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Everything posted by TheZigzagoonThatCan
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[Issue 62] [Contest] High Score Board
TheZigzagoonThatCan replied to TheZigzagoonThatCan in Newspaper Archive
Only the account that submits the screenshot will receive their reward. Multiple accounts are not allowed. -
[Issue 62] [Results] The War Room: Semester 2
TheZigzagoonThatCan replied to TheZigzagoonThatCan in Newspaper Archive
Since you had reasonable responses fr 1 and 3, you received 8,000. -
[Issue 62] [Contest] Nothin' Like a Good Riddle
TheZigzagoonThatCan replied to TheZigzagoonThatCan in Newspaper Archive
That would be the last Saturday of this month. Just added. -
[Issue 62] [Contest] Nothin' Like a Good Riddle
TheZigzagoonThatCan replied to TheZigzagoonThatCan in Newspaper Archive
No, just one. -
[Issue 62] [Results] The War Room: Semester 2
TheZigzagoonThatCan replied to TheZigzagoonThatCan in Newspaper Archive
The only other correct entrant was yourself, following behind these three. -
[Issue 62] [Contest] Nothin' Like a Good Riddle
TheZigzagoonThatCan replied to TheZigzagoonThatCan in Newspaper Archive
That's for you to decide, ultimately. This riddle is yours to make, after all. -
[Issue 62] [Guide] Gameplay Analysis: Kungur Light Format
TheZigzagoonThatCan replied to St.Guardian in Newspaper Archive
I made a mistake in setting up this article description; In case it wasn't obvious, is responsible for writing this guide, not . I apologize for any confusion this may have caused. Nonetheless, hpefully you'll enjoy and find use of this guide in your Light Format ventures! -
In case it wasn't clearly stated before, the English Newspaper will be publishing around 0200 UTC 0, or the sever update on the first Saturday in that timezone. At any rate, hope y'all enjoy another jam-packed Newspaper Issue!
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Not anymore; edited accordingly. ^_^
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[Issue 62] Main Topic
TheZigzagoonThatCan replied to TheZigzagoonThatCan in [Issue 62] Main Topic Newspaper Archive
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[Issue 62] [Contest] Nothin' Like a Good Riddle
TheZigzagoonThatCan replied to TheZigzagoonThatCan in [Issue 62] [Contest] Nothin' Like a Good Riddle Newspaper Archive
To cause confusion and set gears ticking in the minds of clever folks all over, what better method is there besides a bona fide, high quality riddle? This contest focuses on just that, but we decided to amp it up a notch. Interested? Take a look below if you've got the nerves and the brains. Since we of the Tanki Online Newspaper production group are some of the best procrastinators known to humankind and multkind alike a crafty bunch that like to inspire critical thinking just as much as we like to tackle said problems, we're not going to be producing the riddles ourselves. That, ladies and gents, is your job in this competition. Design a riddle around something related to Tanki Online. You have the entire game and its various branches at your disposal, so don't be shy about straying away from the normal template of thought and playing around with something that's slightly less expected. The criteria for good standing in this contest relies on the implementation and usage of the following: A creative and clever overall design. Clean and recognizable formatting. A sensible answer to the riddle. Satisfactory grammar and spelling, of course. When your riddle has finished being fine-tuned, feel free to submit it directly through this form. Or at least, you could, if that link was still open. However, this is just the beginning. The riddles that make the top three in the following results page (winning 25 000, 16 000, and 9 000 crystals respectively) will make way for a second contest: now that the riddles have been crafted, it's up to the readers to solve these riddles. The names of the winners will not be revealed next Issue, just their riddles. That month will be dedicated to you, the readers, to solve these riddles for a smaller prize. More will explained on that page upon the publication of Issue 63. Make sure to have your riddles submitted before the server update on the 27th of March, UTC 0! So, ultimately, your task is twofold: create a brilliant riddle related to Tanki Online, then upon the release of the winning creations in April, you'll have the opportunity to solve a riddle made by one of your tanker peers.- 18 replies
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[Issue 62] [Contest] High Score Board
TheZigzagoonThatCan replied to TheZigzagoonThatCan in [Issue 62] [Contest] High Score Board Newspaper Archive
Finally, a contest where all you have to do is simply kick some tailpipe to win. Ever play at an arcade and make yourself known to all the local youngsters by adding your three initials to the high score board? Now, you have the chance to do that in Tanki Online as well! The rules, if not already ridiculously straightforward, are to get the highest possible score possible. Any kind of match that displays all points will do -- basically, anything except DMs, where accurate point checks can't be made and are therefore unsuitable to this contest. You can use whatever equipment you feel like using, whatever module, and as many supplies as you deem worthy to burn for this contest. Only one catch: you need to be wearing the Marine paint for any submission related to this contest. Call it a symbol of respect for naval soldiers worldwide. Requirements for submission: An unaltered, raw screenshot of the results to the battle that you took place in. (This means no editing, cropping, or scratching out of anything including crystals. If you want that blanked out, an option will be provided in the form.) The ability to access Google Forms. An understanding of how the Internet and screenshots work. The coolest part about this contest is the prize: all nine winners (3 for each match type) will receive the crystals they won from those matches as a reward... again! Premium or Beginner's Pass bonuses will not be added. That would just be ridiculous. Any screenshots that have trivial edits or even the suspicion of editing will be discarded immediately. Once you have your screenshot ready, deliver it through this form. If you wish, you can include a screenshot of yourself at some point after the 1:00 mark has passed as well (in game time or real time), in the event that you should suddenly die during the results screen. Death would make the Marine paint invisible, so if you're uncertain about your lifespan, take a screenshot at both points and submit them. This screenshot also needs to be clearly apparent that it was made within the timeframe of this contest. A screenshot with the date and time listed somewhere is the only screenshot that will be accepted. The last day to submit a screenshot is March 31st at the server update of that day. Well, folks, you heard it here first. You make your rewards with this contest, so give it your all to make as many kills and captures as physically possible. Best of luck to all, and may your shells strike true to their targets! -
[Issue 62] [Guide] Pro's Advice #5: Simple and Useful Techniques for Railgun
TheZigzagoonThatCan replied to TheZigzagoonThatCan in [Issue 62] [Guide] Pro's Advice #5: Simple and Useful Techniques for Railgun Newspaper Archive
