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Seargent_Death

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Everything posted by Seargent_Death

  1. Seargent_Death

    Ideas for Turrets!

    ​Ok first of all why are you spamming suggestions? You posted the same thing like 3 or 4 times. Once is enough. I like the idea of the turret. For the hull if there was a hull like that then everybody would be using that instead of Viking or hunter since that hull combines the best of both hulls. Also your idea for a new hull doesn't belong here it belongs in the Ideas for Hulls page. Find it here http://en.tankiforum.com/index.php?showtopic=243949. Your supply idea might be too OP since if a whole horde of tanks charged into the enemy base and then one of them used that supply they would all be like indestructible since there are so many of them and they have damage reduced. So if it was a TDM battle then they would kill everyone and spawn kill tanks after they die. Then when the 20 seconds finish another tank can use it and for another 20 seconds they are indestructible, they can keep on doing this since every one of theirs will finish cooling down once the last person uses it. Also your idea for a new supply doesn't belong here it belongs in the Ideas for Supplies page. Find it here http://en.tankiforum.com/index.php?showtopic=243958&page=52.
  2. Seargent_Death

    Ideas for Supplies and Drones!

    ​Uh guys can you reply to my ideas
  3. Seargent_Death

    [Special] Paint Separation Update

    ​Umm...what do you mean by that?
  4. Seargent_Death

    Ideas for Supplies and Drones!

    ​Any replies or suggestions?
  5. Seargent_Death

    Ideas for Supplies and Drones!

    ​Omg are you serious dude!!!??? If the repair kit lasts for freaking 30 seconds you'd be immortal (except if a high damage shaft 1 shot kills you). The repair kits job is to give you another life, another chance before you die. It heals you to full health and then goes away and that's enough. And for the record other supplies are 45 seconds not 30.
  6. Seargent_Death

    Ideas for Turrets!

    Ok first of all who's idea are you talking about? And second of all can you speak English properly? I can't understand a word your saying
  7. Seargent_Death

    [Special] Paint Separation Update

    ​Yes I agree with you. I am currently saving up for the northerner kit and I started saving up even before the update and I now have about 70k crystals. Why the hell did tanki change its discount to 15%!!?? The winter paint is now like 7k crystals so it's not that expensive and won't really affect the price much. But changing the discount to 15% is utterly BS. The northerner kit used to cost about 167k crystals before the update AND it had protection too. Now it costs 190k WITHOUT protection. This update has really ruined the game for most players. It has ruined all my plans. Tanki, if you don't wake up and smell the roses you will lose tons of players including me. And note that I have been playing since 2013.
  8. Seargent_Death

    [Special] Paint Separation Update

    ​You should rather not include paints in kits, just modules since some paints are way too expensive so it will make the kit expensive too. That isn't fair for people who were saving up crystals for that kit since the paint is worthless and just adds crystals to the price. Ok some people might want to get a paint as well but that would only be a few since no smart person would waste like 300k crystals on a useless paint. Since there would only be a few its not fair for the people that don't want to spend tons and tons of crystals to get the kit they want. Or you could just add paints that are cheap to kits since something like 3k crystals is not that much and wont affect the price much.
  9. Seargent_Death

    [Special] Paint Separation Update

    ​Lol I bet generalissimos that bought the zues paint before the update will be like "In yo face suckas, I got the zues paint before the update so I have awesome protection and I can battle in style" :D
  10. Seargent_Death

    [Special] Paint Separation Update

    ​Wait are you going to remove the kits we have now and replace them with new ones or are you going to keep the kits we have now and add new ones?
  11. Seargent_Death

    Ideas for Turrets!

    Ok my turret is called lightning. Its unique ability is to do more damage the longer you attack a target. For example when you see an enemy and you start attacking him it will do low damage, then after like 1-2 seconds will start doing increased damage the longer you're attacking the target. It is a short range turret and it attacks how isida used to attack before with a kind of electrical beam that goes from your turret to the enemy. This will be very effective in taking out heavy hulls like viking, dictator, titan, and mammoth. It can still kill light hulls like wasp and hornet. It has an energy bar similar to the isidas and starts reloading once you stop attacking a target or when you run out of charge. Since it does more damage the longer you attack an enemy it's better to use it when you have a lot of energy left in your energy bar. At M0 the shot is green, at M1 the shot is yellow, at M2 the shot is orange, at M3 the shot is red. I haven't really thought of how the turret will look but the devs could design it. If you manage to sneak up on an enemy you can kill them without taking any damage yourself. ​Damage: ​M0:​ 10-100 DPS ​M1: 15-150 DPS ​M2: ​20-200 DPS ​M3: 30-300 DPS
  12. Seargent_Death

    Ideas for Turrets!

    ​I like the idea but I feel that this turret is too slow at killing tanks and since you can only shoot one capsule and you have to wait for it to kill the enemy you won't be able to get many kills. I think maybe you should increase the damage or make it so that you can shoot more than 1 capsule at a time like maybe 2 or 3. Also I think you shouldn't make it so that when an isida starts healing the target your capsule just automatically comes back because by that logic all the isida has to do is press the spacebar once and the capsule will go back so in a battle with quite a few isidas this turret will be useless. You should make it so that the capsule still stays in the tank and still does damage but the isida can still heal the target while he is taking damage. But the isida doesn't have an unlimited charge so it will run out of power eventually so then the capsule can destroy the target. This is another reason why I say this turret is too slow since by the time the isida runs out of power and the target eventually dies you will spend so much time and since you can only send one capsule at a time you will get very few kills. I hope you take these suggestions into account.
  13. Seargent_Death

    Ideas for Supplies and Drones!

