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Everything posted by Defeating_The_Best
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All English words are censored in the battle chat and the server chat.
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Every hull in Tanki Online poops mines for every 200 metres it drives. The counter resets when the mine owner's tank is destroyed. - THIS IS VERY USEFUL, RIGHT?!?
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Hold on to 2nd place, buddy.
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UPDATE II: This forum page will now have the promised rating and ranking system. Be the most horrific commentator (within the Tanki Online forum rules) and you may be on the list! For sure you will be on that list, until we hit 25 posts of different content. Comments and reactions will not be accepted into the standings, but will be entered in the spreadsheet. I will update the standings twice a week.
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UPDATE! WE ARE NOW REMOVING ALL SOUND EFFECTS AND ALL PARTICLES FROM TANKI ONLINE, ITS CLIENT, AND TANKI X, AS WELL AS ALL ALTERNAVAPLATFORM GAMES. THANK YOU IN ADVANCE.
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:D Even the staff are having fun here! Good idea, I've had that (4... 5? times?) over and caught only 4 since January 2015.
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[Game Idea] Operation Takeback, January 22nd, 1945
Defeating_The_Best replied to Defeating_The_Best in Archive
The dry battles will occur on server EN3, please randomly friend me and then request me to battle with or against you with this scenario. 1 v 1 battles are not very fun, but 3 v 3 and better are. -
[Game Idea] Operation Takeback, January 22nd, 1945
Defeating_The_Best replied to Defeating_The_Best in Archive
This is a random reply I'll dry battle with people today and tomorrow. I got my influenza vaccination today. :D Dry battle on EN 3 Server -
[Game Idea] Operation Takeback, January 22nd, 1945
Defeating_The_Best replied to Defeating_The_Best in Archive
You are now in! Remember the date and time! :D -
[Game Idea] Operation Takeback, January 22nd, 1945
Defeating_The_Best replied to Defeating_The_Best in Archive
idk some type of match -
[Game Idea] Operation Takeback, January 22nd, 1945
Defeating_The_Best replied to Defeating_The_Best in [Game Idea] Operation Takeback, January 22nd, 1945 Archive
Btw, this is not an actual battle of World War II, but I want to incorporate history into Tanki this way. Please sign up by posting in this topic with "I wish to battle on the [time slot], I will be on [team], as a [tank type]." Battle of Kolhoz (Operation Takeback, 1945) Map: Kolhoz Theme: Winter Ranks: to Game Mode: Team Deathmatch Maximum Players (per team): 12 Time Limit: 30 minutes Teams: Union of Soviet Communist Republics - Blue , National Socialist Germany - Red Team Units - Union of Soviet Communist Republics Light Tanks - T-26 Light Tank Wasp Smoky White paint No protections 2 players Medium Tanks - KV-1 ‘39 Medium Tank Hornet Smoky White paint Anti-railgun protection (-10% to -15%) 2 players KV-1 ‘41 Medium Tank Hunter Smoky White paint Anti-railgun protection (-10% to -15%) 2 players T-34 Medium Tank Viking Smoky White paint Anti-smoky protection (-10% to -15%) 2 players Heavy Tanks - T-34-85 Heavy Tank Viking Thunder White paint Anti-smoky protection (-10% to -15%) 1 player IS-2 Heavy Tank Titan Thunder White paint Anti-thunder protection (-10% to -15%) 1 player Tank Destroyers - SU-76 Self Propelled Gun Hornet Railgun White paint or Green paint No protections 1 player SU-85 Tank Destroyer Titan Railgun White paint or Green paint No protections 1 player National Socialist Germany Light Tanks - Panzer I Ausf A Light Tank Wasp Twins Metallic paint No protections 2 players Medium Tanks - Panzer III Ausf H Medium Tank Hornet Smoky Metallic paint No protections 2 players Panzer IV Ausf G Medium Tank Hunter Smoky Metallic or Desert paint Anti-smoky protection (-10% to -15%) 2 players Panzer V Ausf D Medium Tank Viking Smoky Metallic paint Anti-smoky protection (-10% to -15%) 2 players Heavy Tanks - Tiger I Ausf E Heavy Tank Titan Smoky Metallic or Desert paint Anti-smoky protection (-10% to -15%) 1 player Tiger II Ausf B Heavy Tank Titan Thunder Metallic or Swamp paint Anti-thunder protection (-10% to -15%) 1 player Tank