Pro's Advice #1: Swinging Your Hull Pro's Advice #2: Controlling your Hull in Format Battles Pro's Advice #3: Knocking Off the Enemy's Aim Pro's Advice #4: Railgun's Warmup Time One of the last articles in this series that maintains a focus on Railgun contains some of the most universally applicable information for combat and tactical maneuvering under XP/BP conditions. Nemtrix, a seasoned veteran and expert user of the electromagnetic launcher himself, goes into a number of critical details that are a necessity for players to understand in order to function as a reliable teammate and player overall. https://www.youtube.com/watch?v=k0TeBUhIJFo&list=PLoGHE_kS3ppNjijtBsuSuGJGYvc-5Ye5R&index=39 The Basics In an XP/BP match, it's clear right off the bat that there's no room to slow down for anything. This general statement provokes players to be constantly moving from place to place, switching tactics rapidly and preparing shots before their enemies are even in view. The format relies heavily on prediction and outwitting your opponents in order to make significant headway, warping some of the game's physical and mathematical characteristics into an enigmatic mind game. Part of this mind game is knowing exactly when to fire. Just like with any variation of football, you're looking to launch something in the direction of where they're going to be, not where they currently are. In the case of XP/BP, it's a matter of charging your shot before your opponent is within range -- see Pro's Advice #3 and #4 for more details on this. Nemtrix's example in the video above isn't a matter of firing from behind a corner, but from within a spawning tank. As he states, this is only recommended if you're still waiting on a shot to reload and you're pinned in the open, but with Railgun's more rapid reload time now over then, this is less of an issue. To expand on this, it's easier to stick around inside of a ghostly enemy's hull if you're using Hornet. This ability is a great benefit that Hornet sports over Wasp next to stability, due in part both by its elongated design and its reverse acceleration statistic. If you look at Hornet and Wasp's Wiki pages and the surrounding hull Wiki pages, it becomes apparent that Hornet has the best reverse acceleration level in the game, the stat responsible for reversing the momentum of your hull. In order to keep up with the enemy tank's phantom, it's imperative to have a hull that can afford to not only match their movements quickly, but to keep a part of itself within them regardless of where they stray. With a simple rotation of the hull (of which the Hornet also has one of the largest numbers) and a speedy reverse, it's possible to outmaneuver some of the less skilled BP users. Back to firing before leaving cover: in a backward sense, being directly atop the enemy is the cover, and ejecting yourself from the shadow of the opponent correlates to leaving said cover. Just as one acts behind a wall, charge your Railgun before the enemy is tangible, and at that exact moment, wrest yourself away from the opponent and add a lovely carbon score to their fresh coat of paint. Again, a higher reverse acceleration is recommended for this to catch your opponents off guard better, and Hornet fits this description to a tee. Say you find yourself in the position of spawning before an enemy tank, though. What are you expected to do besides wait for a shell to greet you face-to-face? Frankly, sometimes there's little that can be done to evade a shot if the opponent is crafty enough. However, if you can predict where they're going to move after they prepare a shot, then you can proceed to use the length of your hull and your own acceleration to follow them. Time it right, and they'll be shooting at nothing but the concrete behind your ghost, and you'll have all the time in the world (i.e. about four seconds) to retaliate and find either a way to advance with the flag or get outta Dodge. While this may appear to be oversimplification, it seems that there are three phases to the procedure of scoring a point in an XP/BP CTF. 1.) The Advance -- This is when everyone is making their way to the opposing team's flags. Some of the bloodiest combat takes place in this stage, since forces of both sides are prepared to deliver injury to the other in order to perform a breach. In the first Advance of the game, players analyze one another and determine who might be playing what role most often. First impressions are very important, as players in the heat of battle don't always stray too far from their general stratagem. (This, of course, is subject to change if communication and match status declares that tactics need to be rearranged dramatically.) 2.) The Breach -- The moment a team takes a flag from an opponent, a breach has occurred. This may happen simultaneously in 1v1 scenario, but times have been known to vary drastically in larger matches, where differences in team abilities as a whole fluctuate by the second. The Breach segment of the match doesn't usually continue for very long, only lasting for the duration of their presence on that side of the arena. (Maps are split down the middle for determination of when a breach ends.) If the fella that tries escaping with a flag is gunned down before they reach friendly territory and their Free Flag is returned, then the Breach stage ends, resulting in re-initiation of the Advance phase if the opposing team has not taken their flag. 3.) The Siege -- This section exists for as long as both sides are in possession of an enemy flag within allied territory. Most likely, even in only satisfactorily balanced teams, both teams will have each other's banner, in which a game of siege is commenced (hence the name). The Siege, if activated, is hands-down the most time-consuming portion of the match, since both teams will typically grab each others' flags at near the same time; if they escape with them to their respective sides, then defensive measures are necessary to maintain the gain that each team has made, which means it'll be difficult for either side to puncture the other. Players will rapidly fluctuate between defensive to offensive measures, depending on what they determine is in the most dire need of reinforcement. To summarize the above's relevance to Nemtrix's video, his second focused tip for Railgun users boils down to an action taken during the Advance; specifically, slinging a passing shot into an enemy instead of staying behind and finishing 'em off. This action in the Advance affects the Breach's expedience and success, so overlooking it is not an option if you plan to be the one to dash through enemy bases and swipe battle standards for heaven-knows how long. The key to successfully pulling off a breach during the Advance phase is following a set list of things to defend with your life, descending in priority. The enemy flag. Allies holding the enemy flag. Allies defending the ally with the enemy flag. Likewise, when breaching during the Return phase, the following protocol should be take to eradicate opponents: The alliance flag. Enemies holding the alliance flag. Enemies defending the enemy holding the alliance flag. These may stand tall for most of the match, but it might sometimes be strategically wiser to set the second and third parts on a swivel -- that is, sometimes defending the defenders of the guy holding the enemy flag is more important than defending the guy holding the