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R3VOLUTION

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Everything posted by R3VOLUTION

  1. R3VOLUTION

    [Forum Game] Cool or Uncool?

    I have never been the class clown, so uncool? Self-destructing when gold box is right above you?
  2. R3VOLUTION

    [Forum Game] Basketball

    Bwahaha! Steal! By the way, try to have at least one guy online. :P :P :P :P :P :P
  3. R3VOLUTION

    [Forum Game] The Ban Game

    Banned for being a generalissimo. Long live the noobs!
  4. R3VOLUTION

    [Forum Game] 1,000,000 Posts

    Erm.. 28'416. By the way, it's going to be a long way to 1'000'000.
  5. R3VOLUTION

    Ideas for Supplies and Drones!

    Um.. there's already a post with a similar idea to yours (maybe you haven't seen). It was a post by Seargent_Death. Look up his name and look through his posts. You'll see a post stating a supply that is similar to yours.
  6. R3VOLUTION

    Your "Dream Kits" Ideas

    Kit number 1 Kit name: Annoying Kit. Items in kit: -Thunder M2 -Wasp M2 -Confetti Available from to Kit number 2 Kit name: Chameleon of the night Items in kit: -Ricochet M1 -Hornet M1 -Storm -Badger T-A M1 Available from to
  7. Ever since the paint seperation update, like Semyon Strizhak said in a previous v-log episode, paints now serve a different purpose. Before the update the prices were based off of what protection they offered. Now they're priced based on their look, that's all.
  8. R3VOLUTION

    Ideas for Missions!

    For driving for X distance, just how are you going to measure the distance you drive? Besides, people would just jump into battles and drive back and forth until they complete that mission. Being airborne? Wouldn't that put more stress on the game servers by making them put on and save a timer for how long you've been airborne? That might encourage people to use a jump hack to remain airborne for a X amount of time. And reaching certain locations, once again probably more stress on the servers for making them have a few images for all the maps in the game. Invincibility? Do you not see a certain button in the garage that says "Protection"? protection is maybe the best thing to have in tanki, to have resistance against one's turret. That's annoying to your enemies, but 100% invincibility? That's ridiculous, you'll break the balance of the game. I am very sorry if I made you feel bad, but this is my opinion.
  9. R3VOLUTION

    Ideas for Missions!

    I agree with you. And like I said in my previous post, if you get gold boxes as a reward, might as well take away the whole crystals system. Because what PRO_Battle_Pass said, is basically asking to take away crystals.
  10. R3VOLUTION

    Ideas for Missions!

    For the idea of having a mission that gets you 200 gold boxes, i disagree. If you watched the v-log, one of the episodes stated that if generalissimos complete special missions (earn 99999 xp), they'd get maybe 67 gold boxes. But 200?! That's a bit much. Besides, you'd probably break the balance of the game, that's all. For the rest, there's already a special type of mission that gives you hornet or railgun XT m3, is that not enough? And besides, completing missions for protective modules and getting kits and supplies and all that, doesn't that sort of take away the purpose of crystals? Crystals buy these things. You put those in a reward of a mission, might as well take away crystals and make everyone earn equipment through missions. But that's my opinion.
  11. You know that sometimes the player who sends you an invitation sometimes gets a message on his/her screen saying "PLAYER_nickname is considering your invite, wait for a reply. So therefore, personally I don't think that'd be necessary for a button stating "I will join later". But that's just me.
  12. I agree with you, but wouldn't it be less crowded if you just had the button with a envelope icon, just asking
  13. R3VOLUTION

    Ideas for Game Modes!

    Idea for game mode, "Race" and "Team Race" Maybe there should be like some sort of "race mode". So here's how it'd work. So the race would take place in 3 maps. Any participating racers would all spawn at the starting line, then when a screen says "GO!", the racers could start. Note: all racers must use the specific route, which is composed of signs pointing you the correct way. But here's the catch. You don't use supplies, you're not allowed to. Throughout the map there'd be a box with a question mark as you pick it up, it'd give you a random supply to use, and in order to use it you must press the corresponding key to activate the supply. And no, there'd be no gold boxes. To enter the next map, racers would jump through a portal which brings them to the second map and so on and so forth. At the final map, the finish line is a finish line. You can use whatever tank you want, but beware you can shoot your opponents. If you were to be destroyed, you'd respawn from the last "checkpoint" you passed. This mode could be used for FFA or for team battles. In the single mode, the winner gets 1000 crystals, 2nd place gets 500 crystals and 3rd place gets 250 crystals. I was going to say you'd get a paint, but maybe that's not a good idea. If a race would include the map "Madness", there is no specific course. Also, you have to use big maps. For team races, The same rules apply to the top 3 players of the team. On the losing team, the top 3 each get 50% of the winning teams rewards. For the rest of the players, they each get 100 crystals. Same for the losing team. But a winning team is decided when all teammates pass the finish line. Any suggestions?
  14. R3VOLUTION

    Ideas for Turrets!

    Here are 3 ideas for turrets. But the first idea might sound ridiculous. 1.Tranquilizer. -Damage: 20.0 -Impact force: same as twins -Range: equal to that of ricochet -Reload time: equal to thunder -Appearance: similar to railgun The shell would look like a typical tranquilizer dart. But in team battles, the 'fluffy' part would be the color of the user's team. In DM, it'd be green Special effects: increases reload time of the enemy's turret and rotation speed by 20%. Also decreases the range of the enemy's turret by 40%. Effects duration is 5 seconds, If fired at close range, same effects will occur to yourself. 2. Hailstorm -Damage of each rocket: 15 - 20 -Impact force: Same as thunder -Range: equal to thunder -Reload time: Slightly shorter than hammer. Note: Reload time after you deplete the magazine. -Time between shots: 0.5 seconds. -Appearance: hailstorm fires a salvo of 6 rockets, dealing a fair amount of damage for each rocket fired. However, the rockets are slightly inaccurate. All rockets detonate, dealing area damage. Any friendly tanks caught in the fire would suffer the damage, except damage dealt to them is reduced by 20%. If fired at close range, you will suffer the same amount of damage. Note: You cannot reload until you deplete the magazine. 3. Starburst -Damage: 50.0 - 65.0 -Splash damage: 20.0-30.0 -Impact force: 20% more than hammer -Range: Same as smoky -Reload Time: Twice as long as hammer -Appearance: Slightly similar to thunder, except barrel size is bigger. Starburst fires a single rocket that flies to the enemy at a dangerous speed and explodes on impact. It's rotation speed is very low. All tanks caught in the point of impact(friendly or not), will suffer splash damage, but those near the center of the point of impact suffer the regular amount of damage. When fired at close range, you suffer splash damage, if fired close enough you suffer the regular damage. Yes I know it sounds overpowered, but maybe the reload time would make up for it?
  15. R3VOLUTION

    Ideas for Hulls and Overdrives!

    I was always wondering, why is there only 4 XT hulls in the game? Is it because that most players preferred those specific hulls? Ideas for additional XT hulls: -Titan XT M3: -Look: Like the M3, but with greek golden ivory shapes on the sides (hence the name Titan), golden plates near front of the tracks,and maybe more ivory shapes on the front and/or back. -Dictator XT M3: -Look: Additional gold plates and/or gold elements on existing plates for M3, additional jewel elements on the plates. The reason for why I haven't listed Hunter is that it is really hard to think of more ideas to put on.
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