Destroyers - Marder III Ausf M Tank Destroyer Wasp Railgun Metallic paint No protections 1 player Sturmgeschuetz IV Tank Destroyer Viking Railgun Metallic or Flora paint Anti-smoky protection (-10% to -15%) 1 player Matches scheduled: You may join if you want! Just make sure to be your combo and be as accurate as possible in how you play! That means no falling down to other places (your suspension would fail!) or if you are a tank of the NSG, you wouldn't move while shooting! Ammunition is sparse by now! I'm also recording for YouTube while playing these games, so don't drug! Tank Destroyers cannot move their turrets, and supplies are not from 1945, but from 2009, so avoid them at all costs. Saturday, October 22nd, 2016 -
I totally agree. Now the only cocaine that players can get their hands on exist through out-of-game currency and in-game daily missions. Now I can assure that my combination is OP certified and that those railgunners won't 1 shot me again due to double damage as frequently as they do. My only complaint is with the alterations. Should it be based on modification price of the gun, and be 75% of that price? (M3 alterations would cost 200,000 each (about), M2 alterations would be about 90,000 each (about), M1 alterations would be about 20,000 each (about), and cosmetic M0 alterations would be about 800 each (about). Here's what I truly mean. For example: M1 Firebird alteration: 7,100 crystals for modification, so the alteration is 5325 crystals. M3 Shaft alteration: 207,200 crystals for modification, so the alteration is 155,400 crystals. This would be more fair towards the lesser players, as they have lesser modifications, and they would unlock more modifications at higher prices, which would balance out the economy and tip it towards Tanki's favour. Or, we can do a weird percentage thing. M0 - 75% cost of modification level M1 - 68.75% cost of modification level M2 - 61.25% cost of modification level M3 - 50% cost of modification level
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The Phone gun. It's a phone. I'm so scared. WoW.
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The "Launch" tank turret! Version 2! M0: Damage: 500.0 - 750.0 Reload Time: 1.5 seconds Cost: 55,555 crystals M1: Damage: 400.0 - 800.0 Reload Time: 2.5 seconds Cost: 666,666 crystals M2: Damage: 300.0 - 850.0 Reload Time: 3.5 seconds Cost: 7,777,777 crystals M3: Damage: 200.0 - 900.0 Reload Time: 4.5 seconds Cost: 88,888,888 crystals M4: Damage: 100.0 - 950.0 Reload Time: 5.5 seconds Cost: 999,999,999 crystals
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The "Launch" tank turret! M0: Damage: 1.0 - 4.0 Reload Time: 5.5 seconds Range of Max Damage: 225 metres, for each metre after, range -0.2 (Example: 300 metres, 20.0 - 25.0) Impact Force: 1471 N Recoil Force: 981 N Velocity: 1,000 metres per second Penetration Power: y = (0.75^x), where y is percent of damage, and where x is metres of armour pierced. Cost: 5,200 crystals M1: Damage: 5.0 - 10.0 Reload Time: 5.5 seconds Range of Max Damage: 225 metres, for each metre after, range -0.2 (Example: 300 metres, 20.0 - 25.0) Impact Force: 1471 N Recoil Force: 981 N Velocity: 1,000 metres per second Penetration Power: y = (0.75^x), where y is percent of damage, and where x is metres of armour pierced. Cost: 75,500 crystals M2: Damage: 15.0 - 20.0 Reload Time: 5.5 seconds Range of Max Damage: 225 metres, for each metre after, range -0.2 (Example: 300 metres, 20.0 - 25.0) Impact Force: 1471 N Recoil Force: 981 N Velocity: 1,000 metres per second Penetration Power: y = (0.75^x), where y is percent of damage, and where x is metres of armour pierced. Cost: 162,000 crystals M3: Damage: 25.0 - 30.0 Reload Time: 5.5 seconds Range of Max Damage: 225 metres, for each metre after, range -0.2 (Example: 300 metres, 20.0 - 25.0) Impact Force: 1471 N Recoil Force: 981 N Velocity: 1,000 metres per second Penetration Power: y = (0.75^x), where y is percent of damage, and where x is metres of armour pierced. Cost: 666,000 crystals M4: Damage: 175.0 - 300.0 Reload Time: 4.20 seconds Range of Max Damage: 450 metres, for each metre after, damage -0.1. Impact Force: 5394 N Recoil Force: 3187 N Velocity: 2,000 metres per second Penetration Power: y = (0.95^x), where y is percent of damage, and where x is metres of armour pierced. Cost: 7,200,000 crystals (50/50 Microupgrades on M3) Better to skip to M3, eh?