enemy flag themselves. This is explained visually in the diagram within the spoiler above. Lastly, a point covered for this format that doesn't seem to be getting enough recognition in matches -- critical flag placement in the event of inevitable death. If you're down to the point where a single kill is guaranteed to destroy you and you have nowhere else to run, sprint for a tight corner or a tough location to reach, deposit the flag, and run back towards an enemy. Since this play-style is only performed with light hulls, there's typically not enough torque in the machines to shove aside a large pile of metal quickly. This buys critical time that a teammate can use to destroy an incoming opponent before they return their banner. To be more precise, only objects with a concave, 90° angle to them (objects with an L shape to hide within) are safe to deposit the flag into. A Hornet can relatively easily shove aside anything braced against a flat wall. Wasp's power and acceleration are admittedly pathetic in comparison, but it can still move a dead tank in that position. When there's time to run straight at an enemy, make sure that you actually have the ability to block them properly. If there's a lot of room for them to simply drive around your charred body, then maybe stick to the corner. You'll be around for at least five seconds or so, which might be more than enough time for an ally to fire twice at the charging tank. What's Happened Since The most important update since this video's production that most prominently affects XP/BP gameplay is the radical changes to Railgun's damage output and reload, along with the health paramter modifications made to Wasp and Hornet. M2 equipment has the chance to destroy another in either two or three shots, a drastic difference in remembrance of the possible one-hit-knockouts that used to be possible against M3 Wasps. The same applies to M3 equipment. However, the increase in reload speed also plays a critical role in the way taking a corner to 'last-man-standing' flag defending works -- since the destroyed hull stays on the field for five seconds, it is possible for a Railgun to fire twice at an incoming enemy to thwart their return advances. Wasp used to be worlds more nimble than Hornet in the days of the Pro's Advice V-Log series, and could easily juke out anything that decided to hang about during the spawning session. If you were waiting the required six seconds to make another shot and you were on your last leg, there was pretty much nothing you could do to buy time with a Wasp of any merit. Meanwhile, Hornet M3 had so much drift to it that it was ridiculously easy to determine where they were planning to move, their lateral acceleration betraying their actions in the same fashion as a blind man playing poker. In A Nutshell Keep yourself inside of an enemy's hull as they're spawning to grant yourself a few extra seconds to recharge your Railgun. When you split away from a ghostly tank, be sure to charge your weapon before the enemy does. A phantom tank is an unarmed tank until it materializes. For quick changes in direction and acceleration, Hornet is the number one choice. Wasp is for players that relish raw speed at this point. Keep flag priorities in mind at all times, whether you're playing offensively or defensively. A teammate that knows how to shoot and drive is useless without the knowledge of where to shoot and drive. Watch for safe, 90° angles on maps that you can wedge yourself into to buy your allies some time to pick up the flag. Hope y'all found use of this analytical breakdown and expansion of Nemtrix's original techniques. Hope you enjoyed the first portion of this series in general, because next time, we won't be focusing on everyone's favorite glowstick cannon anymore. What's the topic of next issue's Pro's Advice? Tune in then to find out. You might be pleasantly surprised. Tread carefully, folks. . -
[Issue 62] [Other] The Tanki Bots II
TheZigzagoonThatCan replied to TheZigzagoonThatCan in [Issue 62] [Other] The Tanki Bots II Newspaper Archive
once again presents a high-quality segment regarding some of the most renowned tribes of the Tanki Bots universe. This time, members of the medium ranged communities will have their tales and histories revealed to all. More details below! Click here for the previous Tanki Bots! The Redneck A tribe infamous for impacting with critical shots against any intruder who dares to enter their territory. Rednecks are known to hide in bushes and shoot projectiles coated with metal-corroding acids. They often don scopes to lock onto any enemy tribe member and fire at will, and if their foes are unlucky, this can result in a critical shot that has potential to damage the wiring of any intruder. These tribesfolk can make any trespasser's day unlucky. The Rumbler Armed with the heaviest loading midranged gun and well-suited armour, robots from the Rumbler tribe are known for the splash damage that their mounted cannon shells disperse. They are ruthless hunters who can singlehandedly destroy a number of tanks and deal great damage to a village. Their weapon of choice is a high-caliber Thunder attached to their arms, which can toss a projectile as far as the eye can see and deliver heaping amounts of fragmental damage that do great damage, resulting in mass destruction for anything within the vicinity. The Nailshot A working-class tribe who are renowned for their disciplinary techniques in construction and mining, members of this group can dig into any density of ground with their high-end drilling apparatuses. Meanwhile, for defense against other tribe members that attempt to assault them, a shotgun is mounted in the other. With both tools at their disposal, they are capable of stopping anything -- literally anything -- that dares to try entering their village. Nailshot tribe members are known to pin enemies to the ground with 3-5 piercing shots. The Bouncer This tribe moves fast and thinks fast -- but what they're most famous for are their mischievous bouncing projectile-type. They can turn on a dime to face enemies and may look intimidating, but they are overall slow to shoot. As a tribe, they're kinda friendly, and have been known to befriend Bots of the Rumbler tribe to perform their mischievous work. This includes climbing tall walls of the great Tanki Fort and many other things. They can ricochet their power plasma cell from any surface. The trick for their kind to master, however, is sending it in the right direction. This concludes our delve into the realm of the Tanki Bots for this month; hopefully this episode succeeded to satisfy the imagination. Tune in again next Issue to explore further!- 5 replies
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I particularly like reading these articles in particular, always a number of interesting points to be made. I'm personally for a bit more utility with hulls myself, but considering that an M4 Mammoth has about 4000 HP maximum... 1 m/s for each 50 HP is about 80 extra m/s. That means you will likely have Mammoths moving at near a fourth the speed of sound. Fairly terrifying.
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Note: Due to the recent changes in Ricochet's damage stats and a low number of correct results, The War Room: Semester 2 results are not being posted this month. Furthermore, all participants that have already submitted an answer may submit another.