    ​I also have another idea which is called the shock bomb. Once you press the 6 key it will drop a shock bomb which you can remotely detonate from wherever you are on the map. It will shock all tanks within a certain radius for 1-2 seconds which will disable them from moving or firing. This will be useful for capturing flags or finishing off enemies. It won't be too OP since it will go into cooldown once it detonates and you can only have one shock bomb on the map at once. Players won't be able to see it until they are VERY close, like a normal mine. It will have the same colours as the normal mine (red for red team, blue for blue team) but it will have like random electricity sparking from it but you can only see this once you are very close like a normal mine. You can get it from daily missions or buy it in the garage. The devs can choose the price. Once the person who placed it detonates the shock bomb, all tanks within its radius will be unable to move or fire and will also have electricity coursing on the tank so you can see that that tank has been shocked. Like this post if you like the idea!
  14. Seargent_Death

    Ideas for Supplies and Drones!

    Or you could make the missile so that it does a fixed percentage of damage to all types of tanks. For example it would do 50% damage to every type of tank (Hornet, Wasp, Mammoth, etc. M1, M2, M3.) so you don't have to change it for each rank. Of course the devs can choose what percentage it should be, but it is a cool idea.
  15. Seargent_Death

    Ideas for Supplies and Drones!

    ​Ok my idea is an automatic instant reloading drug. When you press the 6 key your reload bar will instantly become full. I know that this won't be much use for turrets with short reload times like smoky or twins but imagine how great it would be with long reload time turrets like shaft, railgun, firebird, freeze, isida, ricochet, hammer. Pretend that your in a team deathmatch and the scores are tied. The battle fund is huge and you have a great score. There are only a few seconds left. You are in a duel with an enemy player and you both have railgun and hornet. Your enemy manages to shoot you first and then you shoot him. You know that he will definitely kill you since his railgun will reload first and if he does then your team will lose and your incredible score will go to waste. So you use the instant reload and shoot your enemy, destroying him and making your team win! This is just one example, but I'm sure you guys can think of many more. It won't be too OP since once you use the instant reload it will go into cooldown so it's just for those desperate times when you need to get an extra shot off. Since all drugs have a symbol when you use them the symbol for the instant reload will be a stack of 5 bullets that flash while you instantly reload, similar to the repair kit. It won't be too pricy, maybe 100 crystals? But you can also get them from daily missions too. Like this comment if you like this idea!
  16. Seargent_Death

    Tanki Picture of the Day - Have any?

    Can someone tell me how I post a saved image?
  17. Seargent_Death

    What to buy? Which is better?

    ​But those aren't the best M2 weapons. The best M2 weapons are Smoky, Twins, Firebird, Isida
  18. Seargent_Death

    What to buy? Which is better?

    ​Because staff and developers don't actually play the game, they just make the game and tweak it. They only actually play to test things and stuff like that.
  19. Seargent_Death

    What to buy? Which is better?

    ​Thunder for the win
  20. Seargent_Death

    What to buy? Which is better?

    ​Whoever is moderating this topic. stop deleting my posts. I did a very detailed post that I replied to a player that WAS ON TOPIC yet you just ignorantly delete it, I would advice you to stop
  21. Seargent_Death

    What to buy? Which is better?

    ​Just follow my above steps and you'll do fine. I would advise you to get either Gunslinger or Predator because Thunder M1 and Railgun M1 are OP at the low ranks, even here at Second Lieutenant Thunder M1 is still good. After you buy either of those kits follow my above steps.
  22. Seargent_Death

    What to buy? Which is better?

    ​Just stick to one M0 combo and then when the M1 kits come out, buy only one, but one that you can play on a variety of maps and that you can use well. Then just save up crystals until M2 kits come out and buy a decent kit like Minotaur and Northerner and play until the M3 kits come out where you get a good M3 kit like Healer. Also ​DONT buy supplies, you can get them from daily missions and DONT​ ​micro upgrade your equipment, it is just a waste of crystals and only adds a miniscule increase like for example 0.03 damage increase, like what is that? NOTHING! ​If you listen to this advice I guarantee that you will do very well. (Note: You may get bored using only one combination all the time but it's worth it since you save a ton of crystals using this method and since you are using only one combination all the time you will become ​VERY skilled with it.​
  23. Seargent_Death

    What to buy? Which is better?

    ​More replies?
  24. Seargent_Death

    Paint Separation Update

    ​It is kind of cool to cool to choose how you look with what protection you have but it would be better if you could choose how much protection you want and which turret you want to protect against. The maximum number of turrets to be protected against would be 3 or 4 and the maximum protection would be 50%. Of course the price would increase with how much protection you put and how many turrets you pick. This would be a good idea since each player is unique and some find it hard against one turret while some find it hard against another and so on so you should put this in. Also you should decrease the price of the paints since they are only for show so no logical person would buy a paint 500,000 crystals when it basically does nothing. Also since you increased the prices of paints that don't do anything this affects kits. You should rather just put in the module instead of the paint itself since the paint is of no use at all. Please take these points into consideration. Thank you
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