map. You can call in the strike anywhere you want however if you are being attacked while in the mode it will cancel it.AKA Orbital strike is the same as an air strike but it sounds cooler.- 2,786 replies
-
- supplies
- drop boxes
-
(and 1 more)
Tagged with:
-
I have M1 and I faced against M3's of course I get massacred :(
-
I don't know if this is a bug or my bad computer I play on but this happens all the time with me. I'm driving into cover to avoid getting hit by a rail but I get shot when the shot is like 2 meters away from my tank a complete miss. Also when when I'm circling a rail even though their turret is not facing me I take damage when the turret is like 30 degrees away from my tank. Please tell me if this happen to you where a railgun shot is a miss but you take damage.
-
Valid Battle option for restricting certain equipment
greatesttankbattle replied to Jtipt.The.Killer in Ideas and Suggestions
I don't care what any of you guys say that this idea sucks this needs to be in the game so I stop getting massacred by rails. PS great idea Jtipt.The.Killer I 100% agree with you :)
Jump to content




























