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[Issue 61] Main Topic
TheZigzagoonThatCan replied to TheZigzagoonThatCan in [Issue 61] Main Topic Newspaper Archive
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[Issue 62] [Results] The War Room: Semester 2
TheZigzagoonThatCan replied to TheZigzagoonThatCan in [Issue 62] [Results] The War Room: Semester 2 Newspaper Archive
Greetings once more, cadets. Your efforts to determine the answers have proven valiant indeed. Once more, however, only those that have stricken closest to the mark will receive their due credit. Well done to these particularly intelligent tankers. Question 1 Due to Firebird statistics being removed altogether, this question cannot be properly answered. Any reasonable response will earn 3,000 crystals. Question 2 1st (25,000): bluedragon_tamki 2nd (16,000): Slyl_Tanker 3rd (9,000): @Makuta Question 3 Since the values for the distance were not labeled properly, along with acceleration, this would be impossible to answer correctly. All participants with reasonable answers will receive 5,000 crystals. Congratulations are in order for these fine tankers. It's evident that their problem solving skills are second to none in comparison to their peers. May this remain so for the remainder of their careers, wherever and whatever those might be. Until next time, cadets. -
[Special Review] New Year's Celebration: The Numbers
TheZigzagoonThatCan replied to Vikingsrallentando in Newspaper Archive
Fresh from the printers, a review on the exorbitant numbers amassed during the New Year 2017 celebrations by @Vikingsrallentando with the assistance of @Blackdrakon30. Enjoy! -
Story [Issue 63] Between Tabs - Epilogue
TheZigzagoonThatCan replied to TheZigzagoonThatCan in [Issue 63] Between Tabs - Epilogue Newspaper Archive
Read Part I Here Read Part II Here Read Part III Here Read Part IV Here Read Part V Here Read Part VI Here Read Part VII Here Read Part VIII Here Read Part IX Here Read Part X Here I awaken to the dull chirp of birds emanating from the speakers of the digital clock three meters away from me. After a few seconds of letting it run, I sit up and lean forward towards the large teal dresser it sat upon, blindly slapping my hand onto the large, circular Snooze button and promptly collapsing backward in bed once again. 8:00, I had deciphered from the glowing red panel before gravity tossed me into a pile in my blankets. The clock face was a red haze once more. I need my glasses. After allotting a few minutes to letting my brain slowly reboot itself, I lift my right hand and grope the wooden, concave headboard behind me until the familiar frail plastic scratched my fingertips. Careful not to grab the lens in my dazed state, I bring the spectacles to my face and the world regained real shape once again. Today, the world was dark. I knew that before I put my spectacles on, of course, but the sharpness of the polygons and forms littered about the edges of my room somehow gave the dim lighting even more emphasis. The door on the opposite side of the bed, held mostly closed by only a stainless steel eyehook and a bent hanging hook, blocked most of the light generated from the rest of the house, only the faint orange glow of the turtle tank's basking light seeping between the doorjamb and the bottom of the door itself. Somewhere on the other side of the house, a light humming was emanating from the busted air conditioner, still trying to wind energy through a set of freon tubes that were no longer there. Sounds like a typical Tuesday morning to me. Kay's probably already left for school, the rest for work. Best I get started on my own day. After letting myself lie on the tangled mess that was my comforter for a couple more minutes, I eventually pulled myself up and reset the alarm that I had a hunch was readying to start up again, a quick flick of the left-most switch from Alarm, to Off, then back again. Tick-tick. Satisfied, I threw on a pair of jeans, a blue T-shirt sporting an articulate diagram of an AT-AT, and my favorite light hoodie, a steel grey zip-up with pockets on the inside as well as the outside. After picking a meticulously disassembled LG 8 tablet from the floor and placing it on a shelf for later study, I flicked the hook to the door upwards and out of the eyehole bolted to the wall, letting gravity slowly force the door open. A familiar sight greeted me after the door reached the conclusion of its swing. The ages-old peach table, the wooden legs marked with countless claw gouges despite the family's best efforts to keep the cats off of them, stood in the midst of four chairs of the same material. The cushioning of these chairs were of the most stringent provision: a short, wide lump of beige cushioning on the seats. Many of the legs had scores visible on them as well. In fact, beneath the nearest of these was Fiver, an obese tortoiseshell who, upon noticing the door swing open, greeted me with a dull stare and a lackadaisical wave of her tail. To the left and beyond the table, the rest of the house spilled into view, a lone window above the pale kitchen sink delivering the first rays of daylight into the house. Upon the table sat the only thing of interest to me for the time being, however -- next to a large pink candle encased in a squat glass jar, a slightly weary but still functional ASUS laptop awaited me patiently. I sluggishly made my way out of my room and wound my way around the table, taking a seat on the far side of it where the electronic device had spent the night. Exposure to the elements, such as cats with a more miscreant-esque idea of adventure through chewing on various portions, had been the price to pay for such storage. The edges of the top screen taped over in a day when I thought it was aesthetically pleasing, the machine was slowing some signs of aging: the left-upper edge of the lower frame was no longer sealed together, the plastic not quite sealing into place as it had before I decided to open it in a moderately successful attempt to repair the cooling fan. The screw that was supposed to hold it in place below the device had its head stripped in the process, and as such it could no longer keep that portion plastered down. The remaining edges that wouldn't seal properly had been glued together a long time ago, leaving bumps and kinks along the edges of the plastic. On the upper screen, another wayward cat had bent part of the screen backwards a while ago upon being spooked by my exclamation as it lingered near, causing the connection between the hinges that allowed the screen to fold to the fasteners on the screen itself to be rendered useless. Several layers of tape were added to that section to keep it steady, but it was clear that the left hinge wasn't willing to cooperate much longer. Upon hitting the power button, the monitor itself begun revealing its scars: the left half of the screen just notably vibrating as the ASUS logo flashed to life, an almost static jarring of the pixel colors in that area causing the image to twitch spasmodically during the loading screen's progress. When the ages-old Gastrodon lock screen appeared, the wounds to the right side of the screen became visible as well; along the edges of the right side of the screen, especially in the corner, a darkness was slowly creeping onto the screen, the edges tinting the surrounding pixels teal and purple in unusual patterns for about half an inch or so. I can't easily see the X on the corner of pages anymore, I thought remorsefully. Occasionally, the left side of the screen flickered yellow, and whenever I moved the screen to adjust it, it would go out entirely and leave a bright white bar across the entirety of the monitor. However, all of the software was perfectly functional, and it let me plug in my laptop's password with no difficulty, sending me straight to the home screen. Within a few seconds afterwards, about two dozen icons appeared on the left side of the screen, another nine slowly filling the grey taskbar lining the bottom. While the images shifted around a bit like a somewhat out-of-tune analog television, they were still clearly visible, and I didn't hesitate to strike the newborn Chrome icon with my arrow. Eventually, a Skype icon appears amongst the taskbar's lineup, a quick peek at the orange dot nearby indicating that I had more than nine different groups send messages. 