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TRY TO BE MORE AWFUL.
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lol
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I actually wanted the alterations, lol. RICOCHET ACROSS MAP.
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I used tankiAlgebra to tankiDestroy a lot of tankiTanks and a few tankiStuff and tankiThings. Defeating_The_Best: y = (2.3+3)(3+2.9x) noob: nub noob: nuuuuuub noob: nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu... Player noob has been disconnected from chat for 5 minutes. Reason: Flood Defeating_The_Best: HAHA. noob2: nuuuuu noob2: u nuuub Defeating_The_Best: You're the novice here. My D/L is 8.50, yours is 0.04. Being a pet Isida wasn't a good idea after all, was it? The tankiTruth here? tankiIsidas need to be better than this. Do not let the psycho tankiIsidas hunt you down. A psycho tankiIsida usually uses: tankiIsida (modification is tankiOutdated by 5 tankiRanks or more, for tankiExample being a or tankiHigher with a M0 tankiIsida) tankiWasp (modification is tankiOutdated by 3 tankiRanks or more, for tankiExample being a or tankiHigher with a M0 tankiWasp) Black tankiPaint No tankiProtections Assault Tank tankiMode: ON
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The Horrible Ideas Forum!
Defeating_The_Best replied to Defeating_The_Best in The Horrible Ideas Forum! Archive
Post any of your horrible ideas here on this forum page! If it is awful enough (but it must follow the Tanki Online rules and have some humour), it will be featured on this post! :D Let's see how awful we can be! And just so you know, this music piece (I still cannot word that phrase right, lol) deserves credentials! Standings: I also have a database for the ratings I give, so that I can remember everything on a spreadsheet. :D Let's reach our goals! -
There are more types of Isidas, being a base medic myself for CTFs. 1. Flag Carrier's Isida - The Isida that always hangs around with the current flag carrier, usually the one helping them survive mad fights. I've been known to be one. Usual Hulls: Wasp, Hornet, Hunter, Viking 2. Camper Isida - The Isida that always stays in cover, unless a hurt team member rushes by. Usually the wuss Isida. Usual Hulls: Wasp, Titan 3. Frontline Isida - The Isida that stays in the front lines with the attackers. Usually has a D/L of about 0.8 or less, due to needing a light hull to stay in the attacker's groups. Usual Hulls: Wasp, Hornet 4. Base Isida - The Isida that stays in base, healing the garrisoned Shafts, Vulcans and Railguns in the base, while also defending the flag in CTFs. I usually am this type of Isida. Usual Hulls: Hunter, Viking, Dictator, Titan, Mammoth 4b. Defensive Supremacy Isida - The Isida that heals 4 - 7 Vulcans near the flag in a map. Quite funny, I know. I have a few pictures of that. Basically @ihatepasswordisback's Number 2, but one that is more efficient and useful for some of the team. Usual Hulls: Hornet 5. Flank Isida - Also known as a Suicide Isida, this Isida will run anywhere to heal any teammates. Has the lowest D/L of these types, usually around 0.3 and less, but has a task to just go crazy. Can be useful to other teammates by taking the shots by the enemy while the teammate attacks the enemy. I'm sometimes this type of Isida. Usual Hulls: Wasp
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@Cedric Debono, may I ask what all super missions are and at what rank do they unlock, and what do they reward? (By super mission, I mean 5000+ exp missions, 100+ collect drop type missions, 999+ kills missions, etc.) - @Defeating_The_Best a.k.a. DTB Also, if you do have time, I want to see how m1 m1 combo stacks up to your likely m4 garage. If we happen to be up at the same time of day, and you are finished with your AP work for the day (or takin' a break), hopefully we can battle. (I live on UTC-07 time, in the Inland Northwest of the United States.)
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XT nice bruh. when do you get gold supply missions
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I'm not really an anime watcher truly, (I watch anime hentai, how dare I), but I think that this may make T.O. very popular in the Eurasian and North America communities.
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If you had question on funding, it will be to Alternava, to anything official, and to pay for advertising and that stuff when it's done.
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