14, to be exact, I thought as another small glowing bubble flashed the number before me when the program opened. I begun dealing with the Reporters' requests one by one as I have been for the past couple of months -- the position of Newspaper Administrator was fairly demanding if left to stack, so I had a tendency to keep the amount of messages unanswered to a minimum -- frequently opening and fluttering amidst various tabs, clicking bookmarked icons that led to different pages of the forum, Google spreadsheets, and the occasional Ratings sheet. Amidst tasks, I glanced at the first Ratings age I had listed within the dull white bar atop the screen, TheZigzagoonThatCan. I'll admit that I sometimes caught myself gazing at the progress I've made on this particular account. A Brigadier, the brass star freshly printed next to my name, stood tall with an overall average of 1.87 and little more than 410 hours total spent. Started it May 2nd of '16, I remembered, a part of my ego feeding off of the numbers before me and the smallest of grins slowly building itself. The first items to appear in place of a whirling loading icon was an M2 BP combo, complete with a mint-condition Loam paint that I had bought during the Women's Day sales. I scroll down the page and let the minuscule smirk grow a bit wider. Perhaps I'll give it some fresh air. After formulating a few more replies and delivering a hyperlink, I clicked the tiny tank icon on the taskbar near the bottom of the screen, hazy but still fully capable of loading the client. Once my credentials were plugged in and the main chat of EN 2 burst onscreen, pumping with the same level of juvenile activity as ever, I began sifting through various battle options, of which there were admittedly few. A pair of full Polygon CPs, an abandoned Brest DM, a Novel with ridiculously unbalanced teams, and two Iran matches that contained a dangerous level of Legends and Field Marshals. Slim pickings today, I concluded bitterly. I was about to immigrate to a more M2-friendly server when I noticed a red dot above the Clans icon. Out of sheer curiosity, I gave the tab a tap, and a giant, likewise named tab swiftly interjected itself in front of me. Having a weak idea about how the page layout worked, I surrendered my sense of adventure to the breadcrumb trail of red markers, clicking on various buttons until I finally wound up on page displaying a lone clan name and its leader: Savage, a Reporter Candidate hired not long ago, previously an in-game acquaintance. Huh. I remember him saying something about being in a clan a while ago. Said it had disbanded. The writing in the apparently clan-specific chat only supported this theory, but the members list included a wide number of Reporters from various language groups. While it wasn't exactly bustling with activity at the moment, the description page bearing no information about the clan spare its previous name and the last post made days ago, it was clear that a potential clan was under formation. Man, the last time I was in a clan that actually ran was ages ago. I thought beyond the sparse days of Radiation Domination, of which I remembered being a partner of for two brief trainings along with the clan's painfully slow disbandment. Actually, I think the last one I was really involved with was Polyatomic. A wave of nostalgia rolled over me at the mental mention of the name, carrying a multitude of fond memories with it that floundered about in my mental surf. All those battles with Medic and Pokes, the constant in-clan competitions, training the new guys, Fracture, setting up Starladder, building the logo on SolidWorks... I let out an audible cough of laughter. I never could figure out how to beat ieatcookies. An odd sense of coercion came over me, and before I was aware of it, I was already typing in the URL I once had known by heart, today through muscle memory. 237747. The old monotone page evenly splashed with spheres of red, a page I recognized like the back of my hand, took only seconds to load this time around. For the next fifteen minutes, I scrolled through the various regulations buried in mountains of spoilers. Even back then, I had some sort of sense for formatting. I frowned as I felt the need to squint at some sections of the page. Though the color scheme and logo choice left a bit to be desired. It burdened my heart to see TankiMedic's screenname missing from the members list, my own old screenname standing lonely and small in the stark middle of the monitor. Pixels around it occasionally flashed a dull grey in wee rows on the weakening monitor, creating a sort of static that only added to the atmosphere of the relic web page. The followers option was interesting to look at as well, a few members from the clan's very beginning still lurking there. Wow. I had forgotten all about WatchOutBehindYou. He was a Warrant Officer 4 the last time we crossed paths... somewhere in March of '15, if memory serves. Also, when did AR12GAMING get a name change? However, every strand of memory that the topic forfeited to me felt puny in comparison to a brief little update I found in the update spoilers. One little notification, buried in a mountain of other likewise grammatically-ill messages, sat proud in the midst of them. We're Goin' To War! Well, Polyatomic is going to have its first clan war. I relieved myself of a small, bittersweet sigh, letting my mind once again drift to the simpler days of my time with Polyatomic. Our first clan war. I can't believe I neglected to remember this one, especially after spending half a series writing about everything surrounding it. The one that started it all. * * * We have no flag. We have no lead. We have no micro-upgrades on our side, either. All we do have is fifty seconds. Every iota of my suddenly maddening fury followed the bullet that slammed into the side of Lilsim's chromatic Hornet, crushing the right treadset beyond repair and emitting a cloud of dust and fire from its point of impact. Maintaining momentum, I snapped my turret northward to determine the status of our flag, a tiny shard of red on the horizon hovering swiftly to the opposing flag pedestal. "We need to pull away at least a tie!" I begin barking more orders through the headset, never letting my tank's motion cease despite the howl of a horn indicating that our flag was lost to their capture. "Medic, lead east and gun for the flag, I'll be right behind you. Viper, send a message to Pokes to stay left or center, we need to box them in while sims is still respawning!" I barely finished my sentence before I heard a rapid series of taps over the Skype channel, indicating that viperf50 was already playing courier. A grunt from TankiMedic told me has was already on the move, whisking himself to the wall of the central platform within our base in time to narrowly dodge a glowing spike from who I could only assume was MHSxc1, peering from behind the selfsame platform from his side a solid forty meters away. TankiMedic was already prepared to retaliate, apparently, as I could hear the magnetic chambers' howl rising to a fever pitch as he in turn glided from behind the wall and catapulted a mauve beam through the tank's central mass as it retreated, causing it to shudder and ripple along the wall it was partially hiding behind. I checked the platform behind me to make sure Pokemontrainer2 was en route, and sure enough, he had already taken the high route through the center of the map, sending a shot through T3chio and twisting the light hull sideways in a jagged arc that ended in a painful thud with a stone wall. I thought for a moment to finish him off as Pokemontrainer2 skirted behind our side's cornerstone outcropping, but decided against it as I witnessed T3chio struggle to right themselves on the ramp's edge, the treads not accumulating enough grip to move him quickly. He's got 'im. I shift my attention back in the direction my honey-tinted machine was moving, TankiMedic drifting only a few meters before me and readying another shot. Panning my camera about to scout the terrain ahead, fake02 was skidding out of sight behind the adjacent corner of the platform, presumably straight towards where viperf50 was spawning. "Viper, fake coming to you, likely to stalemate 'till the round ends." I checked the clock ticking down at the bottom of the screen. 40 seconds. Do we have time to get the flag across? Unless someone else takes ours before we cap theirs, we might have a chance to tie. I steel myself as I round the bend, TankiMedic launching a shot at the concrete near where fake02 had encamped. I charge my own the second after he missed, striking the treads of the returning navy tanker dead-center. However, all this did was shift the sub-light bullet's trajectory from myself to my partner, who was sent reeling around the flag post instead of atop it. He didn't brake, cursing and letting his forward momentum maintain control and direct him to the main platform's entrance ramp, give or take a few taps of the left arrow key. "It's alright, I've got it." As I said this, the blue banner suddenly teleported to a point atop my Railgun as I coursed over the pedestal, allowing me to whirl about on the spot to return home just as LIlsims' ghost blinked to life a few meters away. I let out a short, frustrated growl as I will my treads to revolve faster, carry me away quicker from what could potentially be sudden death. "Sims behind me, need assistance!" My voice slowly rose in pitch, betraying my instinctual fear of the M3 weapon hot on my tail. At least the fear's rationalized. The inexplicable, bitter statement tugged at my attention briefly before being tossed aside in the heat of the chase. TankiMedic, as far as I could tell as my M2 turret groaned in its socket to face aft, was hustling in my direction to provide assistance, having to shunt T3chio's corpse aside in the process. To my unbridled horror, this gave fake02 the golden opportunity to veer far off to the west, rear his tank backwards, and impale my partner with a purple beam, killing him instantly. Feeling a drop of cold panic slide down my spine, I crawled behind the dubious shelter of a ramp to avoid being struck by LIlsims' impending lightning, of which didn't find ground to strike until I was long out of sight. I continued to backpedal until I reached the stone outcropping of my side, where a damaged Pokemontrainer2 was still posing as a sentinel, having just expended a shell on the Spark-clad war vehicle. As I raced passed him, he weaved around to the front of the stone structure to impede the rapidly advancing tank's progress, adding another scorched bulk of allied metal within seconds to the trail of death I was leaving behind me. I don't know how long I was looking away for, but when my strained vision happened to flicker to the bottom-right corner of the screen, the numbers had long since started flashing. The core of anxiety that had lay relatively ignored within my stomach flew into a rage without hesitation, gushing wave after rapid wave of nervous electric signals to the hairs on the back of my head. Trying to shrug off the growing alarm, I let my tank tumble to ground level, landing on the front tips of its treadset just as fake02 apparated from the far west wall and began generating a lavender glow from his Railgun barrel's end. The screen flashed with a blinding mauve light. A muted explosion rung in my ears, followed in the realm of spilt-seconds by a synthetic note, indicating the flag was now on the ground. WHAT?! How is that po-- I was inches away from howling in anger when I took notice of the message log ticking away in the northeast portion of the screen. [LIlsims destroyed Shedinja] Knowing that my death was a team effort did little to quench my fury. "Need assistance, the flag!" When the smoke and flame cleared, however, no teammates were within range, the nearest being viperf50 as he struggled to readjust his position. From what I could tell from the camera view that was rapidly ascending skyward, my comrade had been stuck with the same shot, the lighter weight of his M1 Hornet combined with the delayed launched of his own missed shot rendered the craft unable to resist the sidelong force and hurtling sideways, spinning dramatically in place as a dissected rotor shaft would before landing flat on its left treadset, the underbelly facing where I had been forcibly laid to rest. I couldn't hold back a heartfelt sigh, that wretched core within me melting into a heavy and cold pool of lead. That's it, then. I spared a lackluster glance at the timer bordering the screen, still flashing incessantly, but before I could get a read on the time, it suddenly solidified into a set of plain, apathetic zeros, and the familiar translucent, red and blue battle results page immediately plastered itself over the still-swinging field of view. I prompt the chat box to appear with the Enter key, input a "GG" that didn't reflect my current attitude, and took a screenshot of the scores before the results timer wound down. The next half-hour was dedicated to recording the data on the second post of Polyatomic [Pc]'s forum page, sorting out post-game arrangements with the leaders of Tanki Brethren, of whom to my dismay proved that micro-upgrades were anticipated to be on, and talking with the clanmates I had fought alongside for the past fifteen minutes. By talking, I mean more or less listening to each other's keyboards clatter intermittently and papers rustle over our respective headsets -- from the match we had just endured, it made sense that none of my partners were really in the mood to discuss much. We had come so far in training for this thing. We gave it everything. And in return? We were given nothing, despite barely being unable to push the boundaries necessary. I sat in silence for the next several minutes, reflecting on the events of the battle. If micro-upgrades were off as we requested, we wouldn't have lost that flag so early. We might have actually had a shot at winning. Something ticks in my head as I fill out the remainder of the clan page. Had they not been active, there's a fair chance that we could have made it. All we would have needed to do was survive another minute and capture that flag. We'd have had 'em 3 - 2. I felt a bit of the liquid pressure of stress drain away. Our training wasn't ultimately for nothing. Even though we lost, we still put up one heck of a fight. TankiMedic, having remained silent since the climax of the battle, finally spoke up, clearly reflecting the same thoughts I was currently digesting. "We... put in all we could." His voice was weary, as if he had been running about the field with a weapon himself instead of poking at a keyboard. "To be honest, since they had an M3 tank on their side and an M1 on hours, we probably would win if all tanks were equal." viperf50 puts in his two-cents, stirred by the sudden activity over the channel. "Uh-huh. I might not have even flipped over if my Hornet was M2. I was too light." "We definitely had prowess on the field today, whether the screenshot stated a loss or a win." I finally spoke up, and my clanmates unanimously silenced themselves to focus their attention. "We put in hours and hours of practice to make sure we were prepared today. Tanki Brethren is an experienced clan, they've been around since I was just starting out as a Warrant Officer on Sigma. The fact that we were able to come so close to victory in our first clan war is a victory in itself." I paused for a moment, letting myself digest my own words. "It's a testament to our abilities, really. Probably would have liked to pull out a victory, but we had given it all we had with all we've got. Kinda speaks for itself." I hit Save Changes on the post I was editing, and the Clan War Results spoiler quickly sealed itself away into a more satisfactory format. "We should feel proud about that, aye." TankiMedic was audibly typing over the frequency, presumably to keep in contact with Pokemontrainer2. Though clearly distracted with his current task, his brief response still held personalized, conclusive weight, a reply much akin to something he might say if the events of the match were already a distant yet fond memory. "Yeah, agreed." * * * A chirp from Skype jabbed a hole in the bubble I had let my daydreaming self wander into, letting in a signal that the program was still online and that the train of administrative tasks was never truly completed. I checked the bottom right corner of the wearing monitor, surprised to see that the tens place of the clock had changed from when I had first opened this tomb of the forums. Interested to see what the hubbub was about, I flicked the blue icon open with a click, and immediately a message from one of the designers stared back at me, encouraging me to begin preparation for Main Topic's publication. I let out a nostalgic sigh, regretful of having to leave the page for the time being. Those were the days, aye. A whole lot's changed since then. I'll have to finish up Between Tabs at some point, maybe reread a bit and take a trip down memory lane. It's been awhile. It's been awhile since I've sat down and pounded away at various tanks, too, I recollected as I remembered that the client tab was still lying open amidst the row of colorful icons painting the bottom of the screen. S'pose that'll have to wait for another day, too. Shuttling between tabs once more, I prepared my online workstation and begin organizing the hub for an upcoming Issue. E N D -
[Issue 62] [Other] Pacifist's Route: Rehatched (Days 1 - 10)
TheZigzagoonThatCan replied to TheZigzagoonThatCan in [Issue 62] [Other] Pacifist's Route: Rehatched (Days 1 - 10) Newspaper Archive
Kill, Die, Repeat. Sound familiar? Tanki Online's game engineering is based around destroying other tanks and being destroyed by other tanks. Fairly straightforward, since after subtracting the word 'tanks' from the above, it reflects the primary tropes of a wide array of video games. This is especially true for the most modernized MMOs, where the sole purpose of the game is to gather others and let them squabble. However, what if one player decided to avoid directly confronting other tanks? How far could they go? It's about time we found out exactly what's within the pacifist's reach. AbsolutePacifist If you remember the reasoning behind my last two articles (here and here, in chronological order), then you'll know who this particular tanker is right off the bat. AbsolutePacifist, or @r_AbsolutePacifist0, was a Tanki Online pioneer that led the quest to discover just how far a pacifist can go without succumbing to the pressures of self-defense. He made it quite far, to boot; with the Ratings system fully installed, it's become apparent that he was well on his way to Major before apparent disaster struck, four kills marking his otherwise perfect record. One can only assume the first kill was purely accidental, a stray tanker crossing the path of an active beam, while the remaining three were caused by the unbridled rage that was likely to follow. (That's my best guess, at any rate. I'd be quite furious to climb the mountain so far skyward only to have the progress ripped from my hands in such an appalling fashion.) Since the highest rank in his time period was Marshal, one can determine that AbsolutePacifist had managed to make it a third of the way to the top before he finally broke. Thinking back to my previous take on this series, himself only made it to the earliest stages of Master Sergeant, only just able to start talking, not even 2% of the way to the pacifist pioneer's original projections. My hopes, admittedly, aren't exactly high for a second account, but I feel that if I adhere myself to strict disciplines, then I'll find a suitable rhythm to keep the mission running to. TheSmeargleThatCan I decided that instead of starting off with the old song and dance involving a permanently mint-class Smoky, I'd let y'all use the time wondering how I made it to post-Isida with this nifty lil' guide, if you missed it above. If y'all remember correctly, this is a reboot of a series I did earlier this summer, Smeargle: Pacifist's Route, of which I royally butchered AbsolutePacific's name by calling him TotalPacifist. Way to do your research, Zig. Anyways, taking inspiration from the namesake of my own account, @TheZigzagoonThatCan, I decided that a bit of symbolic sentimentalism would help keep me from going insane and wondering why the flab I'm subjecting myself to this again produce some semblance of useful motivation to see this one through to the end, as I was thwarted last time by my lack of caution. I'm a sucker for clever and original usernames, so this time around, I was taking no chances with any mishaps regarding enemy tankers slipping into my stream. Day 0 (Pre-Isida) I felt an odd nostalgia logging into the game this time, remembering how excited I was with the last portion of this series to get behind the wheel of an Isida and be besties with everyone on my team. With modifications to turrets, hulls, and just about everything else drastically changed, I figured that this attempt in particular was gonna be much different than last time. Remembering the sorta-recent balance changes, I spent a bit of time considering my options before buying Wasp M0 right off the bat. (I wound up doing this after two minutes instead of seconds. Big difference, alright.) Remembering that Hunter essentially switched places with Viking (and was also a lot more already-in-the-garage), I decided to use that as my secondary hull over Dictator, since it no longer had the extra HP that it did before the global update. Remembering that there weren't gonna be any kits with M0 Isida any time soon that were worth the effort (Buffalo, you're a disappointment to the whole family), I decided to strap on my treads and look for a good match. If you remember correctly, the matches I would typically be looking for were CTF and CP, the only ones where being a mult pacifist earned you points. However, a savior was still lurking in the map registry that combined my two favorite things -- assault mode. I loved capping flags, but I knew I'd be absolutely useless on the blue team. I timed my entry into a Happy New Year! AS as carefully as I could, just barely nabbing the spot before some other twerp could rob me of my chances. I know I promised I wouldn't go on a huge rant about the stages it took me to reach M0 Isida, but golly, if CPs were a proverbial gold mine, then with the New Year's map, I seem to have dug into a vein of pure platinum. Within an hour and a half, I was already making decent headway through Master Corporal, whizzing between unscrutinizing Hunters and Wasps galore, few of them even looking my way as I carted flag after flag into the blue fortress. The greatest benefit of this map by far for my humble little Wasp was the wealth of supplies that was constantly raining from the heavens -- there was rarely a time where I wasn't able to feed a swelling addiction to yellow and orange crates, constantly doing laps around the icy wonderland at rates that put Anakin's podracer to shame. At this stage, the tin can could really take a beating, surrendering only about an eighth of my total health to an errant Smoky M0 (0/50) round. However, it was clear that I wasn't the only one with an inkling of skill in the newbie ranks. One particular kind_georgian (who, despite the harmless and almost cute demeanor supplemented by the candy canes and festive trees of his paint, was not very kind at all) was very fond of defending the homestead of the blue alliance, laughing at my pitiful torque as I desperately tried to push him out of the way. Seriously, it was an eerily similar experience to old-fashioned middle school days, where that one gorilla of a kid and his chums would always block a hallway to wherever I needed to be. By the time I had hit Corporal and first unlocked my missions, I managed to snatch a valuable special AS mission worth 370 crystals. In juxtapose for a requirement of 1.5k experience, the deal sounded pretty lousy, but I had already staked my drilling claim, so ultimately this bonus was exactly what it looked like -- a bonus, for doing what I was already planning on doing. Absolutely fantastic for me, since ultimately, it didn't take all that much time at all to reach Sergeant: only approximately ninety minutes in comparison to the 5.6 hours I spent trying to get to this point last time. Maybe there's a hidden statement that the New Year's map is displaying in this instance. Avoiding murder and just completing the objective during seasons of kindness works to make a great point. (Eh... so long as you're on the red team. If you're on the blue side without an Isida or even remotely quick hull, good luck to ya, Gandhi.) A last note on the New Year's Map: having both a large surface area, a multitude of props, and easy-to-locate Speed Boost stations (that for whatever reason, went relatively ignored) means that a careful Wasp can slip through defenses like sand through a strainer. Never taking the same path twice is a great start, unless no one saw you take it the first time around. Weaving between buildings, taking the paths along the edges of the map, even cutting from corner to corner of the arena to lose someone's attention; these are all necessary in order to collect a steady stream of experience. Not only that, but after checking with my previous death counter, it appears that I died a lot less during the run to get this Isida than I did with . The way this article is going to be splayed out will be similar to the previous articles in the series. "If it ain't broke, don't fix it", aye? I.) I'll log on once every other day with . II.) After maybe an hour maximum of play, I'll record any new thoughts. III.) I will record the alteration of my crystal, experience, and rank status. IV.) I will take a screenshot of a scenario that best suits what I learned today. Data may wind up overlapping from some days to others, but this will likely be less of a problem than it was during the original series, due to immediately having a more diverse hull selection and more purchase options to choose from. Not only this, but I also plan to get ahold of the Holiday package with the Spangle paint to quicken the pace, courtesy of the Project TSTC sponsor group (i.e. an abandoned $20 gift card I found in my backpack the other day). Day 1: Modes, Maps, Mistakes Crystal Count: 104 514 Experience Count: 14572 / 20000 Current Rank: Staff Sergeant Deaths: 201 Day 2: Siege on Sandbox Crystal Count: 113 138 Experience Count: 21476 / 29000 Current Rank: Master Sergeant Deaths: 329 Day 3: Why I Suddenly Love Thunder Crystal Count: 116 626 Experience Count: 24626 / 29000 Current Rank: Master Sergeant Deaths: 409 Day 4: The Buddy System Crystal Count: 119 829 Experience Count: 29078 / 41000 Current Rank: First Sergeant Deaths: 509 Day 5: The Dangers of Dying Friends Crystal Count: 120 651 Experience Count: 30967 / 41000 Current Rank: First Sergeant Deaths: 563 Day 6: Mary was the Little Lamb Crystal Count: 86 901 Experience Count: 34391 / 41000 Current Rank: First Sergeant Deaths: 640 Day 7: How To Train Your Dra-- Heavy Teammates Crystal Count: 91 048 Experience Count: 40776 / 41000 Current Rank: First Sergeant Deaths: 793 Day 8: Breaking the Habit Crystal Count: 95 279 Experience Count: 44782 / 57000 Current Rank: Sergeant-major Deaths: 884 Day 9: IRL Cooperation Crystal Count: 95 210 Experience Count: 47305 / 57000 Current Rank: Sergeant-major Deaths: 948 Day 10: Osaka? Crystal Count: 96 246 Experience Count: 49888 / 57000 Current Rank: Sergeant-major Deaths: 1 038 I hope you enjoy the series as it continues to unfold; I know I sure will. The experience has been oddly intriguing thus far, despite having already tasted the proverbial fruits of this particular playstyle tree before. If you're particularly interested in the concept of a completely non-inflictive Tanki Online career, feel free to try this out for yourself, if you haven't already. Whatever you do, tread carefully. .- 3 replies
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Announcement Important Announcement | Admin Departures
TheZigzagoonThatCan replied to GoldRock in Newspaper Archive
Farewell, @GoldRock and @Night-Sisters. It's been an honor serving with both of you, and it'll be a likewise honor to serve in your place. It won't be an easy task to fill your shoes, but I'll try my absolute best to lead as y'all did. I'll personally miss the both of you as both administrators and close friends; hopefully, we'll be able to remain in touch. -
When one observes the damage dealt by Thunder, there is a variance of power between shots. Min damage — minimum damage dealt to an enemy tank per one shot of the turret. Max damage — maximum damage dealt to an enemy tank per one shot of the turret. Like Railgun, I'm guessing there's a standard bell curve as to how shot power is distributed (with 65.5% of each shot dealing damage exactly or very close between both stats, and the remaining 34.5% swaying to either end of the spectrum, potentially surpassing the limits 0.3% of the time)? Or is there something entirely different that I'm missing?
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Anyone think there's a chance that Mosquito is coming around the bend tomorrow? I've been waiting on it for about a month now, and it's shown no sign of reappearing.
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While there was a slight unbalance in that I could 1HKO him more often than not, it was still a fairly challenging match overall.
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